<materials version="3" group="ene_tazer_1">
    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2" >
       <diffuse_texture 		file="units/payday2/characters/ene_tazer_1/dogshit"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>