<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/wardrobe_mod/armor_skins/js_sam/js_sam_fps" orientation_object="root_point" />

	<graphics>
		<graphic_group name="character" enabled="true" culling_object="co_box">
			<object name="g_body_lod1" enabled="true"/>
			<object name="g_body" enabled="true"/>	
			<object name="g_il" 		enabled="false" />
		</graphic_group>
	</graphics>
	
	<lights>
		<light name="point_light" enabled="false" multiplier="reddot" far_range="25" near_range="1" falloff="4.0" type="omni|specular" />
	</lights>
</dynamic_object>