<table directory="assets">
	<add from_db="true" path="environments/pd2_env_midday/pd2_env_midday" type="environment">
		<environment path="environments/pd2_env_midday/pd2_env_midday"/>
	</add>
	<add from_db="true" path="environments/env_bridge2/env_bridge2" type="environment">
		<environment path="environments/env_bridge2/env_bridge2"/>
	</add>
	<add from_db="true" path="environments/pd2_mcmansion_night/pd2_mcmansion_night" type="environment">
		<environment path="environments/pd2_mcmansion_night/pd2_mcmansion_night"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront_door_a" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront_door_a"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront_door_a"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard" type="unit">
		<unit path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard"/>
		<object path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard"/>
		<material_config path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard"/>
		<unit path="units/payday2/equipment/gen_interactable_door_keycard/spawn_debris_door_metal"/>
		<object path="units/payday2/equipment/gen_interactable_door_keycard/spawn_debris_door_metal"/>
		<material_config path="units/payday2/equipment/gen_interactable_door_keycard/spawn_debris_door_metal"/>
		<effect load="true" path="effects/payday2/particles/wood/wood_door_shotgun_dmg_in"/>
		<effect load="true" path="effects/payday2/particles/wood/wood_door_shotgun_dmg_out"/>
		<unit path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<effect load="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<unit path="units/payday2/equipment/gen_interactable_panel_keycard/gen_interactable_panel_keycard"/>
		<object path="units/payday2/equipment/gen_interactable_panel_keycard/gen_interactable_panel_keycard"/>
		<material_config path="units/pickups/pickup_bank_manager_key/pickup_bank_manager_key"/>
		<unit path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard_jammer"/>
		<object path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard_jammer"/>
		<material_config path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard_jammer"/>
		<unit path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<object path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<material_config path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<effect load="true" path="effects/payday2/environment/drill"/>
		<effect load="true" path="effects/payday2/environment/parts/drill_sparks_particles"/>
		<effect load="true" path="effects/payday2/environment/parts/drill_sparks"/>
		<gui path="guis/timer_gui"/>
		<physic_effect path="physic_effects/push_sphere"/>
		<sequence_manager path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/gen_interactable_door_glass_metal/gen_interactable_door_glass_metal" type="unit">
		<material_config path="units/payday2/equipment/gen_interactable_door_glass_metal/gen_interactable_door_glass_metal"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<effect load="true" path="effects/payday2/particles/window/storefront_window_small"/>
		<object path="units/payday2/equipment/gen_interactable_door_glass_metal/gen_interactable_door_glass_metal"/>
		<sequence_manager path="units/payday2/equipment/gen_interactable_door_glass_metal/gen_interactable_door_glass_metal"/>
		<unit path="units/payday2/equipment/gen_interactable_door_glass_metal/gen_interactable_door_glass_metal"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/gen_interactable_door_hcm/gen_interactable_door_hcm_double" type="unit">
		<material_config path="units/payday2/equipment/gen_interactable_door_hcm/gen_interactable_door_hcm"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/payday2/equipment/gen_interactable_door_hcm/gen_interactable_door_hcm_double"/>
		<sequence_manager path="units/payday2/equipment/gen_interactable_door_hcm/gen_interactable_door_hcm_double"/>
		<unit path="units/payday2/equipment/gen_interactable_door_hcm/gen_interactable_door_hcm_double"/>
	</add>
	<add from_db="true" path="units/dev_tools/level_tools/dev_nav_blocker/dev_nav_blocker_1x1m" type="unit">
		<material_config path="core/material_configs/hub_elements"/>
		<object path="units/dev_tools/level_tools/dev_nav_blocker/dev_nav_blocker_1x1m"/>
		<unit path="units/dev_tools/level_tools/dev_nav_blocker/dev_nav_blocker_1x1m"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/are/are_off_int_wall_plastic_double_door" type="unit">
		<material_config path="units/payday2/architecture/are/are_off_int"/>
		<object path="units/payday2/architecture/are/are_off_int_wall_plastic_double_door"/>
		<unit path="units/payday2/architecture/are/are_off_int_wall_plastic_double_door"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lux/lux_int_wall1d_4m_a_doubledoor" type="unit">
		<material_config path="units/payday2/architecture/lux/lux"/>
		<object path="units/payday2/architecture/lux/lux_int_wall1d_4m_a_doubledoor"/>
		<unit path="units/payday2/architecture/lux/lux_int_wall1d_4m_a_doubledoor"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/hcm/hcm_ext_roof_8x8m_corner_d" type="unit">
		<material_config path="units/payday2/architecture/hcm/hcm"/>
		<object path="units/payday2/architecture/hcm/hcm_ext_roof_8x8m_corner_d"/>
		<unit path="units/payday2/architecture/hcm/hcm_ext_roof_8x8m_corner_d"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/res/res_door_inner_a" type="unit">
		<material_config path="units/payday2/architecture/res/res_int_window_01"/>
		<object path="units/payday2/architecture/res/res_door_inner_a"/>
		<unit path="units/payday2/architecture/res/res_door_inner_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/res/res_entrance_door" type="unit">
		<material_config path="units/payday2/architecture/res/res_corridor"/>
		<object path="units/payday2/architecture/res/res_entrance_door"/>
		<unit path="units/payday2/architecture/res/res_entrance_door"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lux/lux_int_wall5_2m_door_a" type="unit">
		<material_config path="units/payday2/architecture/lux/lux"/>
		<object path="units/payday2/architecture/lux/lux_int_wall5_2m_door_a"/>
		<unit path="units/payday2/architecture/lux/lux_int_wall5_2m_door_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lux/lux_int_wall1d_2m_door_a" type="unit">
		<material_config path="units/payday2/architecture/lux/lux"/>
		<object path="units/payday2/architecture/lux/lux_int_wall1d_2m_door_a"/>
		<unit path="units/payday2/architecture/lux/lux_int_wall1d_2m_door_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile2_4x4m_a_door" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile2_4x4m_a_door"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile2_4x4m_a_door"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm/lcm_int_door_wood_01" type="unit">
		<material_config path="units/payday2/architecture/lcm/lcm_int_door_wood_01"/>
		<object path="units/payday2/architecture/lcm/lcm_int_door_wood_01"/>
		<sequence_manager path="units/payday2/architecture/lcm/lcm_door"/>
		<unit path="units/payday2/architecture/lcm/lcm_int_door_wood_01"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm/lcm_ext_door_metal_01" type="unit">
		<material_config path="units/payday2/architecture/lcm/lcm_int_door_metal_01"/>
		<object path="units/payday2/architecture/lcm/lcm_ext_door_metal_01"/>
		<sequence_manager path="units/payday2/architecture/lcm/lcm_door"/>
		<unit path="units/payday2/architecture/lcm/lcm_ext_door_metal_01"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/ind/ind_ext_rollupgaragedoor_a" type="unit">
		<material_config path="units/payday2/architecture/ind/ind_ext_garagedoor01"/>
		<object path="units/payday2/architecture/ind/ind_ext_rollupgaragedoor_a"/>
		<unit path="units/payday2/architecture/ind/ind_ext_rollupgaragedoor_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/ind/ind_ext_outdoor_stairs/ind_fence_yellow_door_new" type="unit">
		<unit path="units/payday2/architecture/ind/ind_ext_outdoor_stairs/ind_fence_yellow_door_new"/>
		<object path="units/payday2/architecture/ind/ind_ext_outdoor_stairs/ind_fence_yellow_door_new"/>
		<material_config path="units/payday2/architecture/ind/ind_ext_outdoor_stairs/ind_fence_yellow_wall_new"/>
		<unit path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<object path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<material_config path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<gui path="guis/timer_gui"/>
		<sequence_manager path="units/payday2/architecture/ind/ind_ext_outdoor_stairs/ind_fence_yellow_door"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm/lcm_ext_door_metal_01_closed" type="unit">
		<material_config path="units/payday2/architecture/lcm/lcm_int_door_metal_01"/>
		<object path="units/payday2/architecture/lcm/lcm_ext_door_metal_01_closed"/>
		<unit path="units/payday2/architecture/lcm/lcm_ext_door_metal_01_closed"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lux/lux_int_wall3d_2m_door_a" type="unit">
		<material_config path="units/payday2/architecture/lux/lux"/>
		<object path="units/payday2/architecture/lux/lux_int_wall3d_2m_door_a"/>
		<unit path="units/payday2/architecture/lux/lux_int_wall3d_2m_door_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/res_ext_apartment/res_bathroom_door" type="unit">
		<material_config path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/gen_interactable_door_wooden_c"/>
		<object path="units/payday2/architecture/res_ext_apartment/res_bathroom_door"/>
		<unit path="units/payday2/architecture/res_ext_apartment/res_bathroom_door"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/safehouse/safehouse_decal_door" type="unit">
		<material_config path="units/payday2/architecture/safehouse/safehouse_decal"/>
		<object path="units/payday2/architecture/safehouse/safehouse_decal_door"/>
		<unit path="units/payday2/architecture/safehouse/safehouse_decal_door"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/gen_interactable_door_election/gen_interactable_door_election" type="unit">
		<unit path="units/payday2/equipment/gen_interactable_door_election/gen_interactable_door_election"/>
		<object path="units/payday2/equipment/gen_interactable_door_election/gen_interactable_door_election"/>
