<materials version="3" group="ene_hoxton_breakout_guard_2">
	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_head">
		<bump_normal_texture file="units/payday2/characters/shared_textures/sam_head_nm"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/sam_head_df"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_head_lod1">
		<bump_normal_texture file="units/payday2/characters/shared_textures/sam_head_nm" mip="1"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/sam_head_df" mip="1"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_head_lod2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/sam_head_nm" mip="4"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/sam_head_df" mip="4"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>

	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_murkywater">
		<bump_normal_texture file="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_1/hoxton_breakout_guard_nm"/>
		<diffuse_texture file="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_1/hoxton_breakout_guard_df"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_murkywater_lod1">
		<bump_normal_texture file="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_1/hoxton_breakout_guard_nm" mip="1"/>
		<diffuse_texture file="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_1/hoxton_breakout_guard_df" mip="1"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_murkywater_lod2">
		<bump_normal_texture file="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_1/hoxton_breakout_guard_nm" mip="4"/>
		<diffuse_texture file="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_1/hoxton_breakout_guard_df" mip="4"/>
		<variable value="1 1 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
