<table name="Restoration_Maps">
	<HeistMusic directory="assets/sounds/burnout" id="resmusic_burnout">
		<event name="setup" source="stealth.ogg" start_source="stealthintro.ogg"/>
		<event name="anticipation" source="anticiloop.ogg" start_source="anticipation.ogg"/>
		<event name="assault" source="assault.ogg" start_source="assaultintro.ogg"/>
		<event name="control" source="control.ogg" start_source="controlintro.ogg"/>
	</HeistMusic>
	<HeistMusic directory="assets/sounds/wetwork" id="resmusic_wetwork">
		<event name="setup" source="stealth.ogg"/>
		<event name="anticipation" source="anticiloop.ogg" start_source="anticipation.ogg"/>
		<event name="assault" source="assault.ogg" start_source="assaultintro.ogg"/>
		<event name="control" source="control.ogg" start_source="controlintro.ogg"/>
	</HeistMusic>
	<HeistMusic directory="assets/sounds/doghouse" id="resmusic_doghouse">
		<event name="setup" source="setup.ogg"/>
		<event name="anticipation" source="anticipation.ogg"/>
		<event name="assault" source="assault.ogg"/>
		<event name="control" source="control.ogg"/>
	</HeistMusic>
	<narrative briefing_event="" contact="shatter" icon="guis/textures/customheist_gui/wetwork" id="int_dock" jc="25">
		<chain>
			<table level_id="wetwork" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="4000"/>
			<value_node value="8000"/>
			<value_node value="20000"/>
			<value_node value="40000"/>
			<value_node value="100000"/>
			<value_node value="100000"/>
			<value_node value="100000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="nothing"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_veritasgroup1"/>
		</crimenet_videos>
		<debrief_event>
			<value_node value=""/>
		</debrief_event>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="8800"/>
			<value_node value="8800"/>
			<value_node value="8800"/>
			<value_node value="8800"/>
			<value_node value="8800"/>
			<value_node value="8800"/>
			<value_node value="8800"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="4400"/>
			<value_node value="4400"/>
			<value_node value="4400"/>
			<value_node value="4400"/>
			<value_node value="4400"/>
			<value_node value="4400"/>
			<value_node value="4400"/>
		</min_mission_xp>
		<payout>
			<value_node value="6000"/>
			<value_node value="12000"/>
			<value_node value="30000"/>
			<value_node value="50000"/>
			<value_node value="60000"/>
			<value_node value="60000"/>
			<value_node value="60000"/>
		</payout>
	</narrative>
	<level ai_group_type="murkywater" bonus_escape="true" briefing_dialog="" ghost_bonus="0.2" id="wetwork" load_screen="guis/textures/customheist_gui/wetwork_loading" max_bags="54">
		<add file="levels/wetwork/add.xml"/>
		<assets>
			<asset name="ammo_bag"/>
			<asset name="health_bag"/>
			<asset name="grenade_crate"/>
			<asset name="bodybags_bag"/>
			<asset name="wet_intel"/>
			<asset name="wet_boat"/>
		</assets>
		<include directory="levels/wetwork">
			<file file="world.world" type="binary"/>
			<file file="continents.continents" type="binary"/>
			<file file="mission.mission" type="binary"/>
			<file file="nav_manager_data.nav_data" type="binary"/>
			<file file="world_sounds.world_sounds" type="binary"/>
			<file file="world_cameras.world_cameras" type="binary"/>
			<file file="world/world.continent" type="binary"/>
			<file file="world/world.mission" type="binary"/>
			<file file="occluders_only/occluders_only.continent" type="binary"/>
			<file file="occluders_only/occluders_only.mission" type="binary"/>
			<file file="editor_only/editor_only.continent" type="binary"/>
			<file file="editor_only/editor_only.mission" type="binary"/>
			<file file="cover_data.cover_data" type="binary"/>
			<file file="environments/wetwork_basement.environment" type="custom_xml"/>
			<file file="environments/wetwork.environment" type="custom_xml"/>
			<file file="environments/default.environment" type="custom_xml"/>
		</include>
		<intro_event>
			<value_node value=""/>
		</intro_event>
