 <table 
		name="Various Dismemberment Fixes" 
		global_key="VDF" 
		merge_global="false"
		color="Color('D82626')"
		contact="Nelson01023#0872"
		priority="21"
		description="Fixes various issues with the game's dismemberment system. Comes with some additional fixes for a few enemies."
		cannot_be_disabled="false"		
		author="Nelson01023"
		early_init="false">
		
		<auto_updates 
				id="27727" 
				provider="modworkshop" 
				version="6.41" />  
				
	<Localization directory="loc" default="en.json"/>
	<!-- sniper gore option -->
	<Options build_menu="true">	
		<options title_id="dismembermentbullshitoptionsbuttontext">
			<option type="boolean" default_value="false" name="SniperDismemberment" text="dismembermentbullshitsnipergoretext" />
		</options>	
	</Options>

    <hooks>
        <hook source_file="lib/tweak_data/charactertweakdata" script_path="snipergore.lua"/>
    </hooks>	
	
	<!-- Switching back to the old system cause I don't trust the previous one-->
	
	<!--Light Grunt-->								
	<ScriptMods directory="scriptreplacements">
	
	
	
		<!-- SEQUENCE MANAGERS -->		
		
		<!-- HEER INFANTRY -->
		<mod file="gruntgeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_grunt_light/german_grunt_light" target_type="sequence_manager" merge_mode="script_merge"/>		
		<mod file="gruntmid.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_grunt_mid/german_grunt_mid" target_type="sequence_manager" merge_mode="script_merge"/>		
		<mod file="heavygeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_grunt_heavy/german_grunt_heavy" target_type="sequence_manager" merge_mode="script_merge"/>		
		<!-- GEBIRGSJAGER -->
		<mod file="gebirgslight.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_gebirgsjager_light/german_gebirgsjager_light" target_type="sequence_manager" merge_mode="script_merge"/>		
		<mod file="heavygeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_gebirgsjager_heavy/german_gebirgsjager_heavy" target_type="sequence_manager" merge_mode="script_merge"/>
		<!-- FALLSCHIRMJAGER -->
		<mod file="fallschirmlight.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_fallschirmjager_light/german_fallschirmjager_light" target_type="sequence_manager" merge_mode="script_merge"/>				
		<mod file="heavygeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_fallschirmjager_heavy/german_fallschirmjager_heavy" target_type="sequence_manager" merge_mode="script_merge"/>
		<mod file="heavygeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_waffen_ss/german_waffen_ss" target_type="sequence_manager" merge_mode="script_merge"/>
		<!-- WAFFEN SS -->
		<mod file="gruntgeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_light/german_black_waffen_sentry_light" target_type="sequence_manager" merge_mode="script_merge"/>				
		<mod file="gruntgeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_light_commander/german_black_waffen_sentry_light_commander" target_type="sequence_manager" merge_mode="script_merge"/>				
		<mod file="heavygeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_heavy/german_black_waffen_sentry_heavy" target_type="sequence_manager" merge_mode="script_merge"/>
		<mod file="heavygeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_heavy_commander/german_black_waffen_sentry_heavy_commander" target_type="sequence_manager" merge_mode="script_merge"/>	
		<!-- Commanders -->
		<mod file="commander.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_commander/german_commander" target_type="sequence_manager" merge_mode="script_merge"/>				
		<mod file="og_commander.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_og_commander/german_og_commander" target_type="sequence_manager" merge_mode="script_merge"/>				
		<!-- Gasmask -->
		<mod file="gasmaskgeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_gasmask/german_black_waffen_sentry_gasmask" target_type="sequence_manager" merge_mode="script_merge"/>				
		<mod file="gasmaskgeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_gasmask_commander/german_black_waffen_sentry_gasmask_commander" target_type="sequence_manager" merge_mode="script_merge"/>				
		<!-- Sniper -->
		<mod file="sniper.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_sniper/german_sniper" target_type="sequence_manager" merge_mode="script_merge"/>				
		
		<!-- MISC -->
		<mod file="gasmaskgeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_sommilier/german_sommilier" target_type="sequence_manager" merge_mode="script_merge"/>						
		<mod file="soviet.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/soviet_nkvd_int_security_captain/soviet_nkvd_int_security_captain" target_type="sequence_manager" merge_mode="script_merge"/>						
		<!-- <mod file="bodybagfix.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_grunt_mid/body_bag/german_grunt_mid_body_bag" target_type="sequence_manager" merge_mode="script_merge"/>				 -->
		<!-- <mod file="bodybagfix.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_heavy/body_bag/german_black_waffen_sentry_heavy_bag" target_type="sequence_manager" merge_mode="script_merge"/>				 -->

		<!-- SEQUENCE MANAGERS END-->		
	</ScriptMods>	
	
</table>
