<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/payday2/characters/ene_acc_cap/ene_acc_cap" orientation_object="rp_ene_acc_security_cap" />
	
	<bodies>
	 <body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9">
			<object name="rp_ene_acc_security_cap" />
			<object name="c_convex" collision_type="convex" mass="1.5" />
		</body>
	</bodies>

	<decal_surfaces default_material="cloth">
	</decal_surfaces>

	<graphics>
		<graphic_group name="grp_ene_acc_security_cap" enabled="true" culling_object="c_convex">
			<lod_object name="lod_ene_acc_security_cap">
				<object name="g_hat_lod0" enabled="true"  max_distance="1000"  max_draw_lod="0" >
					<material materials="mtr_ene_acc_security_cap" max_distance="1000" />
					<material materials="mtr_ene_acc_security_cap_lod_1" max_distance="1500" />
					<material materials="mtr_ene_acc_security_cap_lod_2" />
				</object>
				<object name="g_hat_lod1" enabled="true"  max_distance="2300" lod="1" >
					<material materials="mtr_ene_acc_security_cap" max_distance="0" />
					<material materials="mtr_ene_acc_security_cap_lod_1" max_distance="1500" />
				</object>
				<object name="g_hat_lod2" enabled="true" lod="2" >
					<material materials="mtr_ene_acc_security_cap" max_distance="0" />
					<material materials="mtr_ene_acc_security_cap_lod_2" />
				</object>
			</lod_object>
		</graphic_group>
	</graphics>
	
</dynamic_object>