		<outro_event>
			<value_node value=""/>
		</outro_event>
		<packages>
			<value_node value="levels/narratives/elephant/chew/collision/collision"/>
			<value_node value="packages/narr_jerry2"/>
			<value_node value="levels/instances/unique/friend/computer_usb/world/world"/>
			<value_node value="levels/narratives/armadillo/arm_for/pc_only/pc_only"/>
			<value_node value="levels/instances/unique/dark/thermal_paste/world/world"/>
			<value_node value="levels/narratives/dentist/hox/stage_2/effects/effects"/>
			<value_node value="levels/instances/unique/shout_crate/world/world"/>
			<value_node value="levels/narratives/short1/stage1/lighting/lighting"/>
			<value_node value="levels/narratives/armadillo/arm_fac/tags/tags"/>
			<value_node value="levels/instances/unique/mad/mad_server_room/world/world"/>
			<value_node value="levels/narratives/elephant/mad/art1/art1"/>
			<value_node value="levels/narratives/continental/fish/editor_only/editor_only"/>
			<value_node value="levels/narratives/h_watchdogs/stage_1/world/world"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_3/world/world"/>
			<value_node value="levels/narratives/e_election_day/stage_1/world/world"/>
			<value_node value="levels/narratives/vlad/cane/world/world"/>
			<value_node value="levels/narratives/vlad/cane/world"/>
		</packages>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="" contact="vlad" icon="guis/textures/customheist_gui/junk" id="junker" jc="5">
		<chain>
			<table level_id="junk" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="4000"/>
			<value_node value="8000"/>
			<value_node value="20000"/>
			<value_node value="40000"/>
			<value_node value="100000"/>
			<value_node value="100000"/>
			<value_node value="100000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="nothing"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_veritasgroup1"/>
		</crimenet_videos>
		<debrief_event>
			<value_node value=""/>
		</debrief_event>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="16000"/>
			<value_node value="16000"/>
			<value_node value="16000"/>
			<value_node value="16000"/>
			<value_node value="16000"/>
			<value_node value="16000"/>
			<value_node value="16000"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="2000"/>
			<value_node value="2500"/>
			<value_node value="2750"/>
			<value_node value="3000"/>
			<value_node value="4000"/>
			<value_node value="4500"/>
			<value_node value="5000"/>
		</min_mission_xp>
		<payout>
			<value_node value="6000"/>
			<value_node value="12000"/>
			<value_node value="30000"/>
			<value_node value="50000"/>
			<value_node value="60000"/>
			<value_node value="60000"/>
			<value_node value="60000"/>
		</payout>
	</narrative>
	<level ai_group_type="america" id="junk" load_screen="guis/textures/customheist_gui/junk_loading" max_bags="20">
		<add file="levels/junk/add.xml"/>
		<assets>
			<asset name="ammo_bag"/>
			<asset name="health_bag"/>
			<asset name="grenade_crate"/>
		</assets>
		<include directory="levels/junk">
			<file file="world.world" type="binary"/>
			<file file="continents.continents" type="binary"/>
			<file file="mission.mission" type="binary"/>
			<file file="nav_manager_data.nav_data" type="binary"/>
			<file file="world_sounds.world_sounds" type="binary"/>
			<file file="world_cameras.world_cameras" type="binary"/>
			<file file="world/world.continent" type="binary"/>
			<file file="world/world.mission" type="binary"/>
			<file file="occluder_only/occluder_only.continent" type="binary"/>
			<file file="occluder_only/occluder_only.mission" type="binary"/>
			<file file="editor_only/editor_only.continent" type="binary"/>
			<file file="editor_only/editor_only.mission" type="binary"/>
			<file file="cover_data.cover_data" type="binary"/>
			<file file="environments/junk.environment" type="custom_xml"/>
		</include>
		<intro_event/>
		<outro_event/>
		<packages>
			<value_node value="levels/narratives/elephant/chew/collision/collision"/>
