<?xml version="1.0" ?>
<dynamic_object>
	<diesel materials="units/ghostf/skins/fps_ghostf/fps_ghostf" orientation_object="root_point"/>
	
<bodies>
	
		<!-- Back Ribbon-->	
			
		<body name="Cloth_Ribbons_Base" enabled="true" template="static" collision_class="hair" collision_group="1" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="0" ang_damping="0" restitution="-10">
			<object name="Spine"/>
			<object name="Stopper" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_01" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="spine middle tassle 01"/>
			<object name="c_cube_01" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_02" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="spine middle tassle 02"/>
			<object name="c_cube_02" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_03" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="spine middle tassle 03"/>
			<object name="c_cube_03" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_04" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="spine middle tassle 04"/>
			<object name="c_cube_04" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_05" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="spine middle tassle 05"/>
			<object name="c_cube_05" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_06" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="spine middle tassle 06"/>
			<object name="c_cube_06" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_07" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="spine middle tassle 07"/>
			<object name="c_cube_07" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_08" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="spine middle tassle 08"/>
			<object name="c_cube_08" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_09" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="spine middle tassle 09"/>
			<object name="c_cube_09" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_10" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="spine middle tassle 10"/>
			<object name="c_cube_10" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_11" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="spine middle tassle 11"/>
			<object name="c_cube_11" collision_type="box" mass="1" padding="1"/>
		</body>
		
		<!--Right Arm Ribbon-->
		
		<body name="Cloth_Ribbons_Base_R_Arm" enabled="true" template="static" collision_class="hair" collision_group="1" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="0" ang_damping="0" restitution="-10">
			<object name="RightArm"/>
			<object name="Stopper" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_12" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm right tassle 01"/>
			<object name="c_cube_12" collision_type="box" mass="1" padding="0"/>
		</body>
		<body name="Cloth_Ribbons_13" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm right tassle 02"/>
			<object name="c_cube_13" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_14" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm right tassle 03"/>
			<object name="c_cube_14" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_15" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm right tassle 04"/>
			<object name="c_cube_15" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_16" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm right tassle 05"/>
			<object name="c_cube_16" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_17" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm right tassle 06"/>
			<object name="c_cube_17" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_18" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm right tassle 07"/>
			<object name="c_cube_18" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_19" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm right tassle 08"/>
			<object name="c_cube_19" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_20" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm right tassle 09"/>
			<object name="c_cube_20" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_21" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm right tassle 10"/>
			<object name="c_cube_21" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_22" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm right tassle 11"/>
			<object name="c_cube_22" collision_type="box" mass="1" padding="1"/>
		</body>
		
		
		<!--Left Arm Ribbon-->
		
		<body name="Cloth_Ribbons_Base_L_Arm" enabled="true" template="static" collision_class="hair" collision_group="1" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="0" ang_damping="0" restitution="-10">
			<object name="LeftArm"/>
			<object name="Stopper" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_23" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 1 01"/>
			<object name="c_cube_23" collision_type="box" mass="1" padding="0"/>
		</body>
		<body name="Cloth_Ribbons_24" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 1 02"/>
			<object name="c_cube_24" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_25" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 1 03"/>
			<object name="c_cube_25" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_26" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 1 04"/>
			<object name="c_cube_26" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_27" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 1 05"/>
			<object name="c_cube_27" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_28" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 1 06"/>
			<object name="c_cube_28" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_29" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 1 07"/>
			<object name="c_cube_29" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_30" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 1 08"/>
			<object name="c_cube_30" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_31" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 1 09"/>
			<object name="c_cube_31" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_32" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 1 10"/>
			<object name="c_cube_32" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_33" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 1 11"/>
			<object name="c_cube_33" collision_type="box" mass="1" padding="1"/>
		</body>
		