		<material_config path="units/payday2/equipment/gen_interactable_door_election/gen_interactable_door_election"/>
		<unit path="units/payday2/equipment/gen_interactable_door_election/spawn_debris_door_election"/>
		<object path="units/payday2/equipment/gen_interactable_door_election/spawn_debris_door_election"/>
		<material_config path="units/payday2/equipment/gen_interactable_door_election/spawn_debris_door_election"/>
		<unit path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<physic_effect path="physic_effects/push_sphere"/>
		<sequence_manager path="units/payday2/equipment/gen_interactable_door_election/gen_interactable_door_election"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lux/lux_int_wall4_4m_a_doubledoor" type="unit">
		<material_config path="units/payday2/architecture/lux/lux"/>
		<object path="units/payday2/architecture/lux/lux_int_wall4_4m_a_doubledoor"/>
		<unit path="units/payday2/architecture/lux/lux_int_wall4_4m_a_doubledoor"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/res_int/res_int_corridor_4m_doorway" type="unit">
		<material_config path="units/payday2/architecture/res_int/res_int"/>
		<object path="units/payday2/architecture/res_int/res_int_corridor_4m_doorway"/>
		<unit path="units/payday2/architecture/res_int/res_int_corridor_4m_doorway"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/ind_interactable_door_reinforced/ind_static_door_reinforced" type="unit">
		<material_config path="units/payday2/equipment/ind_interactable_door_reinforced/ind_static_door_reinforced"/>
		<object path="units/payday2/equipment/ind_interactable_door_reinforced/ind_static_door_reinforced"/>
		<unit path="units/payday2/equipment/ind_interactable_door_reinforced/ind_static_door_reinforced"/>
	</add>
	<add from_db="true" path="units/world/props/bank/security_door/security_door_02" type="unit">
		<material_config path="units/world/props/bank/security_door/security_door_01"/>
		<object path="units/world/props/bank/security_door/security_door_02"/>
		<sequence_manager path="units/world/props/bank/security_door/security_door_02"/>
		<unit path="units/world/props/bank/security_door/security_door_02"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_01" type="unit">
		<effect load="true" path="effects/payday2/particles/wood/wood_debris_large"/>
		<effect load="true" path="effects/payday2/particles/window/des_window_medium"/>
		<material_config path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_01"/>
		<object path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_01"/>
		<sequence_manager path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_01"/>
		<unit path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_01"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_03" type="unit">
		<effect load="true" path="effects/payday2/particles/wood/wood_debris_large"/>
		<effect load="true" path="effects/payday2/particles/window/des_window_medium"/>
		<material_config path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_01"/>
		<object path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_03"/>
		<sequence_manager path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_03"/>
		<unit path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_03"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_04" type="unit">
		<material_config path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_01"/>
		<object path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_04"/>
		<unit path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_glass_door/vit_ext_glass_door_04"/>
	</add>
	<add from_db="true" path="units/world/architecture/apartment/door/apartment_door_03" type="unit">
		<material_config path="units/world/architecture/apartment/door/apartment_door_03"/>
		<object path="units/world/architecture/apartment/door/apartment_door_03"/>
		<sequence_manager path="units/world/architecture/apartment/door/apartment_door_03"/>
		<unit path="units/world/architecture/apartment/door/apartment_door_03"/>
	</add>
	<add from_db="true" path="units/world/architecture/apartment/door/apartment_door_04" type="unit">
		<material_config path="units/world/architecture/apartment/door/apartment_door_04"/>
		<object path="units/world/architecture/apartment/door/apartment_door_04"/>
		<sequence_manager path="units/world/architecture/apartment/door/apartment_door_04"/>
		<unit path="units/world/architecture/apartment/door/apartment_door_04"/>
	</add>
	<add from_db="true" path="units/world/architecture/apartment/door/apartment_door_02" type="unit">
		<material_config path="units/world/architecture/apartment/door/apartment_door_02"/>
		<object path="units/world/architecture/apartment/door/apartment_door_02"/>
		<sequence_manager path="units/world/architecture/apartment/door/apartment_door_02"/>
		<unit path="units/world/architecture/apartment/door/apartment_door_02"/>
	</add>
	<add from_db="true" path="units/world/architecture/bank/glass_door/bank_glass_vault" type="unit">
		<material_config path="units/world/architecture/bank/glass_door/glass_door_matrix"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/world/architecture/bank/glass_door/bank_glass_vault"/>
		<sequence_manager path="units/world/architecture/bank/glass_door/bank_glass_vault"/>
		<unit path="units/world/architecture/bank/glass_door/bank_glass_vault"/>
	</add>
	<add from_db="true" path="units/world/architecture/suburbia/suburbia_garage_door_big" type="unit">
		<material_config path="units/world/architecture/suburbia/suburbia_garage_door"/>
		<object path="units/world/architecture/suburbia/suburbia_garage_door_big"/>
		<unit path="units/world/architecture/suburbia/suburbia_garage_door_big"/>
	</add>
	<add from_db="true" path="units/world/props/gym/gym_fence_door/gym_fence_door" type="unit">
		<material_config path="units/world/props/gym/gym_fence_door/gym_fence_door"/>
		<object path="units/world/props/gym/gym_fence_door/gym_fence_door"/>
		<sequence_manager path="units/world/props/gym/gym_fence_door/gym_fence_door"/>
		<unit path="units/world/props/gym/gym_fence_door/gym_fence_door"/>
	</add>
	<add from_db="true" path="units/world/props/suburbia_door_secret/suburbia_door_secret" type="unit">
		<object path="units/world/props/suburbia_door_secret/suburbia_door_secret"/>
		<sequence_manager path="units/world/props/suburbia_door_secret/suburbia_door_secret"/>
		<unit path="units/world/props/suburbia_door_secret/suburbia_door_secret"/>
	</add>
	<add from_db="true" path="units/world/props/suburbia_door_secret_left/suburbia_door_secret_left" type="unit">
		<object path="units/world/props/suburbia_door_secret_left/suburbia_door_secret_left"/>
		<sequence_manager path="units/world/props/suburbia_door_secret_left/suburbia_door_secret_left"/>
		<unit path="units/world/props/suburbia_door_secret_left/suburbia_door_secret_left"/>
	</add>
	<add from_db="true" path="units/world/architecture/bank/glass_door/bank_glass_doors" type="unit">
		<material_config path="units/world/architecture/bank/glass_door/bank_glass_doors"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/world/architecture/bank/glass_door/bank_glass_doors"/>
		<sequence_manager path="units/world/architecture/bank/glass_door/bank_glass_doors"/>
		<unit path="units/world/architecture/bank/glass_door/bank_glass_doors"/>
	</add>
	<add from_db="true" path="units/pd2_indiana/props/mus_prop_sign_security/mus_prop_sign_security_door" type="unit">
		<material_config path="units/pd2_indiana/props/mus_prop_sign_security/mus_prop_sign_security_door"/>
		<object path="units/pd2_indiana/props/mus_prop_sign_security/mus_prop_sign_security_door"/>
		<unit path="units/pd2_indiana/props/mus_prop_sign_security/mus_prop_sign_security_door"/>
	</add>
	<add from_db="true" path="units/pd2_mcmansion/props/mcm_prop_hallway_wooden_doors/mcm_prop_bathroom_door" type="unit">
		<material_config path="units/pd2_mcmansion/props/mcm_prop_hallway_wooden_doors/mcm_prop_hallway_door_heavy"/>
		<object path="units/pd2_mcmansion/props/mcm_prop_hallway_wooden_doors/mcm_prop_bathroom_door"/>
		<unit path="units/pd2_mcmansion/props/mcm_prop_hallway_wooden_doors/mcm_prop_bathroom_door"/>
	</add>
	<add from_db="true" path="units/pd2_mcmansion/props/mcm_prop_hallway_wooden_doors/spawn_door_frame_terrace" type="unit">
		<material_config path="units/pd2_mcmansion/props/mcm_prop_hallway_wooden_doors/mcm_prop_hallway_door_heavy"/>
		<object path="units/pd2_mcmansion/props/mcm_prop_hallway_wooden_doors/spawn_door_frame_terrace"/>
		<unit path="units/pd2_mcmansion/props/mcm_prop_hallway_wooden_doors/spawn_door_frame_terrace"/>
	</add>
	<add from_db="true" path="units/pd2_indiana/equipment/mus_interactable_door_reinforced/mus_interactable_door" type="unit">
		<object path="units/pd2_indiana/equipment/mus_interactable_door_reinforced/mus_interactable_door"/>
		<material_config path="units/pd2_indiana/equipment/mus_interactable_door_reinforced/mus_interactable_door_reinforced"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<sequence_manager path="units/pd2_indiana/equipment/mus_interactable_door_reinforced/mus_interactable_door"/>
		<unit path="units/pd2_indiana/equipment/mus_interactable_door_reinforced/mus_interactable_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_vit/props/vit_prop_westwing_door/vit_prop_westwing_door_01" type="unit">
		<material_config path="units/pd2_dlc_vit/props/vit_prop_westwing_door/vit_prop_westwing_door_01"/>
		<object path="units/pd2_dlc_vit/props/vit_prop_westwing_door/vit_prop_westwing_door_01"/>
		<unit path="units/pd2_dlc_vit/props/vit_prop_westwing_door/vit_prop_westwing_door_01"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_vit/props/vit_prop_oval_office_wall_door/vit_prop_oval_office_wall_door" type="unit">
		<material_config path="units/pd2_dlc_vit/props/vit_prop_oval_office_wall_door/vit_prop_oval_office_wall_door"/>
		<object path="units/pd2_dlc_vit/props/vit_prop_oval_office_wall_door/vit_prop_oval_office_wall_door"/>
		<sequence_manager path="units/pd2_dlc_vit/props/vit_prop_oval_office_wall_door/vit_prop_oval_office_wall_door"/>
		<unit path="units/pd2_dlc_vit/props/vit_prop_oval_office_wall_door/vit_prop_oval_office_wall_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_vit/props/vit_prop_mountain_blastdoor/vit_prop_mountain_blastdoor" type="unit">