			<value_node value="levels/narratives/e_framing_frame/stage_2/world/world"/>
			<value_node value="levels/narratives/bain/rat/world/world"/>
			<value_node value="levels/instances/unique/pbr/pbr_ladder_placed/world/world"/>
			<value_node value="levels/narratives/vlad/cane/new_geo/new_geo"/>
			<value_node value="levels/narratives/bain/help/exterior/exterior"/>
			<value_node value="levels/narratives/e_election_day/stage_1/pc_only/pc_only"/>
			<value_node value="levels/narratives/bain/help/world"/>
			<value_node value="levels/narratives/vlad/cane/world"/>
			<value_node value="levels/instances/unique/chill/bodhi_stage_01/world/world"/>
			<value_node value="levels/narratives/dentist/mia/stage2/world"/>
			<value_node value="levels/instances/unique/chew/chew_swat_van/world/world"/>
			<value_node value="levels/instances/unique/mad/mad_gas_intake/world/world"/>
			<value_node value="levels/narratives/continental/fish/editor_only/editor_only"/>
			<value_node value="packages/jolly"/>
			<value_node value="packages/job_spa"/>
			<value_node value="levels/narratives/h_firestarter/stage_1/world_sounds"/>
			<value_node value="levels/narratives/butcher/thebomb/stage_2/occluders/occluders"/>
			<value_node value="levels/instances/unique/chill/pile/world"/>
			<value_node value="levels/instances/unique/chill/pile/world/world"/>
			<value_node value="levels/instances/shared/helicopter_secure_escape/world"/>
			<value_node value="levels/instances/shared/helicopter_secure_escape/world/world"/>
			<value_node value="levels/instances/unique/nail_flare/world"/>
			<value_node value="levels/instances/unique/nail_flare/world/world"/>
			<value_node value="levels/instances/unique/nail_flare/world_sounds"/>
			<value_node value="levels/instances/unique/crojob/meth_lab/world"/>
			<value_node value="levels/instances/unique/crojob/meth_lab/world/world"/>
			<value_node value="levels/instances/unique/crojob/meth_lab/world_sounds"/>
			<value_node value="levels/instances/unique/friend/painting_stack_burn/world/world"/>
			<value_node value="levels/narratives/vlad/mallcrasher/world"/>
		</packages>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="" contact="shatter" icon="guis/textures/customheist_gui/wetwork_burn" id="int_dock_burn" jc="50">
		<chain>
			<table level_id="wetwork_burn" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="4000"/>
			<value_node value="8000"/>
			<value_node value="20000"/>
			<value_node value="40000"/>
			<value_node value="100000"/>
			<value_node value="100000"/>
			<value_node value="100000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="nothing"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_veritasgroup1"/>
		</crimenet_videos>
		<debrief_event>
			<value_node value=""/>
		</debrief_event>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="8800"/>
			<value_node value="8800"/>
			<value_node value="8800"/>
			<value_node value="8800"/>
			<value_node value="8800"/>
			<value_node value="8800"/>
			<value_node value="8800"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="4400"/>
			<value_node value="4400"/>
			<value_node value="4400"/>
			<value_node value="4400"/>
			<value_node value="4400"/>
			<value_node value="4400"/>
			<value_node value="4400"/>
		</min_mission_xp>
		<payout>
			<value_node value="6000"/>
			<value_node value="12000"/>
			<value_node value="30000"/>
			<value_node value="50000"/>
			<value_node value="60000"/>
			<value_node value="60000"/>
			<value_node value="60000"/>
		</payout>
	</narrative>
	<level ai_group_type="murkywater" briefing_dialog="" id="wetwork_burn" load_screen="guis/textures/customheist_gui/wetwork_burn_loading" max_bags="54" mbonus_escape="true">
		<add file="levels/wetwork_burn/add.xml"/>
		<assets>
			<asset name="ammo_bag"/>
			<asset name="health_bag"/>
			<asset name="grenade_crate"/>
		</assets>
		<include directory="levels/wetwork_burn">
			<file file="world.world" type="binary"/>