		<!--Lower Left Arm Ribbon 01-->
		
		<body name="Cloth_Ribbons_Base_L_Arm_Lower_01" enabled="true" template="static" collision_class="hair" collision_group="1" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="0" ang_damping="0" restitution="-10">
			<object name="LeftArm"/>
			<object name="Stopper" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_34" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 3 01"/>
			<object name="c_cube_34" collision_type="box" mass="1" padding="0"/>
		</body>
		<body name="Cloth_Ribbons_35" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 3 02"/>
			<object name="c_cube_35" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_36" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 3 03"/>
			<object name="c_cube_36" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_37" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 3 04"/>
			<object name="c_cube_37" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_38" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 3 05"/>
			<object name="c_cube_38" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_39" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 3 06"/>
			<object name="c_cube_39" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_40" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 3 07"/>
			<object name="c_cube_40" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_41" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 3 08"/>
			<object name="c_cube_41" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_42" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 3 09"/>
			<object name="c_cube_42" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_43" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 3 10"/>
			<object name="c_cube_43" collision_type="box" mass="1" padding="1"/>
		</body>
		
		<!--Lower Left Arm Ribbon 02-->
		
		<body name="Cloth_Ribbons_Base_L_Arm_Lower_02" enabled="true" template="static" collision_class="hair" collision_group="1" collides_with="2" collides_with_mover="false" friction="0.01" keyframed="true" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="0" ang_damping="0" restitution="-10">
			<object name="LeftArm"/>
			<object name="Stopper" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_44" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 2 01"/>
			<object name="c_cube_44" collision_type="box" mass="1" padding="0"/>
		</body>
		<body name="Cloth_Ribbons_45" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 2 02"/>
			<object name="c_cube_45" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_46" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 2 03"/>
			<object name="c_cube_46" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_47" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 2 04"/>
			<object name="c_cube_47" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_48" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 2 05"/>
			<object name="c_cube_48" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_49" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 2 06"/>
			<object name="c_cube_49" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_50" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 2 07"/>
			<object name="c_cube_50" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_51" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 2 08"/>
			<object name="c_cube_51" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_52" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 2 09"/>
			<object name="c_cube_52" collision_type="box" mass="1" padding="1"/>
		</body>
		<body name="Cloth_Ribbons_53" enabled="true" template="dynamic" collision_class="hair" collision_group="5" collides_with="4" collides_with_mover="false" friction="0.01" keyframed="false" collision_script_quiet_time="0.01" collision_script_tag="false" ray="ignore" lin_damping="5" ang_damping="2" restitution="-10">
			<object name="arm left tassle 2 10"/>
			<object name="c_cube_53" collision_type="box" mass="1" padding="1"/>
		</body>
		
	</bodies>
	<constraints>
		<constraint type="ragdoll" name="cloth_constraint_1" enabled="true">
			<param body_a="Cloth_Ribbons_Base" body_b="Cloth_Ribbons_01"/>
			<param pivot="position:spine middle tassle 01"/>
			<param twist_axis="xaxis:spine middle tassle 01" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_2" enabled="true">
			<param body_a="Cloth_Ribbons_01" body_b="Cloth_Ribbons_02"/>
			<param pivot="position:spine middle tassle 02"/>
			<param twist_axis="xaxis:spine middle tassle 02" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_3" enabled="true">
			<param body_a="Cloth_Ribbons_02" body_b="Cloth_Ribbons_03"/>
			<param pivot="position:spine middle tassle 03"/>
			<param twist_axis="xaxis:spine middle tassle 03" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_4" enabled="true">
			<param body_a="Cloth_Ribbons_03" body_b="Cloth_Ribbons_04"/>
			<param pivot="position:spine middle tassle 04"/>
			<param twist_axis="xaxis:spine middle tassle 04" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_5" enabled="true">
			<param body_a="Cloth_Ribbons_04" body_b="Cloth_Ribbons_05"/>
			<param pivot="position:spine middle tassle 05"/>
			<param twist_axis="xaxis:spine middle tassle 05" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_6" enabled="true">
			<param body_a="Cloth_Ribbons_05" body_b="Cloth_Ribbons_06"/>
			<param pivot="position:spine middle tassle 06"/>
			<param twist_axis="xaxis:spine middle tassle 06" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_7" enabled="true">
			<param body_a="Cloth_Ribbons_06" body_b="Cloth_Ribbons_07"/>
			<param pivot="position:spine middle tassle 07"/>
			<param twist_axis="xaxis:spine middle tassle 07" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_8" enabled="true">
			<param body_a="Cloth_Ribbons_07" body_b="Cloth_Ribbons_08"/>
			<param pivot="position:spine middle tassle 08"/>
			<param twist_axis="xaxis:spine middle tassle 08" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_9" enabled="true">
			<param body_a="Cloth_Ribbons_08" body_b="Cloth_Ribbons_09"/>
			<param pivot="position:spine middle tassle 09"/>
			<param twist_axis="xaxis:spine middle tassle 09" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_10" enabled="true">
			<param body_a="Cloth_Ribbons_09" body_b="Cloth_Ribbons_10"/>
			<param pivot="position:spine middle tassle 10"/>
			<param twist_axis="xaxis:spine middle tassle 10" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_11" enabled="true">
			<param body_a="Cloth_Ribbons_10" body_b="Cloth_Ribbons_11"/>
			<param pivot="position:spine middle tassle 11"/>
			<param twist_axis="xaxis:spine middle tassle 11" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		
		<!--Right Arm-->
		
