<?xml version="1.0"?>
<materials version="3" group="inf3_acc_t800">
	<material name="mtr_arms" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/thead/skins/textures/arms_df"/>
		<material_texture file="units/thead/skins/textures/arms_gsma"/>
		<bump_normal_texture file="units/thead/skins/textures/arms_nm"/>
	</material>
	<material name="mtr_gloves" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/thead/skins/textures/gloves_df"/>
		<material_texture file="units/thead/skins/textures/gloves_gsma"/>
		<bump_normal_texture file="units/thead/skins/textures/gloves_nm"/>
	</material>
	<material name="mtr_leftforearm_shells" render_template="generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/thead/skins/textures/arms_df"/>
		<material_texture file="units/thead/skins/textures/arms_gsma"/>
		<bump_normal_texture file="units/thead/skins/textures/arms_nm"/>
		<variable type="scalar" name="alpha_ref" value="0.46600002213381"/>
	</material>
	<material name="mtr_leftarm_shells" render_template="generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/thead/skins/textures/arms_df"/>
		<material_texture file="units/thead/skins/textures/arms_gsma"/>
		<bump_normal_texture file="units/thead/skins/textures/arms_nm"/>
		<variable type="scalar" name="alpha_ref" value="0.46600002213381"/>
	</material>
	<material name="mtr_rightarm_shells" render_template="generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/thead/skins/textures/arms_df"/>
		<material_texture file="units/thead/skins/textures/arms_gsma"/>
		<bump_normal_texture file="units/thead/skins/textures/arms_nm"/>
		<variable type="scalar" name="alpha_ref" value="0.46600002213381"/>
	</material>
	<material name="mtr_rightforearm_shells" render_template="generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/thead/skins/textures/arms_df"/>
		<material_texture file="units/thead/skins/textures/arms_gsma"/>
		<bump_normal_texture file="units/thead/skins/textures/arms_nm"/>
		<variable type="scalar" name="alpha_ref" value="0.46600002213381"/>
	</material>
</materials>