<?xml version="1.0"?>
<materials version="3" group="ash_acc">
	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ash2/skins/textures/hair_df"/>
		<bump_normal_texture file="units/ash2/skins/textures/hair_nm"/>
		<material_texture file="units/black_df"/>
		<opacity_texture file="units/ash2/skins/textures/hair_op"/>
		<variable type="scalar" name="alpha_ref" value="0.332100000574719"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_extra" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ash2/skins/textures/cape_df"/>
		<bump_normal_texture file="units/ash2/skins/textures/cape_nm"/>
		<material_texture file="units/ash2/skins/textures/cape_gsma"/>
		<opacity_texture file="units/ash2/skins/textures/cape_op"/>
		<variable type="scalar" name="alpha_ref" value="0.532100000574719"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_pants" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ash2/skins/textures/pants_df"/>
		<bump_normal_texture file="units/ash2/skins/textures/pants_nm"/>
		<material_texture file="units/ash2/skins/textures/pants_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_eye" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ash2/skins/textures/eye_df"/>
		<bump_normal_texture file="units/ash2/skins/textures/eye_nm"/>
		<material_texture file="units/ash2/skins/textures/eye_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_hand" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ash2/skins/textures/holster_df"/>
		<bump_normal_texture file="units/ash2/skins/textures/holster_nm"/>
		<material_texture file="units/ash2/skins/textures/holster_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_shirt" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ash2/skins/textures/upper_df"/>
		<bump_normal_texture file="units/ash2/skins/textures/upper_nm"/>
		<material_texture file="units/ash2/skins/textures/upper_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
	</material>
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ash2/skins/textures/head_df"/>
		<bump_normal_texture file="units/ash2/skins/textures/head_nm"/>
		<material_texture file="units/ash2/skins/textures/head_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="mtr_metal" render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" src="GLOBAL" unique="true" version="2">
		<diffuse_texture file="units/ash2/skins/textures/upper_df"/>
		<bump_normal_texture file="units/ash2/skins/textures/upper_nm"/>
		<material_texture file="units/ash2/skins/textures/upper_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
	</material>
	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_arms_male" version="2" unique="true">
		<bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
		<diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_02_df"/>
		<material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT"/>
</materials>    