		<constraint type="ragdoll" name="cloth_constraint_12" enabled="true">
			<param body_a="Cloth_Ribbons_Base_R_Arm" body_b="Cloth_Ribbons_12"/>
			<param pivot="position:arm right tassle 01"/>
			<param twist_axis="xaxis:arm right tassle 01" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_13" enabled="true">
			<param body_a="Cloth_Ribbons_12" body_b="Cloth_Ribbons_13"/>
			<param pivot="position:arm right tassle 02"/>
			<param twist_axis="xaxis:arm right tassle 02" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_14" enabled="true">
			<param body_a="Cloth_Ribbons_13" body_b="Cloth_Ribbons_14"/>
			<param pivot="position:arm right tassle 03"/>
			<param twist_axis="xaxis:arm right tassle 03" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_15" enabled="true">
			<param body_a="Cloth_Ribbons_14" body_b="Cloth_Ribbons_15"/>
			<param pivot="position:arm right tassle 04"/>
			<param twist_axis="xaxis:arm right tassle 04" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_16" enabled="true">
			<param body_a="Cloth_Ribbons_15" body_b="Cloth_Ribbons_16"/>
			<param pivot="position:arm right tassle 05"/>
			<param twist_axis="xaxis:arm right tassle 05" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_17" enabled="true">
			<param body_a="Cloth_Ribbons_16" body_b="Cloth_Ribbons_17"/>
			<param pivot="position:arm right tassle 06"/>
			<param twist_axis="xaxis:arm right tassle 06" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_18" enabled="true">
			<param body_a="Cloth_Ribbons_17" body_b="Cloth_Ribbons_18"/>
			<param pivot="position:arm right tassle 07"/>
			<param twist_axis="xaxis:arm right tassle 07" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_19" enabled="true">
			<param body_a="Cloth_Ribbons_18" body_b="Cloth_Ribbons_19"/>
			<param pivot="position:arm right tassle 08"/>
			<param twist_axis="xaxis:arm right tassle 08" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_20" enabled="true">
			<param body_a="Cloth_Ribbons_19" body_b="Cloth_Ribbons_20"/>
			<param pivot="position:arm right tassle 09"/>
			<param twist_axis="xaxis:arm right tassle 09" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_21" enabled="true">
			<param body_a="Cloth_Ribbons_20" body_b="Cloth_Ribbons_21"/>
			<param pivot="position:arm right tassle 10"/>
			<param twist_axis="xaxis:arm right tassle 10" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_22" enabled="true">
			<param body_a="Cloth_Ribbons_21" body_b="Cloth_Ribbons_22"/>
			<param pivot="position:arm right tassle 11"/>
			<param twist_axis="xaxis:arm right tassle 11" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		
		<!--Left Arm-->
		
