<materials version="3" group="head_bodhi_pd2">
	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_head">
		<bump_normal_texture file="units/pd2_mod_bodhi/characters/head_bodhi_pd2/head_bodhi_pd2_nm"/>
		<diffuse_texture file="units/pd2_mod_bodhi/characters/head_bodhi_pd2/head_bodhi_pd2_df"/>
		<material_texture file="units/pd2_mod_bodhi/characters/head_bodhi_pd2/head_bodhi_pd2_gsma"/>
		<variable value="0 0 0" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
		
	</material>
	<material name="mtr_hair" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
		<diffuse_texture file="units/pd2_mod_bodhi/characters/head_bodhi_pd2/head_bodhi_hair_pd2_df"/>
		<opacity_texture file="units/pd2_mod_bodhi/characters/head_bodhi_pd2/head_bodhi_hair_pd2_op"/> 
    </material>

	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_eyes">
		<bump_normal_texture file="units/pd2_mod_bodhi/characters/head_bodhi_pd2/head_bodhi_eye_pd2_nm"/>
		<diffuse_texture file="units/pd2_mod_bodhi/characters/head_bodhi_pd2/head_bodhi_eye_pd2_df"/>
		<material_texture file="units/pd2_mod_bodhi/characters/head_bodhi_pd2/head_bodhi_eye_pd2_gsma"/>
		<variable value="0 0 0" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>
</materials>
