<materials version="3">
	<material name="mtr_body" unique="true" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/wardrobe_mod/armor_skins/francis/body_nm"/>
        <diffuse_texture        file="units/wardrobe_mod/armor_skins/francis/body_df"/>
	</material>
</materials>