		<constraint type="ragdoll" name="cloth_constraint_23" enabled="true">
			<param body_a="Cloth_Ribbons_Base_L_Arm" body_b="Cloth_Ribbons_23"/>
			<param pivot="position:arm left tassle 1 01"/>
			<param twist_axis="xaxis:arm left tassle 1 01" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_24" enabled="true">
			<param body_a="Cloth_Ribbons_23" body_b="Cloth_Ribbons_24"/>
			<param pivot="position:arm left tassle 1 02"/>
			<param twist_axis="xaxis:arm left tassle 1 02" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_25" enabled="true">
			<param body_a="Cloth_Ribbons_24" body_b="Cloth_Ribbons_25"/>
			<param pivot="position:arm left tassle 1 03"/>
			<param twist_axis="xaxis:arm left tassle 1 03" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_26" enabled="true">
			<param body_a="Cloth_Ribbons_25" body_b="Cloth_Ribbons_26"/>
			<param pivot="position:arm left tassle 1 04"/>
			<param twist_axis="xaxis:arm left tassle 1 04" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_27" enabled="true">
			<param body_a="Cloth_Ribbons_26" body_b="Cloth_Ribbons_27"/>
			<param pivot="position:arm left tassle 1 05"/>
			<param twist_axis="xaxis:arm left tassle 1 05" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_28" enabled="true">
			<param body_a="Cloth_Ribbons_27" body_b="Cloth_Ribbons_28"/>
			<param pivot="position:arm left tassle 1 06"/>
			<param twist_axis="xaxis:arm left tassle 1 06" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_29" enabled="true">
			<param body_a="Cloth_Ribbons_28" body_b="Cloth_Ribbons_29"/>
			<param pivot="position:arm left tassle 1 07"/>
			<param twist_axis="xaxis:arm left tassle 1 07" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_30" enabled="true">
			<param body_a="Cloth_Ribbons_29" body_b="Cloth_Ribbons_30"/>
			<param pivot="position:arm left tassle 1 08"/>
			<param twist_axis="xaxis:arm left tassle 1 08" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_31" enabled="true">
			<param body_a="Cloth_Ribbons_30" body_b="Cloth_Ribbons_31"/>
			<param pivot="position:arm left tassle 1 09"/>
			<param twist_axis="xaxis:arm left tassle 1 09" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_32" enabled="true">
			<param body_a="Cloth_Ribbons_31" body_b="Cloth_Ribbons_32"/>
			<param pivot="position:arm left tassle 1 10"/>
			<param twist_axis="xaxis:arm left tassle 1 10" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_33" enabled="true">
			<param body_a="Cloth_Ribbons_32" body_b="Cloth_Ribbons_33"/>
			<param pivot="position:arm left tassle 1 11"/>
			<param twist_axis="xaxis:arm left tassle 1 11" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		
		
			<!--Lower Left Arm Ribbon 01-->
		
		<constraint type="ragdoll" name="cloth_constraint_34" enabled="true">
			<param body_a="Cloth_Ribbons_Base_L_Arm_Lower_01" body_b="Cloth_Ribbons_34"/>
			<param pivot="position:arm left tassle 3 01"/>
			<param twist_axis="xaxis:arm left tassle 3 01" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_35" enabled="true">
			<param body_a="Cloth_Ribbons_34" body_b="Cloth_Ribbons_35"/>
			<param pivot="position:arm left tassle 3 02"/>
			<param twist_axis="xaxis:arm left tassle 3 02" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_36" enabled="true">
			<param body_a="Cloth_Ribbons_35" body_b="Cloth_Ribbons_36"/>
			<param pivot="position:arm left tassle 3 03"/>
			<param twist_axis="xaxis:arm left tassle 3 03" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_37" enabled="true">
			<param body_a="Cloth_Ribbons_36" body_b="Cloth_Ribbons_37"/>
			<param pivot="position:arm left tassle 3 04"/>
			<param twist_axis="xaxis:arm left tassle 3 04" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_38" enabled="true">
			<param body_a="Cloth_Ribbons_37" body_b="Cloth_Ribbons_38"/>
			<param pivot="position:arm left tassle 3 05"/>
			<param twist_axis="xaxis:arm left tassle 3 05" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_39" enabled="true">
			<param body_a="Cloth_Ribbons_38" body_b="Cloth_Ribbons_39"/>
			<param pivot="position:arm left tassle 3 06"/>
			<param twist_axis="xaxis:arm left tassle 3 06" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_40" enabled="true">
			<param body_a="Cloth_Ribbons_39" body_b="Cloth_Ribbons_40"/>
			<param pivot="position:arm left tassle 3 07"/>
			<param twist_axis="xaxis:arm left tassle 3 07" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_41" enabled="true">
			<param body_a="Cloth_Ribbons_40" body_b="Cloth_Ribbons_41"/>
			<param pivot="position:arm left tassle 3 08"/>
			<param twist_axis="xaxis:arm left tassle 3 08" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_42" enabled="true">
			<param body_a="Cloth_Ribbons_41" body_b="Cloth_Ribbons_42"/>
			<param pivot="position:arm left tassle 3 09"/>
			<param twist_axis="xaxis:arm left tassle 3 09" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_43" enabled="true">
			<param body_a="Cloth_Ribbons_42" body_b="Cloth_Ribbons_43"/>
			<param pivot="position:arm left tassle 3 10"/>
			<param twist_axis="xaxis:arm left tassle 3 10" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		
		