			<file file="continents.continents" type="binary"/>
			<file file="mission.mission" type="binary"/>
			<file file="nav_manager_data.nav_data" type="binary"/>
			<file file="world_sounds.world_sounds" type="binary"/>
			<file file="world_cameras.world_cameras" type="binary"/>
			<file file="world/world.continent" type="binary"/>
			<file file="world/world.mission" type="binary"/>
			<file file="occluders_only/occluders_only.continent" type="binary"/>
			<file file="occluders_only/occluders_only.mission" type="binary"/>
			<file file="editor_only/editor_only.continent" type="binary"/>
			<file file="editor_only/editor_only.mission" type="binary"/>
			<file file="cover_data.cover_data" type="binary"/>
			<file file="environments/wetwork_burn.environment" type="custom_xml"/>
		</include>
		<intro_event>
			<value_node value=""/>
		</intro_event>
		<outro_event>
			<value_node value=""/>
		</outro_event>
		<packages>
			<value_node value="levels/narratives/e_election_day/stage_1/world/world"/>
			<value_node value="levels/narratives/vlad/cane/world/world"/>
			<value_node value="levels/narratives/vlad/cane/world"/>
			<value_node value="levels/narratives/h_alex_must_die/stage_3/world/world"/>
			<value_node value="levels/narratives/h_watchdogs/stage_1/editor_only/editor_only"/>
			<value_node value="levels/narratives/continental/fish/editor_only/editor_only"/>
			<value_node value="packages/narr_jerry2"/>
			<value_node value="levels/narratives/bain/shadow_raid/world_sounds"/>
			<value_node value="levels/narratives/h_watchdogs/stage_1/world/world"/>
			<value_node value="levels/instances/unique/shout_crate/world/world"/>
			<value_node value="levels/narratives/armadillo/arm_fac/tags/tags"/>
			<value_node value="levels/instances/unique/wwh/wwh_garage_door/world/world"/>
			<value_node value="levels/instances/unique/dark/murky_computer/world/world"/>
			<value_node value="levels/instances/unique/are_store_shield/world/world"/>
			<value_node value="levels/narratives/classics/glace/world"/>
			<value_node value="levels/narratives/elephant/chew/collision/collision"/>
			<value_node value="levels/instances/unique/mad/mad_server_room/world/world"/>
			<value_node value="levels/narratives/short1/stage1/lighting/lighting"/>
			<value_node value="levels/instances/unique/dark/thermal_paste/world/world"/>
			<value_node value="levels/narratives/elephant/mad/art1/art1"/>
			<value_node value="levels/instances/unique/friend/painting_stack_burn/world/world"/>
			<value_node value="levels/instances/unique/are_elevator/world/world"/>
		</packages>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<AddFiles directory="assets">
		<texture force="true" path="guis/dlcs/big_bank/textures/pd2/pre_planning/preplan_icon_types"/>
		<texture force="true" path="guis/textures/customheist_gui/junk"/>
		<texture force="true" path="guis/textures/customheist_gui/junk_loading"/>
		<texture force="true" path="guis/textures/customheist_gui/wetwork"/>
		<texture force="true" path="guis/textures/customheist_gui/wetwork_loading"/>
		<texture force="true" path="guis/textures/customheist_gui/wetwork_burn"/>
		<texture force="true" path="guis/textures/customheist_gui/wetwork_burn_loading"/>
		<texture force="true" path="guis/textures/customheist_gui/rush"/>
		<texture force="true" path="guis/textures/customheist_gui/rush_loading"/>
		<texture force="true" path="guis/textures/customheist_gui/fort"/>
		<texture force="true" path="guis/textures/customheist_gui/fort_loading"/>
		<texture force="true" path="guis/textures/customheist_gui/gem"/>
		<texture force="true" path="guis/textures/customheist_gui/gem_loading"/>
		<movie force="true" path="movies/cn_test"/>
	</AddFiles>
	<AssetUpdates id="21004" provider="modworkshop" use_local_dir="true" version="8"/>
	<Localization default="english.txt" directory="loc"/>
	<contact assets_gui="guis/mission_briefing/preload_contact_hector" id="shatter" name_id="install_restoration" package="packages/contact_hector"/>
</table>
