<materials version="3" group="ene_shadow_spook_1">

    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/js_sam/body1_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/js_sam/body1_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/js_sam/body1_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
	
	 <material name="mtr_body_lod" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
         <bump_normal_texture file="units/wardrobe_mod/armor_skins/js_sam/body2_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/js_sam/body2_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/js_sam/body2_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
	
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/js_sam/head_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/js_sam/head_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/js_sam/head_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
	
	
	
	<material unique="true" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" name="mtr_head_lod" version="2">
        <opacity_texture file="units/wardrobe_mod/armor_skins/js_sam/hair_op"/>
         <diffuse_texture file="units/wardrobe_mod/armor_skins/js_sam/hair_df"/>
    </material>
	</materials>