		<!--Lower Left Arm Ribbon 01-->
		
		<constraint type="ragdoll" name="cloth_constraint_44" enabled="true">
			<param body_a="Cloth_Ribbons_Base_L_Arm_Lower_02" body_b="Cloth_Ribbons_44"/>
			<param pivot="position:arm left tassle 2 01"/>
			<param twist_axis="xaxis:arm left tassle 2 01" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_45" enabled="true">
			<param body_a="Cloth_Ribbons_44" body_b="Cloth_Ribbons_45"/>
			<param pivot="position:arm left tassle 2 02"/>
			<param twist_axis="xaxis:arm left tassle 2 02" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_46" enabled="true">
			<param body_a="Cloth_Ribbons_45" body_b="Cloth_Ribbons_46"/>
			<param pivot="position:arm left tassle 2 03"/>
			<param twist_axis="xaxis:arm left tassle 2 03" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_47" enabled="true">
			<param body_a="Cloth_Ribbons_46" body_b="Cloth_Ribbons_47"/>
			<param pivot="position:arm left tassle 2 04"/>
			<param twist_axis="xaxis:arm left tassle 2 04" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_48" enabled="true">
			<param body_a="Cloth_Ribbons_47" body_b="Cloth_Ribbons_48"/>
			<param pivot="position:arm left tassle 2 05"/>
			<param twist_axis="xaxis:arm left tassle 2 05" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_49" enabled="true">
			<param body_a="Cloth_Ribbons_48" body_b="Cloth_Ribbons_49"/>
			<param pivot="position:arm left tassle 2 06"/>
			<param twist_axis="xaxis:arm left tassle 2 06" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_50" enabled="true">
			<param body_a="Cloth_Ribbons_49" body_b="Cloth_Ribbons_50"/>
			<param pivot="position:arm left tassle 2 07"/>
			<param twist_axis="xaxis:arm left tassle 2 07" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_51" enabled="true">
			<param body_a="Cloth_Ribbons_50" body_b="Cloth_Ribbons_51"/>
			<param pivot="position:arm left tassle 2 08"/>
			<param twist_axis="xaxis:arm left tassle 2 08" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_52" enabled="true">
			<param body_a="Cloth_Ribbons_51" body_b="Cloth_Ribbons_52"/>
			<param pivot="position:arm left tassle 2 09"/>
			<param twist_axis="xaxis:arm left tassle 2 09" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		<constraint type="ragdoll" name="cloth_constraint_53" enabled="true">
			<param body_a="Cloth_Ribbons_52" body_b="Cloth_Ribbons_53"/>
			<param pivot="position:arm left tassle 2 10"/>
			<param twist_axis="xaxis:arm left tassle 2 10" twist_min="-0.1" twist_max="0.1" twist_freedom="0.1"/>
			<param cone_y="1" cone_z="1" cone_freedom="1"/>
			<param damping="2" spring_constant="2" min_restitution="0.2" max_restitution="0.2"/>
		</constraint>
		
	</constraints>
	
	<graphics>
		<graphic_group culling_object="co_box" enabled="true" name="suit">
			<object enabled="true" name="g_body"/>
			<object enabled="true" name="g_ribbons_back"/>
			<object enabled="true" name="g_ribbons_left_arm"/>
			<object enabled="true" name="g_ribbons_lower_left_arm_01"/>
			<object enabled="true" name="g_ribbons_lower_left_arm_02"/>
			<object enabled="true" name="g_ribbons_right_arm"/>
		</graphic_group>
	</graphics>
</dynamic_object>