<?xml version="1.0"?>
<materials version="3" group="ash_acc">
<material name="mtr_equipment" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
        <diffuse_texture        file="units/ash/skins/textures/equipment_df"/>
        <bump_normal_texture    file="units/ash/skins/textures/equipment_nm"/>
        <material_texture       file="units/ash/skins/textures/equipment_gsma"/>
</material>
</materials>    
