<materials version="3">   
    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS">
        <bump_normal_texture    file="units/wardrobe_mod/armor_skins/francis/head_nm"/>
        <diffuse_texture        file="units/wardrobe_mod/armor_skins/francis/head_df"/>  
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>		
    </material>
    <material name="mtr_head_lod" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS">
        <diffuse_texture file="units/wardrobe_mod/armor_skins/francis/hair_df"/>
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/francis/hair_nm"/>
        <opacity_texture file="units/wardrobe_mod/armor_skins/francis/hair_op"/>
        <variable type="scalar" name="alpha_ref" value="0.420"/>	
		<variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS">
        <bump_normal_texture    file="units/wardrobe_mod/armor_skins/francis/body_nm"/>
        <diffuse_texture        file="units/wardrobe_mod/armor_skins/francis/body_df"/>  
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
</materials>