<table directory="assets">
	<add from_db="true" path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button" type="unit">
		<material_config path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<object path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<sequence_manager path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<unit path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
	</add>
	<add from_db="true" path="units/dev_tools/editable_text_short/editable_text_short" type="unit">
		<material_config path="units/dev_tools/editable_text_short/editable_text_short"/>
		<object path="units/dev_tools/editable_text_short/editable_text_short"/>
		<unit path="units/dev_tools/editable_text_short/editable_text_short"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_mad/props/mad_prop_vent/mad_prop_vent" type="unit">
		<material_config path="units/pd2_dlc_mad/props/mad_prop_vent/mad_prop_vent"/>
		<object path="units/pd2_dlc_mad/props/mad_prop_vent/mad_prop_vent"/>
		<unit path="units/pd2_dlc_mad/props/mad_prop_vent/mad_prop_vent"/>
	</add>
	<add from_db="true" path="units/payday2/pickups/gen_pku_gold/gen_pku_gold" type="unit">
		<effect load="true" path="effects/payday2/particles/grab/grab_gold"/>
		<object path="units/payday2/pickups/gen_pku_gold/gen_pku_gold"/>
		<sequence_manager path="units/payday2/pickups/gen_pku_gold/gen_pku_gold"/>
		<unit path="units/payday2/pickups/gen_pku_gold/gen_pku_gold"/>
	</add>
	<add from_db="true" path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich" type="unit">
		<effect load="true" path="effects/payday2/particles/grab/grab_coke"/>
		<effect load="true" path="effects/payday2/particles/grab/parts/coke_smoke"/>
		<material_config path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<object path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<sequence_manager path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<unit path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_arena/props/are_prop_loot_chute/are_prop_loot_chute" type="unit">
		<material_config path="units/pd2_dlc_arena/props/are_prop_loot_chute/are_prop_loot_chute"/>
		<object path="units/pd2_dlc_arena/props/are_prop_loot_chute/are_prop_loot_chute"/>
		<unit path="units/pd2_dlc_arena/props/are_prop_loot_chute/are_prop_loot_chute"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_glace/architecture/glc_ext_waste_chute/glc_ext_waste_chute" type="unit">
		<material_config path="units/pd2_dlc_glace/architecture/glc_ext_waste_chute/glc_ext_waste_chute"/>
		<object path="units/pd2_dlc_glace/architecture/glc_ext_waste_chute/glc_ext_waste_chute"/>
		<unit path="units/pd2_dlc_glace/architecture/glc_ext_waste_chute/glc_ext_waste_chute"/>
	</add>
	<add from_db="true" path="units/pd2_dlc1/characters/ene_security_gensec_1/ene_security_gensec_1" type="unit">
		<unit load="true" path="units/pd2_dlc1/characters/ene_security_gensec_1/ene_security_gensec_1"/>
		<unit load="true" path="units/pd2_dlc1/characters/ene_security_gensec_1/ene_security_gensec_1_husk"/>
		<object path="units/pd2_dlc1/characters/ene_security_gensec_1/ene_security_gensec_1"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_usm1/characters/ene_male_marshal_marksman_1/ene_male_marshal_marksman_1" type="unit">
		<unit load="true" path="units/pd2_dlc_usm1/characters/ene_male_marshal_marksman_1/ene_male_marshal_marksman_1"/>
		<object path="units/pd2_dlc_usm1/characters/ene_male_marshal_marksman_1/ene_male_marshal_marksman_1"/>
		<unit path="units/pd2_dlc_usm1/characters/ene_acc_marksman_hat/ene_acc_marksman_hat"/>
		<object path="units/pd2_dlc_usm1/characters/ene_acc_marksman_hat/ene_acc_marksman_hat"/>
		<unit load="true" path="units/pd2_dlc_usm1/characters/ene_male_marshal_marksman_1/ene_male_marshal_marksman_1_husk"/>
		<material_config path="units/pd2_dlc_usm1/characters/ene_acc_marksman_hat/ene_acc_marksman_hat"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_bph/characters/ene_murkywater_light_city/ene_murkywater_light_city" type="unit">
		<unit load="true" path="units/pd2_dlc_bph/characters/ene_murkywater_light_city/ene_murkywater_light_city"/>
		<object path="units/pd2_dlc_bph/characters/ene_murkywater_light_city/ene_murkywater_light_city"/>
		<unit path="units/pd2_dlc_bph/characters/ene_acc_murkywater_hat/ene_acc_murkywater_hat"/>
		<object path="units/pd2_dlc_bph/characters/ene_acc_murkywater_hat/ene_acc_murkywater_hat"/>
		<unit load="true" path="units/pd2_dlc_bph/characters/ene_murkywater_light_city/ene_murkywater_light_city_husk"/>
		<material_config path="units/pd2_dlc_bph/characters/ene_acc_murkywater_hat/ene_acc_murkywater_hat"/>
	</add>
</table>
