<materials version="3" group="german_grunt_mid">
    <material name="tset_german_uniforms" render_template="generic:BLEND_DIFFUSE:BLEND_GSMA:DIFFUSE_TEXTURE:DISMEMBERMENT_BLOOD:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS" unique="true" version="2">
        
        



            <diffuse_texture file="units/vanilla/characters/enemies/textures/tset_german_grunt_mid_uniforms_df"/>
            <bump_normal_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_nm"/>
        
        <material_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_gsma"/>
        
        <diffuse_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_df"/>
        <radial_gradient_texture file="core/textures/gradient_radial"/>
        <variable value="30" type="scalar" name="gradient_power"/>
        <material_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_gsma"/>
        <variable value="2 2 0" type="vector3" name="gradient_uv_offset"/>
    </material>
    <material name="tset_german_gadgets" render_template="generic:BLEND_DIFFUSE:BLEND_GSMA:DIFFUSE_TEXTURE:DISMEMBERMENT_BLOOD:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS" unique="true" version="2">
        
        


            <diffuse_texture file="units/vanilla/characters/enemies/textures/tset_german_grunt_mid_gadgets_df"/>
        
        <bump_normal_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_nm"/>
        <material_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_gsma"/>
        <diffuse_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_df"/>
        <radial_gradient_texture file="core/textures/gradient_radial"/>
        <variable value="30" type="scalar" name="gradient_power"/>
        <material_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_gsma"/>
        <variable value="2 2 0" type="vector3" name="gradient_uv_offset"/>		
    </material>
    <material name="tset_german_gadgets_noweights" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1" unique="true" version="2">
        
        


            <diffuse_texture file="units/vanilla/characters/enemies/textures/tset_german_grunt_mid_gadgets_df"/>
        
        <bump_normal_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_nm"/>
        <material_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_gsma"/>
	</material>	
    <material  name="tset_german_heads" render_template="generic:BLEND_DIFFUSE:BLEND_GSMA:DIFFUSE_TEXTURE:DISMEMBERMENT_BLOOD:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS" version="2" unique="true">
        <diffuse_texture file="units/vanilla/characters/enemies/textures/heads_pack_02_df"/>
        <bump_normal_texture file="units/vanilla/characters/enemies/textures/heads_pack_02_nm"/>
        <material_texture file="units/vanilla/characters/enemies/textures/heads_pack_02_gsm"/>
        <diffuse_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_df"/>
        <radial_gradient_texture file="core/textures/gradient_radial"/>
        <variable value="30" type="scalar" name="gradient_power"/>
        <material_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_gsma"/>
        <variable value="2 2 0" type="vector3" name="gradient_uv_offset"/>
    </material>
    <material name="german_mask" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:SPEC_GLOSS_FACTOR" version="2">
        <diffuse_texture file="units/vanilla/characters/enemies/textures/mask_german_enemy_df"/>
        <bump_normal_texture file="units/vanilla/characters/enemies/textures/mask_german_enemy_nm"/>
        <material_texture file="units/vanilla/characters/enemies/textures/mask_german_enemy_gsm"/>
        <variable value="1" type="scalar" name="gloss_factor"/>
        <variable value="1" type="scalar" name="specular_factor"/>
    </material>
    <material unique="true" render_template="generic:BLEND_DIFFUSE:BLEND_GSMA:DIFFUSE_TEXTURE:DISMEMBERMENT_BLOOD:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SKINNED_3WEIGHTS" name="mat_pumpkin" version="2">
        <diffuse_texture file="units/event_001_halloween/props/pumpkins/textures/pumpkin_df"/>
        <bump_normal_texture file="units/event_001_halloween/props/pumpkins/textures/pumpkin_nm"/>
        <material_texture file="units/event_001_halloween/props/pumpkins/textures/pumpkin_gsm"/>
        <variable type="scalar" name="gradient_power" value="2"/>
        <variable type="vector3" name="gradient_uv_offset" value="0 0 0"/>
        <diffuse_layer0_texture file="units/event_001_halloween/props/pumpkins/textures/pumpkin_df"/>
        <material_layer0_texture file="units/event_001_halloween/props/pumpkins/textures/pumpkin_gsm"/>
        <radial_gradient_texture file="units/event_001_halloween/props/pumpkins/textures/pumpkin_nm"/>
        <self_illumination_texture file="units/event_001_halloween/props/pumpkins/textures/pumpkin_il"/>
        <variable type="scalar" name="il_multiplier" value="sun"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_3WEIGHTS" version="2"/>
</materials>
