<?xml version="1.0"?>
<materials version="3" group="death">
	<material name="mtr_hood" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture file="units/ghostf/skins/textures/hood_white_df"/>
		<material_texture file="units/ghostf/skins/textures/hood_gsma"/>
		<bump_normal_texture file="units/ghostf/skins/textures/hood_nm"/>
        <opacity_texture file="units/ghostf/skins/textures/hood_op"/>
        <variable type="scalar" name="alpha_ref" value="0.643443242100000574719"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_ribbons" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture file="units/ghostf/skins/textures/hood_white_df"/>
		<material_texture file="units/ghostf/skins/textures/hood_gsma"/>
		<bump_normal_texture file="units/ghostf/skins/textures/hood_nm"/>
        <opacity_texture file="units/ghostf/skins/textures/hood_op"/>
        <variable type="scalar" name="alpha_ref" value="0.643443242100000574719"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_pants" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture file="units/ghostf/skins/textures/legs_df"/>
		<material_texture file="units/ghostf/skins/textures/legs_gsma"/>
		<bump_normal_texture file="units/ghostf/skins/textures/legs_nm"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_ribbons_left_arm_lower" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2">
         <diffuse_texture file="units/ghostf/skins/textures/body_white_df"/>
		<material_texture file="units/ghostf/skins/textures/body_gsma"/>
		<bump_normal_texture file="units/ghostf/skins/textures/body_nm"/>
		<opacity_texture file="units/ghostf/skins/textures/body_op"/>
		<variable type="scalar" name="alpha_ref" value="0.643443242100000574719"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_motherfuckinggoddamnit" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture file="units/ghostf/skins/textures/skirt_white_df"/>
		<material_texture file="units/ghostf/skins/textures/skirt_gsma"/>
		<bump_normal_texture file="units/ghostf/skins/textures/skirt_nm"/>
		<opacity_texture file="units/ghostf/skins/textures/skirt_op"/>
        <variable type="scalar" name="alpha_ref" value="0.643443242100000574719"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture file="units/ghostf/skins/textures/body_white_df"/>
		<material_texture file="units/ghostf/skins/textures/body_gsma"/>
		<bump_normal_texture file="units/ghostf/skins/textures/body_nm"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material name="mtr_mask" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture file="units/ghostf/skins/textures/mask_regular_df"/>
		<material_texture file="units/ghostf/skins/textures/mask_regular_gsma"/>
		<bump_normal_texture file="units/ghostf/skins/textures/mask_regular_nm"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
    </material>
	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_arms_male" version="2" unique="true">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_df"/>
        <material_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
</materials>    