		<unit path="units/pd2_dlc_vit/props/vit_prop_mountain_blastdoor/vit_prop_mountain_blastdoor"/>
		<object path="units/pd2_dlc_vit/props/vit_prop_mountain_blastdoor/vit_prop_mountain_blastdoor"/>
		<unit path="units/pd2_dlc_berry/props/bry_prop_mountain_blastdoor/bry_prop_mountain_blastdoor_damage"/>
		<object path="units/pd2_dlc_berry/props/bry_prop_mountain_blastdoor/bry_prop_mountain_blastdoor_damage"/>
		<sequence_manager path="units/pd2_dlc_vit/props/vit_prop_mountain_blastdoor/vit_prop_mountain_blastdoor"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_vit/props/vit_prop_interactable_door_wooden/debris/spawn_prop_door_debris_01" type="unit">
		<material_config path="units/pd2_dlc_vit/props/vit_prop_interactable_door_wooden/vit_prop_interactable_door_wooden"/>
		<object path="units/pd2_dlc_vit/props/vit_prop_interactable_door_wooden/debris/spawn_prop_door_debris_01"/>
		<unit path="units/pd2_dlc_vit/props/vit_prop_interactable_door_wooden/debris/spawn_prop_door_debris_01"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_vit/equipment/vit_interactable_door_wooden_white/vit_interactable_door_wooden_white" type="unit">
		<unit path="units/pd2_dlc_vit/equipment/vit_interactable_door_wooden_white/vit_interactable_door_wooden_white"/>
		<object path="units/pd2_dlc_vit/equipment/vit_interactable_door_wooden_white/vit_interactable_door_wooden_white"/>
		<unit path="units/pd2_dlc_vit/equipment/vit_interactable_door_wooden_white/debris/spawn_prop_door_white_debris_01"/>
		<object path="units/pd2_dlc_vit/equipment/vit_interactable_door_wooden_white/debris/spawn_prop_door_white_debris_01"/>
		<unit path="units/pd2_dlc_vit/equipment/vit_interactable_door_wooden_white/debris/spawn_prop_door_brown_debris_01"/>
		<object path="units/pd2_dlc_vit/equipment/vit_interactable_door_wooden_white/debris/spawn_prop_door_brown_debris_01"/>
		<physic_effect path="physic_effects/push_sphere"/>
		<sequence_manager path="units/pd2_dlc_vit/equipment/vit_interactable_door_wooden_white/vit_interactable_door_wooden_white"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_vit/architecture/vit_int/vit_int_west_wing/vit_int_west_wing_palm_room_door" type="unit">
		<material_config path="units/pd2_dlc_vit/architecture/vit_master"/>
		<effect load="true" path="effects/particles/dest/suburbia_wall_break_event"/>
		<effect load="true" path="effects/payday2/particles/wood/wood_debris_large"/>
		<effect load="true" path="effects/payday2/particles/window/storefront_window_large"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/pd2_dlc_vit/architecture/vit_int/vit_int_west_wing/vit_int_west_wing_palm_room_door"/>
		<sequence_manager path="units/pd2_dlc_vit/architecture/vit_int/vit_int_west_wing/vit_int_west_wing_palm_room_door"/>
		<unit path="units/pd2_dlc_vit/architecture/vit_int/vit_int_west_wing/vit_int_west_wing_palm_room_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_uno/props/uno_prop_door_contoller/uno_prop_door_contoller" type="unit">
		<material_config path="units/pd2_dlc_uno/props/uno_prop_door_contoller/uno_prop_door_contoller"/>
		<object path="units/pd2_dlc_uno/props/uno_prop_door_contoller/uno_prop_door_contoller"/>
		<sequence_manager path="units/pd2_dlc_uno/props/uno_prop_door_contoller/uno_prop_door_contoller"/>
		<unit path="units/pd2_dlc_uno/props/uno_prop_door_contoller/uno_prop_door_contoller"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_uno/props/uno_prop_puzzle_door/uno_prop_puzzle_door" type="unit">
		<material_config path="units/pd2_dlc_uno/architecture/mesh/uno_main_mesh"/>
		<object path="units/pd2_dlc_uno/props/uno_prop_puzzle_door/uno_prop_puzzle_door"/>
		<sequence_manager path="units/pd2_dlc_uno/props/uno_prop_puzzle_door/uno_prop_puzzle_door"/>
		<unit path="units/pd2_dlc_uno/props/uno_prop_puzzle_door/uno_prop_puzzle_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_chas/props/chas_prop_tea_shop_door/chas_prop_tea_shop_door" type="unit">
		<material_config path="units/pd2_dlc_chas/props/chas_prop_tea_shop_door/chas_prop_tea_shop_door"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<effect load="true" path="effects/payday2/particles/window/jewelry_counter_1"/>
		<object path="units/pd2_dlc_chas/props/chas_prop_tea_shop_door/chas_prop_tea_shop_door"/>
		<sequence_manager path="units/pd2_dlc_chas/props/chas_prop_tea_shop_door/chas_prop_tea_shop_door"/>
		<unit path="units/pd2_dlc_chas/props/chas_prop_tea_shop_door/chas_prop_tea_shop_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_chas/props/chas_prop_door_reinforced/chas_prop_door_reinforced" type="unit">
		<unit path="units/pd2_dlc_chas/props/chas_prop_door_reinforced/chas_prop_door_reinforced"/>
		<object path="units/pd2_dlc_chas/props/chas_prop_door_reinforced/chas_prop_door_reinforced"/>
		<unit path="units/payday2/equipment/gen_interactable_door_reinforced/spawn_debris_door_reinforced"/>
		<object path="units/payday2/equipment/gen_interactable_door_reinforced/spawn_debris_door_reinforced"/>
		<material_config path="units/payday2/equipment/gen_interactable_door_reinforced/spawn_debris_door_reinforced"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<physic_effect path="physic_effects/push_sphere"/>
		<sequence_manager path="units/payday2/equipment/gen_interactable_door_reinforced/gen_interactable_door_reinforced"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_chca/architecture/int/chca_int_4m_closetdoor_a/chca_int_4m_closetdoor_a" type="unit">
		<material_config path="units/pd2_dlc_chca/architecture/int/chca_int_4m_closetdoor_a/chca_int_4m_closetdoor_a"/>
		<object path="units/pd2_dlc_chca/architecture/int/chca_int_4m_closetdoor_a/chca_int_4m_closetdoor_a"/>
		<sequence_manager path="units/payday2/architecture/lux/lux_int_wall3d_4m_closetdoor_a"/>
		<unit path="units/pd2_dlc_chca/architecture/int/chca_int_4m_closetdoor_a/chca_int_4m_closetdoor_a"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_chca/architecture/int/chca_interactable_door_double/chca_interactable_door_double" type="unit">
		<material_config path="units/pd2_dlc_chca/architecture/int/chca_interactable_door_double/chca_interactable_door_double"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/pd2_dlc_chca/architecture/int/chca_interactable_door_double/chca_interactable_door_double"/>
		<sequence_manager path="units/pd2_dlc_chca/architecture/int/chca_interactable_door_double/chca_interactable_door_double"/>
		<unit path="units/pd2_dlc_chca/architecture/int/chca_interactable_door_double/chca_interactable_door_double"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_chca/architecture/int/chca_interactable_door_wooden/chca_interactable_door_wooden" type="unit">
		<unit path="units/pd2_dlc_chca/architecture/int/chca_interactable_door_wooden/chca_interactable_door_wooden"/>
		<object path="units/pd2_dlc_chca/architecture/int/chca_interactable_door_wooden/chca_interactable_door_wooden"/>
		<material_config path="units/pd2_dlc_chca/architecture/int/chca_interactable_door_wooden/chca_interactable_door_wooden"/>
		<unit path="units/payday2/equipment/gen_interactable_door_wooden_a/spawn_debris_door_wooden_a"/>
		<object path="units/payday2/equipment/gen_interactable_door_wooden_a/spawn_debris_door_wooden_a"/>
		<material_config path="units/payday2/equipment/gen_interactable_door_wooden_a/spawn_debris_door_wooden_a"/>
		<physic_effect path="physic_effects/push_sphere"/>
		<sequence_manager path="units/pd2_dlc_chca/architecture/int/chca_interactable_door_wooden/chca_interactable_door_wooden"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_chca/equipment/chca_interactable_door_keycard/chca_interactable_door_keycard" type="unit">
		<unit path="units/pd2_dlc_chca/equipment/chca_interactable_door_keycard/chca_interactable_door_keycard"/>
		<object path="units/pd2_dlc_chca/equipment/chca_interactable_door_keycard/chca_interactable_door_keycard"/>
		<material_config path="units/pd2_dlc_chca/equipment/chca_interactable_door_keycard/chca_interactable_door_keycard"/>
		<unit path="units/payday2/equipment/gen_interactable_door_keycard/spawn_debris_door_metal"/>
		<object path="units/payday2/equipment/gen_interactable_door_keycard/spawn_debris_door_metal"/>
		<material_config path="units/payday2/equipment/gen_interactable_door_keycard/spawn_debris_door_metal"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<unit path="units/payday2/equipment/gen_interactable_panel_keycard/gen_interactable_panel_keycard"/>
		<object path="units/payday2/equipment/gen_interactable_panel_keycard/gen_interactable_panel_keycard"/>
		<material_config path="units/pickups/pickup_bank_manager_key/pickup_bank_manager_key"/>
		<unit path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard_jammer"/>
		<object path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard_jammer"/>
		<material_config path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard_jammer"/>
		<object path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<material_config path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<gui path="guis/timer_gui"/>
		<physic_effect path="physic_effects/push_sphere"/>
		<sequence_manager path="units/pd2_dlc_chca/equipment/chca_interactable_door_keycard/chca_interactable_door_keycard"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_chca/equipment/chca_interactable_door_reinforced/chca_interactable_door_reinforced" type="unit">
		<unit path="units/pd2_dlc_chca/equipment/chca_interactable_door_reinforced/chca_interactable_door_reinforced"/>
		<object path="units/pd2_dlc_chca/equipment/chca_interactable_door_reinforced/chca_interactable_door_reinforced"/>
		<unit path="units/payday2/equipment/gen_interactable_door_reinforced/spawn_debris_door_reinforced"/>
		<object path="units/payday2/equipment/gen_interactable_door_reinforced/spawn_debris_door_reinforced"/>
		<material_config path="units/payday2/equipment/gen_interactable_door_reinforced/spawn_debris_door_reinforced"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<physic_effect path="physic_effects/push_sphere"/>
		<sequence_manager path="units/pd2_dlc_chca/equipment/chca_interactable_door_reinforced/chca_interactable_door_reinforced"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_door_cargo" type="unit">
		<unit path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_door_cargo"/>
