<materials version="3" group="nato_soldier">
<material name="mtr_body" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
	<bump_normal_texture file="units/wardrobe_mod/armor_skins/nato/body_nm"/>
	<diffuse_texture file="units/wardrobe_mod/armor_skins/nato/body_df"/>
	<material_texture file="units/wardrobe_mod/armor_skins/nato/body_gsma"/>   
	</material>
</materials>
