<table>			
	<!--new textures-->
	<texture path="units/payday2/characters/shared_textures/heads_cop_df"/>
	<texture path="units/payday2/characters/shared_textures/heads_cop_nm"/>
	<texture path="units/payday2/characters/shared_textures/heads_cop_la_df"/>
	<texture path="units/payday2/characters/shared_textures/heads_cop_la_nm"/>
	<texture path="units/payday2/characters/shared_textures/heads_sec_df"/>
	<texture path="units/payday2/characters/shared_textures/heads_fbi_df"/>
	<texture path="units/payday2/characters/shared_textures/heads_fbi_nm"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_df"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_nm"/>
	<texture path="units/payday2/characters/shared_textures/heads_ss_lv_df"/>
	<texture path="units/payday2/characters/shared_textures/heads_cop2_df"/>
	<texture path="units/payday2/characters/shared_textures/heads_cop3_df"/>
	<texture path="units/payday2/characters/shared_textures/heads_cop3_nm"/>

	<texture path="units/payday2/characters/shared_textures/heads_var1_df"/>
	<texture path="units/payday2/characters/shared_textures/heads_var1_nm"/>
	<texture path="units/payday2/characters/shared_textures/heads_var2_df"/>
	<texture path="units/payday2/characters/shared_textures/heads_var2_nm"/>
	<texture path="units/payday2/characters/shared_textures/heads_var3_df"/>
	<texture path="units/payday2/characters/shared_textures/heads_var3_nm"/>
	
	<texture path="units/payday2/characters/shared_textures/murkyhead_1_df"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_1_nm"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_2_df"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_2_nm"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_3_df"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_3_nm"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_4_df"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_4_nm"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_5_df"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_5_nm"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_6_df"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_6_nm"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_7_df"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_7_nm"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_8_df"/>
	<texture path="units/payday2/characters/shared_textures/murkyhead_8_nm"/>
	
	<texture path="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_var1_df"/>
	<texture path="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_var1_nm"/>
	<texture path="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_var2_df"/>
	<texture path="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_var2_nm"/>
	<texture path="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_var3_df"/>
	<texture path="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_var3_nm"/>
	<texture path="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_var4_df"/>
	<texture path="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_var4_nm"/>
	<texture path="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_var5_df"/>
	<texture path="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_var5_nm"/>
	<texture path="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_var6_df"/>
	<texture path="units/pd2_dlc1/characters/shared_textures/ene_security_gensec_heads_var6_nm"/>
	
	<!-- material configs-->
	<material_config path="units/payday2/characters/ene_fbi_vars/ene_fbi_var1" />
	<material_config path="units/payday2/characters/ene_fbi_vars/ene_fbi_var1_contour" />
	<material_config path="units/payday2/characters/ene_fbi_vars/ene_fbi_var2" />
	<material_config path="units/payday2/characters/ene_fbi_vars/ene_fbi_var2_contour" />
	<material_config path="units/payday2/characters/ene_fbi_vars/ene_fbi_var3" />
	<material_config path="units/payday2/characters/ene_fbi_vars/ene_fbi_var3_contour" />
	<material_config path="units/payday2/characters/ene_fbi_vars/ene_fbi_var4" />
	<material_config path="units/payday2/characters/ene_fbi_vars/ene_fbi_var4_contour" />
	<material_config path="units/payday2/characters/ene_fbi_vars/ene_fbi_var5" />
	<material_config path="units/payday2/characters/ene_fbi_vars/ene_fbi_var5_contour" />
	<material_config path="units/payday2/characters/ene_fbi_vars/ene_fbi_var6" />
	<material_config path="units/payday2/characters/ene_fbi_vars/ene_fbi_var6_contour" />
	
	<material_config path="units/payday2/characters/ene_security_vars/ene_security_var1" />
	<material_config path="units/payday2/characters/ene_security_vars/ene_security_var1_contour" />
	<material_config path="units/payday2/characters/ene_security_vars/ene_security_var2" />
	<material_config path="units/payday2/characters/ene_security_vars/ene_security_var2_contour" />
	<material_config path="units/payday2/characters/ene_security_vars/ene_security_var3" />
	<material_config path="units/payday2/characters/ene_security_vars/ene_security_var3_contour" />
	<material_config path="units/payday2/characters/ene_security_vars/ene_security_var4" />
	<material_config path="units/payday2/characters/ene_security_vars/ene_security_var4_contour" />
	<material_config path="units/payday2/characters/ene_security_vars/ene_security_var5" />
	<material_config path="units/payday2/characters/ene_security_vars/ene_security_var5_contour" />
	<material_config path="units/payday2/characters/ene_security_vars/ene_security_var6" />
	<material_config path="units/payday2/characters/ene_security_vars/ene_security_var6_contour" />
	
