<materials version="3" group="civ_male_helper_4">
    
    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture 	file="units/haz/skins/haz_male_fat/mask_nm"/>
        <diffuse_texture 		file="units/haz/skins/haz_male_fat/mask_df"/>
        <material_texture 		file="units/haz/skins/haz_male_fat/mask_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material name="mtr_head_lod" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2" >
        <diffuse_texture file="units/haz/skins/haz_male_fat/visor_df"/>
        <opacity_texture file="units/haz/skins/haz_male_fat/visor_op"/>
        <reflection_texture file="core/textures/default_texture_df"/>
        <variable value="0 1 0.5" type="vector3" name="fresnel_settings"/>
    </material>

    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture 	file="units/haz/skins/haz_male_fat/body_nm"/>
        <diffuse_texture 		file="units/haz/skins/haz_male_fat/body_df"/>
        <material_texture 		file="units/haz/skins/haz_male_fat/body_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material name="mtr_body_lod" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/black_df"/>
        <material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
