<table>
	<!-- fbi swats 1 and 2 -->
	<unit path="units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1" load="true" force="true"/>
	<unit path="units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1_husk" load="true" force="true"/>	
	
	<unit path="units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2" load="true" force="true"/>
	<unit path="units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2_husk" load="true" force="true"/>	

	<!-- fbi heavy model swaps-->
	<unit path="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1" load="true" force="true"/>
	<unit path="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1_husk" load="true" force="true"/>	
	<object path="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1" />

	<!-- fbi shield-->
	<unit path="units/payday2/characters/ene_shield_1/ene_shield_1" load="true" force="true"/>
	<unit path="units/payday2/characters/ene_shield_1/ene_shield_1_husk" load="true" force="true"/>	

	<unit path="units/payday2/characters/ene_fbi_heavy_r870/ene_fbi_heavy_r870" load="true" force="true"/>
	<unit path="units/payday2/characters/ene_fbi_heavy_r870/ene_fbi_heavy_r870_husk" load="true" force="true"/>		
	<model path="units/payday2/characters/ene_fbi_heavy_r870/ene_fbi_heavy_r870" />
	<object path="units/payday2/characters/ene_fbi_heavy_r870/ene_fbi_heavy_r870" />
	<cooked_physics path="units/payday2/characters/ene_fbi_heavy_r870/ene_fbi_heavy_r870" />
	
	<!-- fbi shield acc-->
	<unit_obj path="units/payday2/characters/ene_acc_mask/ene_acc_mask" />
	<cooked_physics path="units/payday2/characters/ene_acc_mask/ene_acc_mask" />

	<!-- textures -->
	<texture path="units/payday2/characters/shared_textures/fbi_heads_atlas_df" />
	<texture path="units/payday2/characters/shared_textures/fbi_heads_atlas_nm" />
	
	<texture path="units/payday2/characters/shared_textures/enemy_glass_op" />
	
	<texture path="units/payday2/characters/shared_textures/mask_df" />
	<texture path="units/payday2/characters/shared_textures/mask_nm" />
</table>