		<object path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_door_cargo"/>
		<material_config path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_door_cargo"/>
		<unit path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_l_door_explode"/>
		<object path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_l_door_explode"/>
		<material_config path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_door_explode"/>
		<unit path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_r_door_explode"/>
		<object path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_r_door_explode"/>
		<physic_effect path="physic_effects/push_sphere"/>
		<sequence_manager path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_door_cargo"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_dah/props/dah_prop_vault_door/dah_prop_vault_door" type="unit">
		<material_config path="units/pd2_dlc_dah/props/dah_prop_vault_door/dah_prop_vault_door"/>
		<object path="units/pd2_dlc_dah/props/dah_prop_vault_door/dah_prop_vault_door"/>
		<sequence_manager path="units/pd2_dlc_dah/props/dah_prop_vault_door/dah_prop_vault_door"/>
		<unit path="units/pd2_dlc_dah/props/dah_prop_vault_door/dah_prop_vault_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_door_01" type="unit">
		<material_config path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_doors_windows"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_door_01"/>
		<sequence_manager path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_door_01"/>
		<unit path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_door_01"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/buttons/fex_interactable_boar_button" type="unit">
		<material_config path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/buttons/fex_interactable_buttons"/>
		<object path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/buttons/fex_interactable_boar_button"/>
		<sequence_manager path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/buttons/fex_interactable_buttons"/>
		<unit path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/buttons/fex_interactable_boar_button"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/buttons/fex_interactable_frog_button" type="unit">
		<material_config path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/buttons/fex_interactable_buttons"/>
		<object path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/buttons/fex_interactable_frog_button"/>
		<sequence_manager path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/buttons/fex_interactable_buttons"/>
		<unit path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/buttons/fex_interactable_frog_button"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_03" type="unit">
		<material_config path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_03"/>
		<object path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_03"/>
		<sequence_manager path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_03"/>
		<unit path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_03"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_02" type="unit">
		<material_config path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_02"/>
		<object path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_02"/>
		<sequence_manager path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_02"/>
		<unit path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_02"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_02_crowbar_interaction" type="unit">
		<material_config path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_02_crowbar_interaction"/>
		<object path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_02_crowbar_interaction"/>
		<sequence_manager path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_02_crowbar_interaction"/>
		<unit path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_apartment_door_02_crowbar_interaction"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_interactable_door_corridor" type="unit">
		<object path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_interactable_door_corridor"/>
		<material_config path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_interactable_door_corridor"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<sequence_manager path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_interactable_door_corridor"/>
		<unit path="units/pd2_dlc_flat/props/flt_prop_apartment_door/flt_prop_interactable_door_corridor"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_door" type="unit">
		<material_config path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_door"/>
		<object path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_door"/>
		<sequence_manager path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_door"/>
		<unit path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_fish/props/lxy_prop_glow_doors_01/lxy_prop_glow_doors_01" type="unit">
		<effect load="true" path="effects/payday2/particles/flares/street_light_flare_window_05"/>
		<material_config path="units/pd2_dlc_fish/props/lxy_prop_glow_doors_01/lxy_prop_glow_doors_01"/>
		<object path="units/pd2_dlc_fish/props/lxy_prop_glow_doors_01/lxy_prop_glow_doors_01"/>
		<unit path="units/pd2_dlc_fish/props/lxy_prop_glow_doors_01/lxy_prop_glow_doors_01"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_fex/props/fex_prop_garage_door/fex_prop_garage_door" type="unit">
		<material_config path="units/pd2_dlc_fex/props/fex_prop_garage_door/fex_prop_garage_door"/>
		<object path="units/pd2_dlc_fex/props/fex_prop_garage_door/fex_prop_garage_door"/>
		<sequence_manager path="units/pd2_dlc_fex/props/fex_prop_garage_door/fex_prop_garage_door"/>
		<unit path="units/pd2_dlc_fex/props/fex_prop_garage_door/fex_prop_garage_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/fex_interactable_clue_book" type="unit">
		<material_config path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/fex_interactable_clue_book"/>
		<object path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/fex_interactable_clue_book"/>
		<sequence_manager path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/fex_interactable_clue_book"/>
		<unit path="units/pd2_dlc_fex/equipment/fex_interactable_mayan_door/fex_interactable_clue_book"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_door_02" type="unit">
		<material_config path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_doors_windows"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<effect load="true" path="effects/payday2/particles/wood/wood_debris_large"/>
		<object path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_door_02"/>
		<sequence_manager path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_door_02"/>
		<unit path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_door_02"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_door_04" type="unit">
		<material_config path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_doors_windows"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<effect load="true" path="effects/payday2/particles/wood/wood_debris_large"/>
		<object path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_door_04"/>
		<sequence_manager path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_door_04"/>
		<unit path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_door_04"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_des/props/des_prop_door_weapon_room/des_prop_door_weapon_room" type="unit">
		<effect load="true" path="effects/payday2/particles/laser/laser_beam_impact"/>
		<material_config path="units/pd2_dlc_des/props/des_prop_door_weapon_room/des_prop_door_weapon_room"/>
		<object path="units/pd2_dlc_des/props/des_prop_door_weapon_room/des_prop_door_weapon_room"/>
		<sequence_manager path="units/pd2_dlc_des/props/des_prop_door_weapon_room/des_prop_door_weapon_room"/>
		<unit path="units/pd2_dlc_des/props/des_prop_door_weapon_room/des_prop_door_weapon_room"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_dark/props/drk_prop_train_cargo_carriage/drk_prop_train_cargo_doors" type="unit">
		<unit path="units/pd2_dlc_dark/props/drk_prop_train_cargo_carriage/drk_prop_train_cargo_doors"/>
		<object path="units/pd2_dlc_dark/props/drk_prop_train_cargo_carriage/drk_prop_train_cargo_doors"/>
		<material_config path="units/pd2_dlc_dark/props/drk_prop_train_cargo_carriage/drk_prop_train_cargo_doors"/>
		<unit path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_l_door_explode"/>
		<object path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_l_door_explode"/>
		<material_config path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_door_explode"/>
		<unit path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_r_door_explode"/>
		<object path="units/pd2_dlc_cro/eus_train_door_cargo/eus_train_r_door_explode"/>
		<physic_effect path="physic_effects/push_sphere"/>
		<sequence_manager path="units/pd2_dlc_dark/props/drk_prop_train_cargo_carriage/drk_prop_train_cargo_doors"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_dark/architecture/drk_wateraccess_01/drk_wateraccess_door_01" type="unit">
		<material_config path="units/pd2_dlc_dark/architecture/drk_bridge_pillars_01/drk_bridge_pillars_01"/>
		<object path="units/pd2_dlc_dark/architecture/drk_wateraccess_01/drk_wateraccess_door_01"/>
		<unit path="units/pd2_dlc_dark/architecture/drk_wateraccess_01/drk_wateraccess_door_01"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_dah/props/dah_prop_security_door/dah_security_door" type="unit">
		<material_config path="units/pd2_dlc_dah/props/dah_prop_security_door/dah_security_door"/>
		<object path="units/pd2_dlc_dah/props/dah_prop_security_door/dah_security_door"/>
		<sequence_manager path="units/pd2_dlc_dah/props/dah_prop_security_door/dah_security_door"/>
		<unit path="units/pd2_dlc_dah/props/dah_prop_security_door/dah_security_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_chca/props/chca_prop_chinese_circular_doorway/chca_prop_chinese_circular_doorway" type="unit">
		<material_config path="units/pd2_dlc_chca/props/chca_prop_chinese_circular_doorway/chca_prop_chinese_circular_doorway"/>
		<object path="units/pd2_dlc_chca/props/chca_prop_chinese_circular_doorway/chca_prop_chinese_circular_doorway"/>
