<?xml version="1.0"?>
<materials version="3" group="ash_acc">
<material name="mtr_shirt" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
        <diffuse_texture        file="units/ash/skins/textures/shirt_df"/>
        <bump_normal_texture    file="units/ash/skins/textures/shirt_nm"/>
        <material_texture       file="units/ash/skins/textures/shirt_gsma"/>
        <opacity_texture 		file="units/ash/skins/textures/shirt_op"/>
        <variable type="scalar" name="alpha_ref" value="0.32100000574719"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
</material>
<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
        <diffuse_texture        file="units/ash/skins/textures/head_df"/>
        <bump_normal_texture    file="units/ash/skins/textures/head_nm"/>
        <material_texture       file="units/ash/skins/textures/head_gsma"/>
        <variable name="contour_color" type="vector3" value="0 0 0"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_hair" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
        <diffuse_texture        file="units/ash/skins/textures/hair_df"/>
        <bump_normal_texture    file="units/ash/skins/textures/hair_nm"/>
        <material_texture       file="units/ash/skins/textures/hair_gsma"/>
        <opacity_texture 		file="units/ash/skins/textures/hair_op"/>
        <variable type="scalar" name="alpha_ref" value="0.32100000574719"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_jeans" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
        <diffuse_texture        file="units/ash/skins/textures/pants_df"/>
        <bump_normal_texture    file="units/ash/skins/textures/pants_nm"/>
        <material_texture       file="units/ash/skins/textures/pants_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_eyes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
        <diffuse_texture        file="units/ash/skins/textures/eye_df"/>
        <bump_normal_texture    file="units/ash/skins/textures/eye_nm"/>
        <material_texture       file="units/ash/skins/textures/eye_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_equipment" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
        <diffuse_texture        file="units/ash/skins/textures/equipment_df"/>
        <bump_normal_texture    file="units/ash/skins/textures/equipment_nm"/>
        <material_texture       file="units/ash/skins/textures/equipment_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
        <diffuse_texture        file="units/ash/skins/textures/body_df"/>
        <bump_normal_texture    file="units/ash/skins/textures/body_nm"/>
        <material_texture       file="units/ash/skins/textures/body_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
</materials>    
