<?xml version="1.0"?>
<materials version="3" group="death">
    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/goro/skins/textures/body_df"/>
        <bump_normal_texture    file="units/goro/skins/textures/body_nm"/>
        <material_texture       file="units/goro/skins/textures/body_gsma"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_extra" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/goro/skins/textures/hair_gsma"/>
        <bump_normal_texture    file="units/goro/skins/textures/shoes_nm"/>
        <material_texture       file="units/goro/skins/textures/shoes_gsma"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>
    <material name="mtr_beard" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/goro/skins/textures/beard_df"/>
        <opacity_texture    	file="units/goro/skins/textures/beard_op"/>
    </material>
	<material name="mtr_hair_lod1" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/goro/skins/textures/bhair_df"/>
        <opacity_texture    	file="units/goro/skins/textures/bhair_op"/>
    </material>
	<material name="mtr_tattoo" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/goro/skins/textures/tattoo_df"/>
        <opacity_texture    	file="units/goro/skins/textures/tattoo_op"/>
    </material>
	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture file="units/goro/skins/textures/hair_df"/>
		<bump_normal_texture file="units/goro/skins/textures/hair_nm"/>
        <opacity_texture file="units/goro/skins/textures/hair_op"/>
        <variable type="scalar" name="alpha_ref" value="0.643443242100000574719"/>
        <material_texture file="units/goro/skins/textures/hair_gsma"/>
    </material>
	 <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/goro/skins/textures/head_df"/>
        <bump_normal_texture    file="units/goro/skins/textures/head_nm"/>
        <material_texture       file="units/goro/skins/textures/head_gsma"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	 <material name="mtr_eyepatch" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/goro/skins/textures/eyepatch_df"/>
        <bump_normal_texture    file="units/goro/skins/textures/eyepatch_nm"/>
        <material_texture       file="units/goro/skins/textures/eyepatch_gsma"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_skin" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/goro/skins/textures/skin_df"/>
        <bump_normal_texture    file="units/goro/skins/textures/skin_nm"/>
        <material_texture       file="units/goro/skins/textures/skin_gsma"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_shoes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/goro/skins/textures/hair_gsma"/>
        <bump_normal_texture    file="units/goro/skins/textures/shoe_pattern_nm"/>
        <material_texture       file="units/goro/skins/textures/shoes_gsma"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_eye" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/goro/skins/textures/eye_df"/>
        <bump_normal_texture    file="units/goro/skins/textures/eye_nm"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_gold" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/pd2_dlc_bex/architecture/int/int_textures/bex_int_gold_df"/>
       <bump_normal_texture    file="units/goro/skins/textures/necklace_nm"/>
        <material_texture file="units/pd2_dlc_bex/architecture/int/int_textures/bex_int_gold_gsma"/>
        <reflection_texture file="environments/cubemaps/cubemap_gold" type="cubemap"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_steel" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture 		file="units/world/architecture/suburbia/textures/stainless_steel_df"/>
		<bump_normal_texture    file="units/goro/skins/textures/shoes_nm"/>
        <material_texture file="units/pd2_dlc_bex/architecture/int/int_textures/bex_int_gold_gsma"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_metal" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture 		file="units/world/architecture/suburbia/textures/stainless_steel_df"/>
        <bump_normal_texture    file="units/goro/skins/textures/body_nm"/>
       <material_texture file="units/pd2_dlc_bex/architecture/int/int_textures/bex_int_gold_gsma"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_arms_male" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_02_df"/>
        <material file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
</materials>    