		<unit path="units/pd2_dlc_chca/props/chca_prop_chinese_circular_doorway/chca_prop_chinese_circular_doorway"/>
	</add>
	<add from_db="true" path="units/payday2/props/bnk_prop_vault_door_medium/bnk_prop_vault_door_medium" type="unit">
		<material_config path="units/payday2/props/bnk_prop_vault_door_medium/bnk_prop_vault_door_medium"/>
		<object path="units/payday2/props/bnk_prop_vault_door_medium/bnk_prop_vault_door_medium"/>
		<sequence_manager path="units/payday2/props/bnk_prop_vault_door_medium/bnk_prop_vault_door_medium"/>
		<unit path="units/payday2/props/bnk_prop_vault_door_medium/bnk_prop_vault_door_medium"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_mall_bathroom_door/com_prop_mall_bathroom_door" type="unit">
		<material_config path="units/payday2/props/com_prop_mall_bathroom_door/com_prop_mall_bathroom_door"/>
		<object path="units/payday2/props/com_prop_mall_bathroom_door/com_prop_mall_bathroom_door"/>
		<sequence_manager path="units/payday2/props/com_prop_mall_bathroom_door/com_prop_mall_bathroom_door"/>
		<unit path="units/payday2/props/com_prop_mall_bathroom_door/com_prop_mall_bathroom_door"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_aircon_indoor/gen_prop_aircon_indoor" type="unit">
		<material_config path="units/payday2/props/gen_prop_aircon_indoor/gen_prop_aircon_indoor"/>
		<object path="units/payday2/props/gen_prop_aircon_indoor/gen_prop_aircon_indoor"/>
		<unit path="units/payday2/props/gen_prop_aircon_indoor/gen_prop_aircon_indoor"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_container_murky/gen_prop_container_murky_doors" type="unit">
		<object path="units/payday2/props/gen_prop_container_murky/gen_prop_container_murky_doors"/>
		<sequence_manager path="units/payday2/props/gen_prop_container_murky/gen_prop_container_murky_doors"/>
		<unit path="units/payday2/props/gen_prop_container_murky/gen_prop_container_murky_doors"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_container_murky/gen_prop_container_murky_doors_vented" type="unit">
		<object path="units/payday2/props/gen_prop_container_murky/gen_prop_container_murky_doors_vented"/>
		<sequence_manager path="units/payday2/props/gen_prop_container_murky/gen_prop_container_murky_doors_vented"/>
		<unit path="units/payday2/props/gen_prop_container_murky/gen_prop_container_murky_doors_vented"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_01" type="unit">
		<object path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_01"/>
		<material_config path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_01"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<sequence_manager path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_01"/>
		<unit path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_01"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_03_v3" type="unit">
		<object path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_03_v3"/>
		<material_config path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_01"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<sequence_manager path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_03_v3"/>
		<unit path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_03_v3"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal_openable" type="unit">
		<material_config path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal"/>
		<object path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal_openable"/>
		<unit path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal_openable"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal" type="unit">
		<material_config path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal"/>
		<object path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal"/>
		<unit path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal"/>
	</add>
	<add from_db="true" path="units/payday2/props/lcm_prop_securitydoor/lcm_prop_securitydoor_01" type="unit">
		<material_config path="units/payday2/props/lcm_prop_securitydoor/lcm_prop_securitydoor"/>
		<object path="units/payday2/props/lcm_prop_securitydoor/lcm_prop_securitydoor_01"/>
		<sequence_manager path="units/payday2/props/lcm_prop_securitydoor/lcm_prop_securitydoor_01"/>
		<unit path="units/payday2/props/lcm_prop_securitydoor/lcm_prop_securitydoor_01"/>
	</add>
	<add from_db="true" path="units/payday2/props/off_prop_officehigh_blinders/off_prop_officehigh_blinders_2_doorframe" type="unit">
		<material_config path="units/payday2/props/off_prop_officehigh_blinders/off_prop_officehigh_blinders_skinned"/>
		<object path="units/payday2/props/off_prop_officehigh_blinders/off_prop_officehigh_blinders_2_doorframe"/>
		<unit path="units/payday2/props/off_prop_officehigh_blinders/off_prop_officehigh_blinders_2_doorframe"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_shower_door/gen_prop_shower_door" type="unit">
		<material_config path="units/payday2/props/gen_prop_shower_door/gen_prop_shower_door"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/payday2/props/gen_prop_shower_door/gen_prop_shower_door"/>
		<sequence_manager path="units/payday2/props/gen_prop_shower_door/gen_prop_shower_door"/>
		<unit path="units/payday2/props/gen_prop_shower_door/gen_prop_shower_door"/>
	</add>
	<add from_db="true" path="units/payday2/props/off_prop_officehigh_dividers/off_prop_officehigh_dividers_100_high_door" type="unit">
		<material_config path="units/payday2/props/off_prop_officehigh_dividers/off_prop_officehigh_dividers"/>
		<object path="units/payday2/props/off_prop_officehigh_dividers/off_prop_officehigh_dividers_100_high_door"/>
		<unit path="units/payday2/props/off_prop_officehigh_dividers/off_prop_officehigh_dividers_100_high_door"/>
	</add>
	<add from_db="true" path="units/payday2/props/off_prop_officehigh_drawer/off_prop_officehigh_drawer_plastic_small_sliding_doors" type="unit">
		<material_config path="units/payday2/props/off_prop_officehigh_drawer/off_prop_officehigh_drawer_plastic"/>
		<object path="units/payday2/props/off_prop_officehigh_drawer/off_prop_officehigh_drawer_plastic_small_sliding_doors"/>
		<unit path="units/payday2/props/off_prop_officehigh_drawer/off_prop_officehigh_drawer_plastic_small_sliding_doors"/>
	</add>
	<add from_db="true" path="units/payday2/vegetation/com_veg_indoor_plants/com_veg_indoor_plants_banana_a" type="unit">
		<material_config path="units/payday2/vegetation/com_veg_indoor_plants/com_veg_indoor_plants_banana"/>
		<object path="units/payday2/vegetation/com_veg_indoor_plants/com_veg_indoor_plants_banana_a"/>
		<unit path="units/payday2/vegetation/com_veg_indoor_plants/com_veg_indoor_plants_banana_a"/>
	</add>
	<add from_db="true" path="units/payday2/vehicles/sub_vehicle_train_frontdoor/sub_vehicle_train_frontdoor" type="unit">
		<material_config path="units/payday2/vehicles/shared_textures/sub_vehicle_train"/>
		<object path="units/payday2/vehicles/sub_vehicle_train_frontdoor/sub_vehicle_train_frontdoor"/>
		<sequence_manager path="units/payday2/vehicles/sub_vehicle_train_frontdoor/sub_vehicle_train_frontdoor"/>
		<unit path="units/payday2/vehicles/sub_vehicle_train_frontdoor/sub_vehicle_train_frontdoor"/>
	</add>
	<add from_db="true" path="units/payday2/vehicles/sub_vehicle_train_sidedoor_right/sub_vehicle_train_sidedoor_right" type="unit">
		<material_config path="units/payday2/vehicles/shared_textures/sub_vehicle_train"/>
		<object path="units/payday2/vehicles/sub_vehicle_train_sidedoor_right/sub_vehicle_train_sidedoor_right"/>
		<sequence_manager path="units/payday2/vehicles/sub_vehicle_train_sidedoor_right/sub_vehicle_train_sidedoor_right"/>
		<unit path="units/payday2/vehicles/sub_vehicle_train_sidedoor_right/sub_vehicle_train_sidedoor_right"/>
	</add>
	<add from_db="true" path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/gen_interactable_door_wooden_c" type="unit">
		<unit path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/gen_interactable_door_wooden_c"/>
		<object path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/gen_interactable_door_wooden_c"/>
		<material_config path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/gen_interactable_door_wooden_c"/>
		<unit path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/spawn_debris_door_wooden_c"/>
		<object path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/spawn_debris_door_wooden_c"/>
		<material_config path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/spawn_debris_door_wooden_c_mirror"/>
		<physic_effect path="physic_effects/push_sphere"/>
		<sequence_manager path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/gen_interactable_door_wooden_c"/>
	</add>
	<add from_db="true" path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/gen_interactable_door_wooden_c_v2_double" type="unit">
		<unit path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/gen_interactable_door_wooden_c_v2_double"/>
		<object path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/gen_interactable_door_wooden_c_v2_double"/>
		<material_config path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/gen_interactable_door_wooden_c_v2_double"/>
		<sequence_manager path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/gen_interactable_door_wooden_c_v2_double"/>
		<unit path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/spawn_debris_door_wooden_c_v2"/>
		<object path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/spawn_debris_door_wooden_c_v2"/>
		<material_config path="units/pd2_dlc1/equipment/gen_interactable_door_wooden_c/spawn_debris_door_wooden_c_v2"/>
		<unit path="units/equipment/c4_charge/c4_mission_door"/>
		<object path="units/equipment/c4_charge/c4_mission_door"/>
		<material_config path="units/equipment/c4_charge/c4_mission_door"/>
		<sequence_manager path="units/equipment/c4_charge/c4_mission_door"/>
		<physic_effect path="physic_effects/push_sphere"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/architecture/csb_sewer/spawn_sewer_door" type="unit">
		<material_config path="units/pd2_dlc2/architecture/csb_sewer/csb_sewer"/>
		<object path="units/pd2_dlc2/architecture/csb_sewer/spawn_sewer_door"/>
		<unit path="units/pd2_dlc2/architecture/csb_sewer/spawn_sewer_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_door_double" type="unit">
