<materials version="3">
	<material name="mtr_body" unique="true" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/wardrobe_mod/armor_skins/louis/body_nm"/>
        <diffuse_texture        file="units/wardrobe_mod/armor_skins/louis/body_df"/>
	</material>
	    <material render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body_lod" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_chains_df"/>
        <material_texture file="units/pd2_dlc_sus/characters/sus_npc_female_arms/npc_female_criminals_arms_caucasian_gsma"/>
    </material>
</materials>