<table name="Metal Gear Rising Revengeance Jetstream Sam LAS" color="Color(0.3, 0.1, 0.6)">
 
	<AssetUpdates id="" version="1.0" provider="modworkshop"/>

	<Localization directory="localization" default="english.txt"/>


	<Hooks directory="Hooks">
		<hook file="wardrobe.lua" source_file="lib/tweak_data/armorskinstweakdata"/>
		</Hooks>

    <AddFiles directory="assets">
	


				
				<!--js_sam-->
				
				<texture path="guis/dlcs/wardrobe_mod/armor_skins/js_sam"/>

				

				<texture path="units/wardrobe_mod/armor_skins/js_sam/body1_df"/>
				<texture path="units/wardrobe_mod/armor_skins/js_sam/body1_gsma"/>
				<texture path="units/wardrobe_mod/armor_skins/js_sam/body1_nm"/>
				
				
				<texture path="units/wardrobe_mod/armor_skins/js_sam/body2_df"/>
				<texture path="units/wardrobe_mod/armor_skins/js_sam/body2_gsma"/>
				<texture path="units/wardrobe_mod/armor_skins/js_sam/body2_nm"/>
				
				<texture path="units/wardrobe_mod/armor_skins/js_sam/head_df"/>
				<texture path="units/wardrobe_mod/armor_skins/js_sam/head_gsma"/>
				<texture path="units/wardrobe_mod/armor_skins/js_sam/head_nm"/>
				
				
				<texture path="units/wardrobe_mod/armor_skins/js_sam/hair_df"/>
				<texture path="units/wardrobe_mod/armor_skins/js_sam/hair_op"/>


				
				<model path="units/wardrobe_mod/armor_skins/js_sam/js_sam"/>
				<object path="units/wardrobe_mod/armor_skins/js_sam/js_sam"/>
				<unit path="units/wardrobe_mod/armor_skins/js_sam/js_sam"/>
				<material_config path="units/wardrobe_mod/armor_skins/js_sam/js_sam"/>
				
				<cooked_physics path="units/wardrobe_mod/armor_skins/js_sam/js_sam"/>
				<cooked_physics path="units/wardrobe_mod/armor_skins/js_sam/js_sam_fps"/>

				<model path="units/wardrobe_mod/armor_skins/js_sam/js_sam_fps"/>
				<object path="units/wardrobe_mod/armor_skins/js_sam/js_sam_fps"/>
				<unit path="units/wardrobe_mod/armor_skins/js_sam/js_sam_fps"/>
				<material_config path="units/wardrobe_mod/armor_skins/js_sam/js_sam_fps"/>
				
				

				

				
				

</addfiles>
</table>				