		<material_config path="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_door_double"/>
		<object path="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_door_double"/>
		<sequence_manager path="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_door_double"/>
		<unit path="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_door_double"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_glass_wall_a_door_4m" type="unit">
		<material_config path="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_glass_wall_a_door_4m"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_glass_wall_a_door_4m"/>
		<sequence_manager path="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_glass_wall_a_door_4m"/>
		<unit path="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_glass_wall_a_door_4m"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_door_a" type="unit">
		<unit path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_door_a"/>
		<object path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_door_a"/>
		<material_config path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_door_a"/>
		<unit path="units/pd2_dlc2/architecture/gov_d_int/spawn_debris_gov_d_int_door_a"/>
		<object path="units/pd2_dlc2/architecture/gov_d_int/spawn_debris_gov_d_int_door_a"/>
		<unit path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge_single"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge_single"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<unit path="units/payday2/equipment/gen_interactable_panel_keycard/gen_interactable_panel_keycard"/>
		<object path="units/payday2/equipment/gen_interactable_panel_keycard/gen_interactable_panel_keycard"/>
		<material_config path="units/pickups/pickup_bank_manager_key/pickup_bank_manager_key"/>
		<unit path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard_jammer"/>
		<object path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard_jammer"/>
		<material_config path="units/payday2/equipment/gen_interactable_door_keycard/gen_interactable_door_keycard_jammer"/>
		<unit path="units/payday2/equipment/item_door_drill_small/item_door_drill_small_jam_once"/>
		<object path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<material_config path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<gui path="guis/timer_gui"/>
		<physic_effect path="physic_effects/push_sphere"/>
		<sequence_manager path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_door_a"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_wall_door_4m_a" type="unit">
		<material_config path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_lobby"/>
		<object path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_wall_door_4m_a"/>
		<sequence_manager path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_wall_door_4m_a"/>
		<unit path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_wall_door_4m_a"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_wall_door_4m_b" type="unit">
		<material_config path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_lobby"/>
		<object path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_wall_door_4m_b"/>
		<unit path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_wall_door_4m_b"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_wall_double_door_a_4m" type="unit">
		<material_config path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_lobby"/>
		<object path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_wall_double_door_a_4m"/>
		<unit path="units/pd2_dlc2/architecture/gov_d_int/gov_d_int_wall_double_door_a_4m"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/csgo_models/props_c17/gate_door01a" type="unit">
		<material_config path="units/pd2_dlc2/csgo_models/props_c17/gate_door01a"/>
		<object path="units/pd2_dlc2/csgo_models/props_c17/gate_door01a"/>
		<unit path="units/pd2_dlc2/csgo_models/props_c17/gate_door01a"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/csgo_models/props_doors/doorglassmain01_small_rescale" type="unit">
		<material_config path="units/pd2_dlc2/csgo_models/props_doors/doorglassmain01_small"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/pd2_dlc2/csgo_models/props_doors/doorglassmain01_small_rescale"/>
		<sequence_manager path="units/pd2_dlc2/csgo_models/props_doors/doorglassmain01_small_rescale"/>
		<unit path="units/pd2_dlc2/csgo_models/props_doors/doorglassmain01_small_rescale"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/csgo_models/props_downtown/metal_door_112_16_frame_rescale" type="unit">
		<material_config path="units/pd2_dlc2/csgo_models/props_downtown/metal_door_112_16_frame"/>
		<object path="units/pd2_dlc2/csgo_models/props_downtown/metal_door_112_16_frame_rescale"/>
		<unit path="units/pd2_dlc2/csgo_models/props_downtown/metal_door_112_16_frame_rescale"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/csgo_models/props_urban/outhouse_door001" type="unit">
		<material_config path="units/pd2_dlc2/csgo_models/props_urban/outhouse_door001"/>
		<object path="units/pd2_dlc2/csgo_models/props_urban/outhouse_door001"/>
		<sequence_manager path="units/pd2_dlc2/csgo_models/props_urban/outhouse_door001"/>
		<unit path="units/pd2_dlc2/csgo_models/props_urban/outhouse_door001"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/csgo_models/props_downtown/metal_door_112_frame_rescale" type="unit">
		<material_config path="units/pd2_dlc2/csgo_models/props_downtown/metal_door_112_frame"/>
		<object path="units/pd2_dlc2/csgo_models/props_downtown/metal_door_112_frame_rescale"/>
		<unit path="units/pd2_dlc2/csgo_models/props_downtown/metal_door_112_frame_rescale"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_arena/equipment/gen_interactable_door_reinforced_v2/spawn_debris_door_reinforced" type="unit">
		<material_config path="units/pd2_dlc_arena/equipment/gen_interactable_door_reinforced_v2/spawn_debris_door_reinforced"/>
		<object path="units/pd2_dlc_arena/equipment/gen_interactable_door_reinforced_v2/spawn_debris_door_reinforced"/>
		<unit path="units/pd2_dlc_arena/equipment/gen_interactable_door_reinforced_v2/spawn_debris_door_reinforced"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_aru/architecture/aru_int/aru_int_wall_woden/aru_int_to_ext_door" type="unit">
		<material_config path="units/pd2_dlc_aru/architecture/aru_int/aru_int_wall_woden/aru_int_wall_2m"/>
		<object path="units/pd2_dlc_aru/architecture/aru_int/aru_int_wall_woden/aru_int_to_ext_door"/>
		<unit path="units/pd2_dlc_aru/architecture/aru_int/aru_int_wall_woden/aru_int_to_ext_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_berry/architecture/bry_mountain_interiors/bry_mountain_arch_door" type="unit">
		<material_config path="units/pd2_dlc_berry/architecture/bry_mountain_interiors/bry_mountain_main_interior"/>
		<object path="units/pd2_dlc_berry/architecture/bry_mountain_interiors/bry_mountain_arch_door"/>
		<unit path="units/pd2_dlc_berry/architecture/bry_mountain_interiors/bry_mountain_arch_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_berry/props/bry_prop_door_frame/bry_prop_door_frame_02" type="unit">
		<material_config path="units/pd2_dlc_berry/props/bry_prop_door_frame/bry_prop_door_frame_01"/>
		<object path="units/pd2_dlc_berry/props/bry_prop_door_frame/bry_prop_door_frame_02"/>
		<unit path="units/pd2_dlc_berry/props/bry_prop_door_frame/bry_prop_door_frame_02"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_berry/props/bry_prop_vault_door/bry_prop_vault_door" type="unit">
		<material_config path="units/pd2_dlc_berry/props/bry_prop_vault_door/bry_prop_vault_door"/>
		<object path="units/pd2_dlc_berry/props/bry_prop_vault_door/bry_prop_vault_door"/>
		<sequence_manager path="units/pd2_dlc_berry/props/bry_prop_vault_door/bry_prop_vault_door"/>
		<unit path="units/pd2_dlc_berry/props/bry_prop_vault_door/bry_prop_vault_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_entrance_door_left" type="unit">
		<material_config path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_entrance_door_left"/>
		<sequence_manager path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_entrance_door"/>
		<unit path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_entrance_door_left"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_bph/props/bph_int_double_door/bph_int_double_door" type="unit">
		<object path="units/pd2_dlc_bph/props/bph_int_double_door/bph_int_double_door"/>
		<material_config path="units/pd2_dlc_bph/props/bph_int_double_door/bph_int_double_door"/>
		<object path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<material_config path="units/payday2/equipment/item_door_drill_small/item_door_drill_small"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<gui path="guis/timer_gui"/>
		<sequence_manager path="units/pd2_dlc_bph/props/bph_int_double_door/bph_int_double_door"/>
		<unit path="units/pd2_dlc_bph/props/bph_int_double_door/bph_int_double_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_born/props/bor_prop_mountain_door/bor_prop_moutain_door_static" type="unit">
		<material_config path="units/pd2_dlc_born/props/bor_prop_mountain_door/bor_prop_moutain_door_static"/>
		<object path="units/pd2_dlc_born/props/bor_prop_mountain_door/bor_prop_moutain_door_static"/>
		<unit path="units/pd2_dlc_born/props/bor_prop_mountain_door/bor_prop_moutain_door_static"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_born/props/bor_prop_mountain_door/bor_prop_mountain_door" type="unit">
		<material_config path="units/pd2_dlc_born/props/bor_prop_mountain_door/bor_prop_mountain_door"/>
		<object path="units/pd2_dlc_born/props/bor_prop_mountain_door/bor_prop_mountain_door"/>
		<sequence_manager path="units/pd2_dlc_born/props/bor_prop_mountain_door/bor_prop_mountain_door"/>
		<unit path="units/pd2_dlc_born/props/bor_prop_mountain_door/bor_prop_mountain_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_born/props/bor_prop_garage_door/bor_prop_garage_door" type="unit">
		<material_config path="units/pd2_dlc_born/props/bor_prop_garage_door/bor_prop_garage_door"/>
		<object path="units/pd2_dlc_born/props/bor_prop_garage_door/bor_prop_garage_door"/>
		<sequence_manager path="units/pd2_dlc_born/props/bor_prop_garage_door/bor_prop_garage_door"/>
