<table>
	<!-- gensec swats 1 2 and 3 -->
	<unit path="units/payday2/characters/ene_city_swat_1/ene_city_swat_1" load="true" force="true"/>
	<unit path="units/payday2/characters/ene_city_swat_1/ene_city_swat_1_husk" load="true" force="true"/>	
	<object path="units/payday2/characters/ene_city_swat_1/ene_city_swat_1" force="true"/>
	
	<unit path="units/payday2/characters/ene_city_swat_2/ene_city_swat_2" load="true" force="true"/>
	<unit path="units/payday2/characters/ene_city_swat_2/ene_city_swat_2_husk" load="true" force="true"/>	
	<object path="units/payday2/characters/ene_city_swat_2/ene_city_swat_2" force="true"/>
	
	<unit path="units/payday2/characters/ene_city_swat_3/ene_city_swat_3" load="true" force="true"/>
	<unit path="units/payday2/characters/ene_city_swat_3/ene_city_swat_3_husk" load="true" force="true"/>	
	<object path="units/payday2/characters/ene_city_swat_3/ene_city_swat_3" force="true"/>

	<!-- gensec shield-->
	<unit path="units/payday2/characters/ene_city_shield/ene_city_shield" load="true" force="true"/>
	<unit path="units/payday2/characters/ene_city_shield/ene_city_shield_husk" load="true" force="true"/>	
	<object path="units/payday2/characters/ene_city_shield/ene_city_shield" />
	<model path="units/payday2/characters/ene_city_shield/ene_city_shield" />
	<cooked_physics path="units/payday2/characters/ene_city_shield/ene_city_shield" />
	
	<!-- gensec heavy model swaps-->
	<unit path="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36" load="true" force="true"/>
	<unit path="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36_husk" load="true" force="true"/>
	<object path="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36" />

	<unit path="units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870" load="true" force="true"/>
	<unit path="units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870_husk" load="true" force="true"/>
	<object path="units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870" />
	
	<!-- opscore acc-->
	<unit_mat path="units/payday2/characters/ene_acc_opscore/ene_acc_opscore" />
	<cooked_physics path="units/payday2/characters/ene_acc_opscore/ene_acc_opscore" />
	
	<!-- poppable cap-->
	<unit_mat path="units/payday2/characters/ene_acc_cap/ene_acc_cap" />
	<cooked_physics path="units/payday2/characters/ene_acc_cap/ene_acc_cap" />

	<!-- textures (i don't trust df nm) -->	
	<texture path="units/payday2/characters/shared_textures/helmets_atlas_dw_df" />
	<texture path="units/payday2/characters/shared_textures/helmets_atlas_dw_nm" />

	<!-- i'm a little concerned over bad reactions with prettier fbi units	 -->
	<texture path="units/payday2/characters/shared_textures/tank_glass_df" />
	<texture path="units/payday2/characters/shared_textures/swat_city_nm" />
	<texture path="units/payday2/characters/shared_textures/tank_glass_op" />
</table>

