<materials version="3" group="ene_tazer_1">
	<material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture 		file="units/payday2/characters/ene_tazer_1/dogshit"/>
	</material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>