<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/payday2/characters/ene_shield_1/ene_shield_1" orientation_object="rp_ene_acc_zeal_swat_helmet" />
	
	<bodies>
	 <body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9">
			<object name="rp_ene_acc_zeal_swat_helmet" />
			<object name="c_sphere_rear" collision_type="sphere" mass="1.5" />
			<object name="c_sphere_front" collision_type="sphere" mass="1.5" />
			<object name="c_box" collision_type="box" />
		</body>
	</bodies>

	<decal_surfaces default_material="steel_no_decal"/>

	<graphics>
		<lod_object name="g_helmet">
			<object name="g_helmet" enabled="true"  max_distance="1000" />
			<object name="g_helmet_lod1" enabled="true" />
		</lod_object>
	</graphics>
	
</dynamic_object>