<materials version="3" group="mw2r_acc">
    <material name="mtr_body_lod" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/mw2r/skins/textures/upper_df"/>
        <bump_normal_texture    file="units/mw2r/skins/textures/upper_nm"/>
        <material_texture       file="units/mw2r/skins/textures/upper_gsma"/>
    </material>
</materials>    