		<unit path="units/pd2_dlc_born/props/bor_prop_garage_door/bor_prop_garage_door"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_born/equipment/bor_interactable_door_workshop/spawn_debris_door_metal" type="unit">
		<material_config path="units/pd2_dlc_born/equipment/bor_interactable_door_workshop/spawn_debris_door_metal"/>
		<object path="units/pd2_dlc_born/equipment/bor_interactable_door_workshop/spawn_debris_door_metal"/>
		<unit path="units/pd2_dlc_born/equipment/bor_interactable_door_workshop/spawn_debris_door_metal"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm/lcm_int_storefront_4x8m_a_blinds" type="unit">
		<material_config path="units/payday2/architecture/lcm/lcm_int_storefront"/>
		<object path="units/payday2/architecture/lcm/lcm_int_storefront_4x8m_a_blinds"/>
		<unit path="units/payday2/architecture/lcm/lcm_int_storefront_4x8m_a_blinds"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm/lcm_int_storefront_4x8m_a_blinds_open" type="unit">
		<material_config path="units/payday2/architecture/lcm/lcm_int_storefront"/>
		<object path="units/payday2/architecture/lcm/lcm_int_storefront_4x8m_a_blinds_open"/>
		<unit path="units/payday2/architecture/lcm/lcm_int_storefront_4x8m_a_blinds_open"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_blinds_01" type="unit">
		<material_config path="units/payday2/architecture/res_ext_apartment/res_apartment_blinds"/>
		<object path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_blinds_01"/>
		<unit path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_blinds_01"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_blinds_04" type="unit">
		<material_config path="units/payday2/architecture/res_ext_apartment/res_apartment_blinds"/>
		<object path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_blinds_04"/>
		<unit path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_blinds_04"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_vit/props/vit_prop_blinds/vit_prop_blinds" type="unit">
		<material_config path="units/pd2_dlc_vit/props/vit_prop_blinds/vit_prop_blinds"/>
		<object path="units/pd2_dlc_vit/props/vit_prop_blinds/vit_prop_blinds"/>
		<unit path="units/pd2_dlc_vit/props/vit_prop_blinds/vit_prop_blinds"/>
	</add>
	<add from_db="true" path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_door_down" type="unit">
		<material_config path="units/world/props/gym/stn_prop_blinds/blinds"/>
		<object path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_door_down"/>
		<unit path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_door_down"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_red/props/red_prop_building_windows/red_prop_office_blinds_02" type="unit">
		<material_config path="units/pd2_dlc_red/props/red_prop_building_windows/red_prop_office_blinds_02"/>
		<object path="units/pd2_dlc_red/props/red_prop_building_windows/red_prop_office_blinds_02"/>
		<sequence_manager path="units/pd2_dlc_red/props/red_prop_building_windows/red_prop_office_blinds_02"/>
		<unit path="units/pd2_dlc_red/props/red_prop_building_windows/red_prop_office_blinds_02"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_red/props/red_prop_building_windows/red_prop_office_blinds_03" type="unit">
		<material_config path="units/pd2_dlc_red/props/red_prop_building_windows/red_prop_office_blinds_02"/>
		<object path="units/pd2_dlc_red/props/red_prop_building_windows/red_prop_office_blinds_03"/>
		<sequence_manager path="units/pd2_dlc_red/props/red_prop_building_windows/red_prop_office_blinds_02"/>
		<unit path="units/pd2_dlc_red/props/red_prop_building_windows/red_prop_office_blinds_03"/>
	</add>
	<add from_db="true" path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_facade_down" type="unit">
		<material_config path="units/world/props/gym/stn_prop_blinds/blinds"/>
		<object path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_facade_down"/>
		<unit path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_facade_down"/>
	</add>
	<add from_db="true" path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_window_up" type="unit">
		<material_config path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_window_up"/>
		<object path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_window_up"/>
		<unit path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_window_up"/>
	</add>
	<add from_db="true" path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_window_up_half" type="unit">
		<material_config path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_window_up_half"/>
		<object path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_window_up_half"/>
		<unit path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_window_up_half"/>
	</add>
	<add from_db="true" path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_window_down" type="unit">
		<material_config path="units/world/props/gym/stn_prop_blinds/blinds"/>
		<object path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_window_down"/>
		<unit path="units/world/props/gym/stn_prop_blinds/stn_prop_blinds_window_down"/>
	</add>
	<add from_db="true" path="units/world/props/blinds/blinds_full" type="unit">
		<material_config path="units/world/props/blinds/blinds"/>
		<object path="units/world/props/blinds/blinds_full"/>
		<unit path="units/world/props/blinds/blinds_full"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_02" type="unit">
		<object path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_02"/>
		<material_config path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_01"/>
		<object path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<material_config path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge"/>
		<sequence_manager path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_02"/>
		<unit path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_02"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_arena/equipment/gen_prop_door_metal_v2/gen_prop_door_metal_v2" type="unit">
		<material_config path="units/pd2_dlc_arena/equipment/gen_prop_door_metal_v2/gen_prop_door_metal_v2"/>
		<object path="units/pd2_dlc_arena/equipment/gen_prop_door_metal_v2/gen_prop_door_metal_v2"/>
		<unit path="units/pd2_dlc_arena/equipment/gen_prop_door_metal_v2/gen_prop_door_metal_v2"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_vit/equipment/vit_interactable_door_south_portico/debris/spawn_prop_door_south_portico_debris_01" type="unit">
		<material_config path="units/pd2_dlc_vit/equipment/vit_interactable_door_south_portico/vit_interactable_door_south_portico"/>
		<object path="units/pd2_dlc_vit/equipment/vit_interactable_door_south_portico/debris/spawn_prop_door_south_portico_debris_01"/>
		<unit path="units/pd2_dlc_vit/equipment/vit_interactable_door_south_portico/debris/spawn_prop_door_south_portico_debris_01"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_flat/props/flt_prop_door_bars/flt_prop_door_bars" type="unit">
		<material_config path="units/pd2_dlc_flat/props/flt_prop_door_bars/flt_prop_door_bars"/>
		<object path="units/pd2_dlc_flat/props/flt_prop_door_bars/flt_prop_door_bars"/>
		<unit path="units/pd2_dlc_flat/props/flt_prop_door_bars/flt_prop_door_bars"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile3_4x4m_a" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile3_4x4m_a"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile3_4x4m_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile3_4x4m_b_door" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile3_4x4m_b_door"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile3_4x4m_b_door"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_int_stores/lcm_store_ext_door" type="unit">
		<material_config path="units/payday2/architecture/lcm_int_stores/lcm_int_stores"/>
		<object path="units/payday2/architecture/lcm_int_stores/lcm_store_ext_door"/>
		<unit path="units/payday2/architecture/lcm_int_stores/lcm_store_ext_door"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront3_corner_8x8m_c" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront3_corner_8x8m_c"/>
		<sequence_manager path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront3_corner_8x8m_c"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront3_corner_8x8m_c"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront3_4x8m_a" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront3_4x8m_a"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront3_4x8m_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront4_4x8m_b" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront4_4x8m_b"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront4_4x8m_b"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront5_4x8m_a" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront5_4x8m_a"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront5_4x8m_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile1_4x4m_b" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile1_4x4m_b"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile1_4x4m_b"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_int_stores/lcm_store_2" type="unit">
		<material_config path="units/payday2/architecture/lcm_int_stores/lcm_int_stores"/>
		<object path="units/payday2/architecture/lcm_int_stores/lcm_store_2"/>
		<unit path="units/payday2/architecture/lcm_int_stores/lcm_store_2"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_int_stores/lcm_store_5" type="unit">
		<material_config path="units/payday2/architecture/lcm_int_stores/lcm_int_stores"/>
		<object path="units/payday2/architecture/lcm_int_stores/lcm_store_5"/>
		<unit path="units/payday2/architecture/lcm_int_stores/lcm_store_5"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_int_stores/lcm_store_wall_gap" type="unit">
		<material_config path="units/payday2/architecture/lcm_int_stores/lcm_int_stores"/>
		<object path="units/payday2/architecture/lcm_int_stores/lcm_store_wall_gap"/>
		<unit path="units/payday2/architecture/lcm_int_stores/lcm_store_wall_gap"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/stn_ext_lcm_c_d_bottom_corner/stn_ext_lcm_c_d_bottom_corner" type="unit">
		<material_config path="units/payday2/architecture/stn_ext_lcm_c_d_bottom_corner/stn_ext_lcm_c_d_bottom_corner"/>
		<object path="units/payday2/architecture/stn_ext_lcm_c_d_bottom_corner/stn_ext_lcm_c_d_bottom_corner"/>
