<materials version="3" group="player_textures">
    <material name="mtr_hands" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <diffuse_texture file="guis/textures/505games_df"/>
        <bump_normal_texture file="guis/textures/bink_df"/>
        <material_texture file="guis/textures/esrb_rating"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
        <variable value="200000" type="scalar" name="contour_distance"/>
    </material>
    <material name="mtr_suite_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <diffuse_texture file="units/vanilla/characters/enemies/textures/mask_german_enemy_df"/>
		<material_texture file="units/vanilla/characters/enemies/textures/mask_german_enemy_gsm"/>
        <bump_normal_texture file="units/vanilla/characters/enemies/textures/mask_german_enemy_nm"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
        <variable value="200000" type="scalar" name="contour_distance"/>
    </material>
     <material name="mtr_head" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/vanilla/characters/players/usa/head/textures/player_usa_head_df"/>
        <bump_normal_texture file="units/vanilla/characters/players/usa/head/textures/player_usa_head_nm"/>
        <material_texture file="units/vanilla/characters/players/usa/head/textures/player_usa_head_gsm"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
        <variable value="200000" type="scalar" name="contour_distance"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_3WEIGHTS" version="2"/>
</materials>
