<?xml version="1.0"?>
<materials version="3">
	<material name="mtr_helmet" render_template="solid_mask" unique="true" version="2">
		<diffuse_texture file="units/mods/masks/msk_thhelm/helmet_df"/>
		<bump_normal_texture file="units/mods/masks/msk_thhelm/helmet_nm"/>
		<reflection_texture type="cube" global_texture="units/thead/skins/textures/cubemap"/>
		<material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df"/>
		<variable value="0 0 0" type="vector3" name="tint_color_a"/>
		<variable value="0 0 0" type="vector3" name="tint_color_b"/>
		<variable value="1" type="scalar" name="material_amount"/>
	</material>
	<material name="mtr_strap" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE" unique="true" version="2">
		<diffuse_texture file="units/mods/masks/msk_thhelm/helmet_df"/>
		<bump_normal_texture file="units/mods/masks/msk_thhelm/helmet_nm"/>
		<opacity_texture file="units/mods/masks/msk_thhelm/helmet_op"/>
		<variable type="scalar" name="alpha_ref" value="0.5"/>
	</material>
	<material name="mtr_helmet_glow" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" unique="true" version="2">
		<diffuse_texture file="units/mods/masks/msk_thhelm/helmet_df"/>
		<bump_normal_texture file="units/mods/masks/msk_thhelm/helmet_nm"/>
		<self_illumination_texture file="units/mods/masks/msk_thhelm/helmet_il"/>
		<variable type="scalar" name="il_multiplier" value="reddot"/>
		<variable type="scalar" name="il_bloom" value="3.6540000975598"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
	</material>
	<material name="mtr_neck" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" unique="true" version="2">
		<diffuse_texture file="units/mods/masks/msk_thhelm/neck_df"/>
		<bump_normal_texture file="units/mods/masks/msk_thhelm/neck_nm"/>
	</material>
</materials>