<materials version="3">
	<material name="mtr_sights" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7_pts/ironsight_df" />
		<bump_normal_texture file="units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7_pts/ironsight_nm" />
		<reflection_texture type="cubemap" file="units/payday2/cubemaps/cubemap_gold_strong_df"/>
	</material>
</materials>
