<?xml version="1.0"?>
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		<diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_02_df"/>
		<material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
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		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" name="mtr_socks" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/akiyama/socks_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/akiyama/socks_nm"/>
		<material_texture file="units/wardrobe_mod/armor_skins/akiyama/socks_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" name="mtr_shirt" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/akiyama/shirt_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/akiyama/shirt_nm"/>
		<material_texture file="units/wardrobe_mod/armor_skins/akiyama/shirt_gsma"/>
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		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_belt" version="2">
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		<bump_normal_texture file="units/wardrobe_mod/armor_skins/akiyama/body_nm"/>
		<material_texture file="units/wardrobe_mod/armor_skins/akiyama/body_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" name="mtr_shoes" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/akiyama/shoes_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/akiyama/shoes_nm"/>
		<material_texture file="units/wardrobe_mod/armor_skins/akiyama/shoes_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material render_template="generic:CONTOUR:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_head" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/akiyama/head_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/akiyama/head_nm"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
        <variable type="scalar" name="contour_distance" value="0"/>
         <diffuse_layer0_texture file="units/pd2_dlc_trai/props/trai_prop_motion_sensor_console/text_red_df"/>
        <normal_layer0_texture file="units/wardrobe_mod/armor_skins/akiyama/noise"/>
        <variable type="vector3" name="red_detail_scale" value="8 8 8"/>
        <variable type="scalar" name="red_detail_intensity" value="1"/>
	</material>
	<material render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" name="mtr_suit" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/akiyama/body_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/akiyama/body_nm"/>
		<material_texture file="units/wardrobe_mod/armor_skins/akiyama/body_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" name="mtr_pants" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/akiyama/body_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/akiyama/body_nm"/>
		<material_texture file="units/wardrobe_mod/armor_skins/akiyama/body_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" name="mtr_eye" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/akiyama/eye_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/akiyama/eye_nm"/>
		<material_texture file="units/wardrobe_mod/armor_skins/akiyama/eye_gsma"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
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	<material render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" name="mtr_facial_hair" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/akiyama/facial_hair_df"/>
		<opacity_texture file="units/wardrobe_mod/armor_skins/akiyama/facial_hair_op"/>
	</material>
	<material render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" name="mtr_hair" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/akiyama/hair_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/akiyama/hair_nm"/>
		<material_texture file="units/wardrobe_mod/armor_skins/akiyama/hair_gsma"/>
		<opacity_texture file="units/wardrobe_mod/armor_skins/akiyama/hair_op"/>
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		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
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	<material render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" name="mtr_eyelashes" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/akiyama/eyelashes_df"/>
		<opacity_texture file="units/wardrobe_mod/armor_skins/akiyama/eyelashes_op"/>
	</material>
	<material render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" name="mtr_eyeshadow" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/akiyama/eyeshadow_df"/>
		<opacity_texture file="units/wardrobe_mod/armor_skins/akiyama/eyeshadow_op"/>
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		<bump_normal_texture file="units/wardrobe_mod/armor_skins/akiyama/necklace_nm"/>
		<material_texture file="units/wardrobe_mod/armor_skins/akiyama/necklace_gsma"/>
		<opacity_texture file="units/wardrobe_mod/armor_skins/akiyama/necklace_op"/>
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	<material render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_belt_buckle_gold" version="2">
		<diffuse_texture file="units/wardrobe_mod/armor_skins/akiyama/body_df"/>
		<bump_normal_texture file="units/wardrobe_mod/armor_skins/akiyama/body_nm"/>
		<material_texture file="units/wardrobe_mod/armor_skins/akiyama/body_gsma"/>
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	<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
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