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         <bump_normal_texture file="units/wardrobe_mod/armor_skins/pvr/body_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/pvr/body_df"/>
		<material_texture file="units/wardrobe_mod/armor_skins/pvr/body_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_body">
      <bump_normal_texture file="units/wardrobe_mod/armor_skins/pvr/body_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/pvr/body_df"/>
		<material_texture file="units/wardrobe_mod/armor_skins/pvr/body_gsma"/>
		 <opacity_texture file="units/wardrobe_mod/armor_skins/pvr/body_op"/>
		<variable type="scalar" name="alpha_ref" value="0.12100000574719"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
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    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_arms">
	   <diffuse_texture file="units/wardrobe_mod/armor_skins/pvr/body_df" />
		<material_texture file="units/wardrobe_mod/armor_skins/pvr/body_gsma" />
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/pvr/body_nm" />
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
	<material render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_gold">
	   <diffuse_texture file="units/wardrobe_mod/armor_skins/pvr/body_df" />
		<material_texture file="units/wardrobe_mod/armor_skins/pvr/body_gsma" />
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/pvr/body_nm" />
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        <variable type="scalar" name="contour_opacity" value="0"/>
		<reflection_texture file="environments/cubemaps/cubemap_gold" type="cubemap"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>