<materials version="3" group="eene_male_des">
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/bo1z/skins/mcn/head_nm"/>
        <diffuse_texture        file="units/bo1z/skins/mcn/head_df"/>
		<material_texture		file="units/bo1z/skins/mcn/head_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>  
	</material>
	<material name="mtr_head_lod" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" version="2">
		 <bump_normal_texture   file="units/bo1z/skins/castro/hair_nm"/>
        <diffuse_texture        file="units/bo1z/skins/castro/hair_df"/>
		<material_texture		file="units/bo1z/skins/castro/hair_gsma"/>
        <opacity_texture 		file="units/bo1z/skins/castro/hair_op"/>
        <variable type="scalar" name="alpha_ref" value="0.123550250358907345"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/> 
	</material>

    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/bo1z/skins/jfk/body_nm"/>
        <diffuse_texture        file="units/bo1z/skins/jfk/body_df"/>
		<material_texture		file="units/bo1z/skins/jfk/body_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>        
    </material>
    <material name="mtr_body_lod" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_df"/>
        <material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>     
    </material>
	
	    <material name="mtr_glass" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP" version="2">
        <opacity_texture file="units/bo1z/skins/mcn/glasses_op"/>
        <diffuse_texture file="units/bo1z/skins/mcn/glasses_df"/>
        <bump_normal_texture file="units/bo1z/skins/mcn/glasses_nm"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>  
    </material>
    <material name="mtr_frame" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP" version="2" decal_material="no_decal">
        <diffuse_texture file="units/bo1z/skins/mcn/glasses_df"/>
        <reflection_texture file="environments/cubemaps/cubemap_gold" type="cubemap"/>
        <material_texture file="units/bo1z/skins/mcn/glasses_gsma"/>
        <bump_normal_texture file="units/bo1z/skins/mcn/glasses_nm"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>s