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        <diffuse_texture file="units/wardrobe_mod/armor_skins/zoey/body_df"/>
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/zoey/body_nm"/>
        <material_texture file="units/wardrobe_mod/armor_skins/zoey/body_gsma"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_body_lod" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_female_arms/npc_female_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_female_arms/npc_female_criminals_arms_caucasian_df"/>
        <material_texture file="units/pd2_dlc_sus/characters/sus_npc_female_arms/npc_female_criminals_arms_caucasian_gsma"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_head_lod" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <diffuse_texture file="units/wardrobe_mod/armor_skins/zoey/eyes_df"/>
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/zoey/eyes_nm"/>
        <material_texture file="units/wardrobe_mod/armor_skins/zoey/eyes_gsma"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <diffuse_texture file="units/wardrobe_mod/armor_skins/zoey/head_df"/>
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/zoey/head_nm"/>
        <material_texture file="units/wardrobe_mod/armor_skins/zoey/head_gsma"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_hair_1" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/zoey/hair_df"/>
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/zoey/hair_nm"/>
        <material_texture file="units/wardrobe_mod/armor_skins/zoey/hair_gsma"/>
        <variable type="scalar" name="alpha_ref" value="0.35200001196936"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_hair_2" unique="true" version="2" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT">
        <diffuse_texture file="units/wardrobe_mod/armor_skins/zoey/hair_df"/>
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/zoey/hair_nm"/>
        <material_texture file="units/wardrobe_mod/armor_skins/zoey/hair_gsma"/>
        <variable type="scalar" name="alpha_ref" value="0.35200001196936"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_hair_3" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT" version="2">
        <diffuse_texture file="units/wardrobe_mod/armor_skins/zoey/hair_df"/>
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/zoey/hair_nm"/>
        <material_texture file="units/wardrobe_mod/armor_skins/zoey/hair_gsma"/>
        <variable type="scalar" name="alpha_ref" value="0.35200001196936"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>

