<materials version="3" group="ene_shadow_spook_1">

    <material name="mtr_body" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/js_sam/body1_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/js_sam/body1_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/js_sam/body1_gsma"/>
       
    </material>
    <material name="mtr_body_lod" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
         <bump_normal_texture file="units/wardrobe_mod/armor_skins/js_sam/body2_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/js_sam/body2_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/js_sam/body2_gsma"/>
       
    </material>

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
