<materials version="3" group="nato_soldier">
    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/nato/body_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/nato/body_df"/>
        <material_texture file="units/wardrobe_mod/armor_skins/nato/body_gsma"/>
        <variable type="vector3" name="contour_color" value="0 0 0"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
		<material name="mtr_body_lod" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
        <variable value="0.5 1 0.75" type="vector3" name="fresnel_settings"/>
        <opacity_texture file="units/wardrobe_mod/armor_skins/nato/dark_glass_op"/>
        <diffuse_texture file="units/pd2_dlc_infamy/masks/msk_aviator/msk_aviator_glass_df"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
    </material>
<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
	</materials>