		<unit path="units/payday2/architecture/stn_ext_lcm_c_d_bottom_corner/stn_ext_lcm_c_d_bottom_corner"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/stn_ext_lcm_c_d_top_plain_8x4/stn_ext_lcm_c_d_top_plain_8x4" type="unit">
		<material_config path="units/payday2/architecture/stn_ext_lcm_c_d_top_plain_8x4/stn_ext_lcm_c_d_top_plain_8x4"/>
		<object path="units/payday2/architecture/stn_ext_lcm_c_d_top_plain_8x4/stn_ext_lcm_c_d_top_plain_8x4"/>
		<unit path="units/payday2/architecture/stn_ext_lcm_c_d_top_plain_8x4/stn_ext_lcm_c_d_top_plain_8x4"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/stn_ext_lcm_d_top_corner/stn_ext_lcm_d_top_corner" type="unit">
		<material_config path="units/payday2/architecture/stn_ext_lcm_d_top_corner/stn_ext_lcm_d_top_corner"/>
		<object path="units/payday2/architecture/stn_ext_lcm_d_top_corner/stn_ext_lcm_d_top_corner"/>
		<unit path="units/payday2/architecture/stn_ext_lcm_d_top_corner/stn_ext_lcm_d_top_corner"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_nightclub_entrance" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_nightclub_entrance"/>
		<object path="units/payday2/architecture/lcm_b/lcm_nightclub_entrance"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_nightclub_entrance"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile3_4x4m_a_door" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile3_4x4m_a_door"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_vtile3_4x4m_a_door"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront_barista_corner_8x8m_a" type="unit">
		<material_config path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront_barista_corner_8x8m"/>
		<object path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront_barista_corner_8x8m_a"/>
		<unit path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront_barista_corner_8x8m_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/bnk/bnk_int_pillar_05m_a" type="unit">
		<material_config path="units/payday2/architecture/bnk/bnk_int"/>
		<object path="units/payday2/architecture/bnk/bnk_int_pillar_05m_a"/>
		<unit path="units/payday2/architecture/bnk/bnk_int_pillar_05m_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/cdr/cdr_int_concrete_pillar_1m_a" type="unit">
		<material_config path="units/payday2/architecture/cdr/cdr_int"/>
		<object path="units/payday2/architecture/cdr/cdr_int_concrete_pillar_1m_a"/>
		<unit path="units/payday2/architecture/cdr/cdr_int_concrete_pillar_1m_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_basement/com_int_basement_garage_pillar" type="unit">
		<material_config path="units/payday2/architecture/com_int_basement/com_int_basement_wall"/>
		<object path="units/payday2/architecture/com_int_basement/com_int_basement_garage_pillar"/>
		<unit path="units/payday2/architecture/com_int_basement/com_int_basement_garage_pillar"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_election/com_int_election_pillar_1x1x8m_a" type="unit">
		<material_config path="units/payday2/architecture/com_int_election/com_int_election"/>
		<object path="units/payday2/architecture/com_int_election/com_int_election_pillar_1x1x8m_a"/>
		<unit path="units/payday2/architecture/com_int_election/com_int_election_pillar_1x1x8m_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_election/com_int_election_pillar_1x1x8m_b" type="unit">
		<material_config path="units/payday2/architecture/com_int_election/com_int_election"/>
		<object path="units/payday2/architecture/com_int_election/com_int_election_pillar_1x1x8m_b"/>
		<unit path="units/payday2/architecture/com_int_election/com_int_election_pillar_1x1x8m_b"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_election/com_int_election_pillar_ceiling_4x1x1m" type="unit">
		<material_config path="units/payday2/architecture/com_int_election/com_int_election"/>
		<object path="units/payday2/architecture/com_int_election/com_int_election_pillar_ceiling_4x1x1m"/>
		<unit path="units/payday2/architecture/com_int_election/com_int_election_pillar_ceiling_4x1x1m"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/hcm/hcm_int_pillar_a" type="unit">
		<material_config path="units/payday2/architecture/hcm/hcm_int"/>
		<object path="units/payday2/architecture/hcm/hcm_int_pillar_a"/>
		<unit path="units/payday2/architecture/hcm/hcm_int_pillar_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/clc/clc_bdrop_mid_straightpillar_01_il" type="unit">
		<material_config path="units/payday2/architecture/clc/clc_bdrop_mid_all_il"/>
		<object path="units/payday2/architecture/clc/clc_bdrop_mid_straightpillar_01_il"/>
		<unit path="units/payday2/architecture/clc/clc_bdrop_mid_straightpillar_01_il"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_basement/com_int_basement_garage_pillar_tinted_green" type="unit">
		<material_config path="units/payday2/architecture/com_int_basement/com_int_basement_wall_tinted"/>
		<object path="units/payday2/architecture/com_int_basement/com_int_basement_garage_pillar_tinted_green"/>
		<unit path="units/payday2/architecture/com_int_basement/com_int_basement_garage_pillar_tinted_green"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_nightclub/com_int_nightclub_pillar_05m_glow_trim" type="unit">
		<material_config path="units/payday2/architecture/com_int_nightclub/com_int_nightclub"/>
		<object path="units/payday2/architecture/com_int_nightclub/com_int_nightclub_pillar_05m_glow_trim"/>
		<unit path="units/payday2/architecture/com_int_nightclub/com_int_nightclub_pillar_05m_glow_trim"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/com_int_nightclub/com_int_nightclub_pillar_05m_wood" type="unit">
		<material_config path="units/payday2/architecture/com_int_nightclub/com_int_nightclub"/>
		<object path="units/payday2/architecture/com_int_nightclub/com_int_nightclub_pillar_05m_wood"/>
		<unit path="units/payday2/architecture/com_int_nightclub/com_int_nightclub_pillar_05m_wood"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm/lcm_ext_storefront_door_a" type="unit">
		<material_config path="units/payday2/architecture/lcm/lcm"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/payday2/architecture/lcm/lcm_ext_storefront_door_a"/>
		<sequence_manager path="units/payday2/architecture/lcm/lcm_ext_storefront_door_a"/>
		<unit path="units/payday2/architecture/lcm/lcm_ext_storefront_door_a"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm/lcm_ext_storefront_4x8m_a1" type="unit">
		<material_config path="units/payday2/architecture/lcm/lcm_ext_storefront_4x8m_a1"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/payday2/architecture/lcm/lcm_ext_storefront_4x8m_a1"/>
		<sequence_manager path="units/payday2/architecture/lcm/lcm_ext_storefront_4x8m_a1"/>
		<unit path="units/payday2/architecture/lcm/lcm_ext_storefront_4x8m_a1"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm/lcm_int_room_8x8m_c" type="unit">
		<material_config path="units/payday2/architecture/lcm/lcm_int_hallway"/>
		<object path="units/payday2/architecture/lcm/lcm_int_room_8x8m_c"/>
		<unit path="units/payday2/architecture/lcm/lcm_int_room_8x8m_c"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/lcm/lcm_int_room_12x16m_b" type="unit">
		<material_config path="units/payday2/architecture/lcm/lcm_int_room_12x16m_b"/>
		<object path="units/payday2/architecture/lcm/lcm_int_room_12x16m_b"/>
		<unit path="units/payday2/architecture/lcm/lcm_int_room_12x16m_b"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_blinds_02" type="unit">
		<material_config path="units/payday2/architecture/res_ext_apartment/res_apartment_blinds"/>
		<object path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_blinds_02"/>
		<unit path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_blinds_02"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline" type="unit">
		<material_config path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline"/>
		<object path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline"/>
		<sequence_manager path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline"/>
		<unit path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground" type="unit">
		<material_config path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground"/>
		<object path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground"/>
		<sequence_manager path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground"/>
		<unit path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_wall" type="unit">
		<material_config path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_wall"/>
		<object path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_wall"/>
		<unit path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_wall"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_pent/equipment/pent_equipment_zipline_outline/pent_equipment_zipline_outline" type="unit">
		<material_config path="units/pd2_dlc_pent/equipment/pent_equipment_zipline_outline/pent_equipment_zipline_outline"/>
		<object path="units/pd2_dlc_pent/equipment/pent_equipment_zipline_outline/pent_equipment_zipline_outline"/>
		<sequence_manager path="units/pd2_dlc_pent/equipment/pent_equipment_zipline_outline/pent_equipment_zipline_outline"/>
		<unit path="units/pd2_dlc_pent/equipment/pent_equipment_zipline_outline/pent_equipment_zipline_outline"/>
	</add>
	<add from_db="true" path="units/world/architecture/bridge/bridge_construction_tower_01/bridge_construction_tower_zipline" type="unit">
		<material_config path="units/world/architecture/bridge/bridge"/>
		<object path="units/world/architecture/bridge/bridge_construction_tower_01/bridge_construction_tower_zipline"/>
		<unit path="units/world/architecture/bridge/bridge_construction_tower_01/bridge_construction_tower_zipline"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/gen_equipment_zipline_motor/gen_equipment_zipline_motor" type="unit">
		<unit path="units/payday2/equipment/gen_equipment_zipline_motor/gen_equipment_zipline_motor"/>
		<object path="units/payday2/equipment/gen_equipment_zipline_motor/gen_equipment_zipline_motor"/>
		<material_config path="units/payday2/equipment/gen_equipment_zipline_motor/gen_equipment_zipline_motor"/>
		<sequence_manager path="units/payday2/equipment/gen_equipment_zipline_motor/gen_equipment_zipline_motor"/>
		<bnk path="soundbanks/zipline"/>
	</add>
</table>
