<materials version="3" group="ene_city_swat_1">
	<material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/swat_city_nm"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/swat_city_df"/>
	</material>
	<material name="mtr_head_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/swat_city_nm" mip="1"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/swat_city_df" mip="1"/>
	</material>
	<material name="mtr_head_lod2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/swat_city_nm" mip="4"/>	
		<diffuse_texture file="units/payday2/characters/shared_textures/swat_city_df" mip="4"/>
	</material>

	<material name="mtr_city_swat" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/swat_city_nm"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/swat_city_df"/>
	</material>
	<material name="mtr_city_swat_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/swat_city_nm" mip="1"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/swat_city_df" mip="1"/>
	</material>
	<material name="mtr_city_swat_lod2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/swat_city_nm" mip="4"/>	
		<diffuse_texture file="units/payday2/characters/shared_textures/swat_city_df" mip="4"/>
	</material>

	<material name="mtr_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/swat_city_nm"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/swat_city_df"/>
	</material>
	<material name="mtr_helmet_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/swat_city_nm" mip="1"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/swat_city_df" mip="1"/>
	</material>
	<material name="mtr_helmet_lod2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<diffuse_texture 		file="units/payday2/characters/shared_textures/swat_city_df" mip="4"/>
	</material>

	<material name="mtr_glass" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" version="2">
        <variable value="2 1 0.6" type="vector3" name="fresnel_settings"/>
        <opacity_texture file="units/pd2_dlc_infamy/masks/msk_aviator/msk_aviator_glass_op"/>
        <diffuse_texture file="units/payday2/glass/glass_clear_small_dark_df"/>
        <reflection_texture type="cubemap" global_texture="current_global_texture"/>
	</material>

    <material name="mtr_glass_lod" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
        <bump_normal_texture file="units/payday2/textures/blank_nm"/>		
        <diffuse_texture file="units/payday2/glass/glass_clear_small_dark_df" mip="4"/>
    </material>

	<material name="mtr_glass_yellow" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" version="2">
        <variable value="2 1 0.6" type="vector3" name="fresnel_settings"/>
        <opacity_texture file="units/payday2/characters/shared_textures/tank_glass_op"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/tank_glass_df"/>
        <reflection_texture type="cubemap" global_texture="current_global_texture"/>
	</material>

    <material name="mtr_glass_yellow_lod" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
        <bump_normal_texture file="units/payday2/textures/blank_nm"/>	
        <diffuse_texture file="units/payday2/characters/shared_textures/tank_glass_df" mip="4"/>
    </material>
	
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>