<materials version="3" group="ene_spook_1">
	<material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 			file="units/payday2/characters/shared_textures/cena_nm"/>
		<diffuse_texture 				file="units/payday2/characters/shared_textures/cena_df"/>
	</material>
	<material name="mtr_body_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 			file="units/payday2/characters/shared_textures/cena_nm" mip="4" />
		<diffuse_texture 				file="units/payday2/characters/shared_textures/cena_df" mip="4" />
	</material>
    <material name="shadow_caster" render_template="shadow_caster_only" version="2"/>
</materials>