<table min_lib_ver="4.5" name="sahbetterspawnsv2">
	<Localization default="english.txt" directory="loc">
		<loc file="english.txt" language="english"/>
	</Localization>
	<level ai_group_type="america" briefing_dialog="Play_loc_sah_brf" cube="cube_apply_heist_bank" ghost_bonus="0.1" id="sahv2" intro_event="Play_loc_sah_intro" max_bags="40" music="heist" music_ext="music_tag" music_ext_start="suspense_1" narrator="locke" player_style="tux">
		<assets>
			<asset name="ammo_bag"/>
			<asset name="gage_assignment"/>
			<asset name="grenade_crate"/>
			<asset name="health_bag"/>
		</assets>
		<outro_event>
			<value_node value="Play_loc_sah_end_stealth"/>
			<value_node value="Play_loc_sah_end_loud"/>
		</outro_event>
		<packages>
			<value_node value="packages/dlcs/sah/job_sah"/>
			<value_node value="levels/narratives/locke/sah/world"/>
			<value_node value="levels/narratives/locke/sah/world_sounds"/>
			<value_node value="levels/narratives/locke/sah/world/world"/>
			<value_node value="levels/narratives/locke/sah/collision/collision"/>
			<value_node value="levels/narratives/locke/sah/shadow_carlsters/shadow_carlsters"/>
			<value_node value="levels/narratives/locke/sah/props/props"/>
			<value_node value="levels/narratives/locke/sah/lights/lights"/>
			<value_node value="levels/narratives/locke/sah/backdrop/backdrop"/>
			<value_node value="levels/narratives/locke/sah/art/art"/>
			<value_node value="levels/narratives/locke/sah/editor_only/editor_only"/>
		</packages>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="Play_rb22_sah_cbf_01" contact="locke" icon="guis/texture/auction_icon" id="sahv2edit" jc="30" load_screen="guis/dlcs/sah/textures/loading/job_sah_df" region="street">
		<chain>
			<table level_id="sahv2" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="70000"/>
			<value_node value="150000"/>
			<value_node value="350307"/>
			<value_node value="700000"/>
			<value_node value="900000"/>
			<value_node value="900000"/>
			<value_node value="900000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="Play_loc_sah_cnc_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="codex/locke1"/>
		</crimenet_videos>
		<date_added>
			<value_node value="2018"/>
			<value_node value="8"/>
			<value_node value="15"/>
		</date_added>
		<debrief_event>
			<value_node value=""/>
		</debrief_event>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="23000"/>
			<value_node value="23000"/>
			<value_node value="23000"/>
			<value_node value="23000"/>
			<value_node value="23000"/>
			<value_node value="23000"/>
			<value_node value="23000"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="11000"/>
			<value_node value="11000"/>
			<value_node value="11000"/>
			<value_node value="11000"/>
			<value_node value="11000"/>
			<value_node value="11000"/>
			<value_node value="11000"/>
		</min_mission_xp>
		<payout>
			<value_node value="100000"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
		</payout>
	</narrative>
</table>
