<materials version="3" group="ene_shield_1">
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_head">
        <bump_normal_texture file="units/payday2/characters/shared_textures/heads_atlas_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/fbi_heads_atlas_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_head_lod_1">
        <bump_normal_texture file="units/payday2/characters/shared_textures/heads_atlas_nm" mips="1"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/fbi_heads_atlas_df" mips="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_head_lod_2">
        <bump_normal_texture file="units/payday2/characters/shared_textures/heads_atlas_nm" mips="4"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/fbi_heads_atlas_df" mips="4"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_swat_fbi">
        <bump_normal_texture file="units/payday2/characters/shared_textures/swat_fbi_body_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/swat_fbi_body_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_swat_fbi_lod_1">
        <bump_normal_texture file="units/payday2/characters/shared_textures/swat_fbi_body_nm" mips="1"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/swat_fbi_body_df" mips="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_swat_fbi_lod_2">
        <bump_normal_texture file="units/payday2/characters/shared_textures/swat_fbi_body_nm" mips="4"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/swat_fbi_body_df" mips="4"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP" unique="true" version="2" name="mtr_helmet">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/mask_nm"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/mask_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP" unique="true" version="2" name="mtr_helmet_lod_1">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/mask_nm" mips="1"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/mask_df" mips="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP" unique="true" version="2" name="mtr_helmet_lod_2">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/mask_nm" mips="4"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/mask_df" mips="4"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
