<table directory="assets">
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		<material_config path="units/payday2/props/gen_prop_helloween_pumpkin/gen_prop_helloween_pumpkin"/>
		<object path="units/payday2/props/gen_prop_helloween_pumpkin/gen_prop_helloween_pumpkin"/>
		<unit path="units/payday2/props/gen_prop_helloween_pumpkin/gen_prop_helloween_pumpkin"/>
	</add>
	<add from_db="true" path="units/world/architecture/street/decals/ground/decal_ground_manhole_big" type="unit">
		<material_config path="units/world/architecture/street/decals/ground/decal_ground_manhole_big_io"/>
		<object path="units/world/architecture/street/decals/ground/decal_ground_manhole_big"/>
		<unit path="units/world/architecture/street/decals/ground/decal_ground_manhole_big"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_chill/props/chl_prop_pumpkin/chl_prop_pumpkin" type="unit">
		<material_config path="units/pd2_dlc_chill/props/chl_prop_pumpkin/chl_prop_pumpkin"/>
		<object path="units/pd2_dlc_chill/props/chl_prop_pumpkin/chl_prop_pumpkin"/>
		<sequence_manager path="units/pd2_dlc_chill/props/chl_prop_pumpkin/chl_prop_pumpkin"/>
		<unit path="units/pd2_dlc_chill/props/chl_prop_pumpkin/chl_prop_pumpkin"/>
	</add>
	<add from_db="true" path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_b" type="unit">
		<material_config path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_b"/>
		<object path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_b"/>
		<unit path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_b"/>
	</add>
	<add from_db="true" path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_e" type="unit">
		<material_config path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_e"/>
		<object path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_e"/>
		<unit path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_e"/>
	</add>
	<add from_db="true" path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_a" type="unit">
		<material_config path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_a"/>
		<object path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_a"/>
		<unit path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_a"/>
	</add>
	<add from_db="true" path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_d" type="unit">
		<material_config path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_d"/>
		<object path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_d"/>
		<unit path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_d"/>
	</add>
	<add from_db="true" path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_f" type="unit">
		<material_config path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_f"/>
		<object path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_f"/>
		<unit path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_f"/>
	</add>
	<add from_db="true" path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_c" type="unit">
		<material_config path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_c"/>
		<object path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_c"/>
		<unit path="units/pd2_dlc1/props/res_prop_store/res_prop_store_candy_c"/>
	</add>
	<add from_db="true" path="units/dev_tools/editable_text_short/editable_text_short" type="unit">
		<material_config path="units/dev_tools/editable_text_short/editable_text_short"/>
		<object path="units/dev_tools/editable_text_short/editable_text_short"/>
		<unit path="units/dev_tools/editable_text_short/editable_text_short"/>
	</add>
	<add from_db="true" path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich" type="unit">
		<unit path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<object path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<material_config path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<sequence_manager path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<effect load="true" path="effects/payday2/particles/grab/grab_coke"/>
		<effect load="true" path="effects/payday2/particles/grab/parts/coke_smoke"/>
	</add>
</table>
