<table name="Big Dave">
	<!--<AssetUpdates id="19336" version="5.1" provider="modworkshop" use_local_dir="true" use_local_path="true"/>-->
	<Hooks directory="Hooks">
		<hook file="charactertweakdata.lua" source_file="lib/tweak_data/charactertweakdata"/>
		<!--<hook file="copbrain.lua" source_file="lib/units/enemies/cop/copbrain"/>-->
		<hook file="groupaitweakdata.lua" source_file="lib/tweak_data/groupaitweakdata"/>
		<!--<hook file="copmovement.lua" source_file="lib/units/enemies/cop/copmovement"/>-->
		<hook file="searchkey.lua" source_file="lib/network/matchmaking/networkmatchmakingsteam"/>
		<hook file="voice_core.lua" source_file="lib/entry"/>
	</Hooks>
	<AddFiles directory="Assets">
	    <object path="units/pd2_mod_dave/characters/ene_big_dave/ene_big_dave" force="false"/>
	    <cooked_physics path="units/pd2_mod_dave/characters/ene_big_dave/ene_big_dave" force="false"/>
	    <model path="units/pd2_mod_dave/characters/ene_big_dave/ene_big_dave" force="false"/>
	    <unit path="units/pd2_mod_dave/characters/ene_big_dave/ene_big_dave" force="false" load="true"/>
	    <material_config path="units/pd2_mod_dave/characters/ene_big_dave/ene_big_dave" force="false"/>
	    <material_config path="units/pd2_mod_dave/characters/ene_big_dave/ene_big_dave_contour" force="false"/>
	    <unit path="units/pd2_mod_dave/characters/ene_big_dave/ene_big_dave_husk" force="false" load="true"/> 
	    <texture path="units/pd2_mod_dave/characters/shared_textures/taser_body_df"/>
	    <texture path="units/pd2_mod_dave/characters/shared_textures/taser_body_nm"/>
	    <texture path="units/pd2_mod_dave/characters/shared_textures/heads_atlas_df"/>
	    <texture path="units/pd2_mod_dave/characters/shared_textures/helmets_heavy_taser_atlas_df"/>	


	    <unit path="units/pd2_dlc1/characters/ene_security_gensec_1/ene_security_gensec_1" force="true" load="true"/>		
	    <unit path="units/pd2_dlc1/characters/ene_security_gensec_1/ene_security_gensec_1_husk" force="true" load="true"/>		
	    <unit path="units/pd2_dlc1/characters/ene_security_gensec_2/ene_security_gensec_2" force="true" load="true"/>		
	    <unit path="units/pd2_dlc1/characters/ene_security_gensec_2/ene_security_gensec_2_husk" force="true" load="true"/>		
	</AddFiles>
</table>