	<material_config path="units/payday2/characters/ene_cop_vars/ene_cop_var1" />
	<material_config path="units/payday2/characters/ene_cop_vars/ene_cop_var1_contour" />
	<material_config path="units/payday2/characters/ene_cop_vars/ene_cop_var2" />
	<material_config path="units/payday2/characters/ene_cop_vars/ene_cop_var2_contour" />
	<material_config path="units/payday2/characters/ene_cop_vars/ene_cop_var3" />
	<material_config path="units/payday2/characters/ene_cop_vars/ene_cop_var3_contour" />
	
	<material_config path="units/pd2_dlc_rvd/characters/ene_la_cop_vars/ene_la_cop_var1" />
	<material_config path="units/pd2_dlc_rvd/characters/ene_la_cop_vars/ene_la_cop_var1_contour" />
	<material_config path="units/pd2_dlc_rvd/characters/ene_la_cop_vars/ene_la_cop_var2" />
	<material_config path="units/pd2_dlc_rvd/characters/ene_la_cop_vars/ene_la_cop_var2_contour" />
	<material_config path="units/pd2_dlc_rvd/characters/ene_la_cop_vars/ene_la_cop_var3" />
	<material_config path="units/pd2_dlc_rvd/characters/ene_la_cop_vars/ene_la_cop_var3_contour" />
	<material_config path="units/pd2_dlc_rvd/characters/ene_la_cop_vars/ene_la_cop_var4" />
	<material_config path="units/pd2_dlc_rvd/characters/ene_la_cop_vars/ene_la_cop_var4_contour" />
	<material_config path="units/pd2_dlc_rvd/characters/ene_la_cop_vars/ene_la_cop_var5" />
	<material_config path="units/pd2_dlc_rvd/characters/ene_la_cop_vars/ene_la_cop_var5_contour" />
	<material_config path="units/pd2_dlc_rvd/characters/ene_la_cop_vars/ene_la_cop_var6" />
	<material_config path="units/pd2_dlc_rvd/characters/ene_la_cop_vars/ene_la_cop_var6_contour" />
	
	<material_config path="units/payday2/characters/ene_murkywater_vars/ene_murkywater_var1" />
	<material_config path="units/payday2/characters/ene_murkywater_vars/ene_murkywater_var1_contour" />
	<material_config path="units/payday2/characters/ene_murkywater_vars/ene_murkywater_var2" />
	<material_config path="units/payday2/characters/ene_murkywater_vars/ene_murkywater_var2_contour" />
	<material_config path="units/payday2/characters/ene_murkywater_vars/ene_murkywater_var3" />
	<material_config path="units/payday2/characters/ene_murkywater_vars/ene_murkywater_var3_contour" />
	<material_config path="units/payday2/characters/ene_murkywater_vars/ene_murkywater_var4" />
	<material_config path="units/payday2/characters/ene_murkywater_vars/ene_murkywater_var4_contour" />
	
	<material_config path="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_vars/ene_hoxton_breakout_guard_var1" />
	<material_config path="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_vars/ene_hoxton_breakout_guard_var1_contour" />
	<material_config path="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_vars/ene_hoxton_breakout_guard_var2" />
	<material_config path="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_vars/ene_hoxton_breakout_guard_var2_contour" />
	<material_config path="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_vars/ene_hoxton_breakout_guard_var3" />
	<material_config path="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_vars/ene_hoxton_breakout_guard_var3_contour" />
	<material_config path="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_vars/ene_hoxton_breakout_guard_var4" />
	<material_config path="units/pd2_mcmansion/characters/ene_hoxton_breakout_guard_vars/ene_hoxton_breakout_guard_var4_contour" />
	
	<material_config path="units/pd2_dlc1/characters/ene_security_gensec_vars/ene_security_gensec_var1" />
	<material_config path="units/pd2_dlc1/characters/ene_security_gensec_vars/ene_security_gensec_var1_contour" />
	<material_config path="units/pd2_dlc1/characters/ene_security_gensec_vars/ene_security_gensec_var2" />
	<material_config path="units/pd2_dlc1/characters/ene_security_gensec_vars/ene_security_gensec_var2_contour" />
	<material_config path="units/pd2_dlc1/characters/ene_security_gensec_vars/ene_security_gensec_var3" />
	<material_config path="units/pd2_dlc1/characters/ene_security_gensec_vars/ene_security_gensec_var3_contour" />
	<material_config path="units/pd2_dlc1/characters/ene_security_gensec_vars/ene_security_gensec_var4" />
	<material_config path="units/pd2_dlc1/characters/ene_security_gensec_vars/ene_security_gensec_var4_contour" />
	<material_config path="units/pd2_dlc1/characters/ene_security_gensec_vars/ene_security_gensec_var5" />
	<material_config path="units/pd2_dlc1/characters/ene_security_gensec_vars/ene_security_gensec_var5_contour" />
	<material_config path="units/pd2_dlc1/characters/ene_security_gensec_vars/ene_security_gensec_var6" />
	<material_config path="units/pd2_dlc1/characters/ene_security_gensec_vars/ene_security_gensec_var6_contour" />
</table>