<table min_lib_ver="4.5" name="BulucMansionBetterSpawns">
	<level ai_group_type="federales" briefing_dialog="Play_loc_fex_brf" cube="cube_apply_heist_bank" ghost_bonus="0.15" id="fexbetterspawns" intro_event="Play_loc_fex_intro" load_screen="guis/dlcs/fex/textures/loading/job_fex_01_df" music="heist" narrator="locke">
		<assets/>
		<outro_event loud="Play_vld_fex_end" stealth="Play_vld_fex_end"/>
		<packages>
			<value_node value="packages/job_fex"/>
			<value_node value="levels/narratives/vlad/fex/world"/>
			<value_node value="levels/narratives/vlad/fex/world_sounds"/>
			<value_node value="levels/narratives/vlad/fex/collision/collision"/>
			<value_node value="levels/narratives/vlad/fex/backdrop/backdrop"/>
			<value_node value="levels/narratives/vlad/fex/editor_only/editor_only"/>
			<value_node value="levels/narratives/vlad/fex/art_architecture/art_architecture"/>
			<value_node value="levels/narratives/vlad/fex/art_props_the_threequel/art_props_the_threequel"/>
			<value_node value="levels/narratives/vlad/fex/lights/lights"/>
			<value_node value="levels/narratives/vlad/fex/world/world"/>
			<value_node value="levels/narratives/vlad/fex/art_props/art_props"/>
			<value_node value="levels/narratives/vlad/fex/art_props_the_sequel/art_props_the_sequel"/>
		</packages>
		<preplanning mission_briefing_texture="guis/dlcs/fex/textures/pd2/pre_planning/fex_preview" post_event_prefix="loc" total_budget="10">
			<table map_size="1" map_x="-0.55" map_y="0" name_id="menu_pp_fex_bpr_loc_a" rotation="0" texture="guis/dlcs/fex/textures/pd2/pre_planning/fex_01" x1="-6000" x2="6000" y1="-6000" y2="6000">
				<custom_points/>
			</table>
			<table map_size="1" map_x="0.55" map_y="0" name_id="menu_pp_fex_bpr_loc_b" rotation="0" texture="guis/dlcs/fex/textures/pd2/pre_planning/fex_02" x1="-6000" x2="6000" y1="-6000" y2="6000">
				<custom_points/>
			</table>
			<default_plans entry_plan_generic="fex_stealth_entry_with_thermite" escape_plan="fex_loud_escape_with_car"/>
			<start_location group="a" x="512" y="512" zoom="1"/>
		</preplanning>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
		<teams>
			<converted_enemy>
				<foes law1="true" mobster1="true"/>
				<friends criminal1="true" escort="true"/>
			</converted_enemy>
			<criminal1>
				<foes law1="true" mobster1="true"/>
				<friends converted_enemy="true" escort="true"/>
			</criminal1>
			<escort>
				<foes/>
				<friends converted_enemy="true" criminal1="true"/>
			</escort>
			<hacked_turret>
				<foes law1="true" mobster1="true"/>
				<friends/>
			</hacked_turret>
			<law1>
				<foes converted_enemy="true" criminal1="true" mobster1="true"/>
				<friends/>
			</law1>
			<mobster1>
				<foes converted_enemy="true" criminal1="true" law1="true"/>
				<friends/>
			</mobster1>
			<neutral1>
				<foes/>
				<friends/>
			</neutral1>
		</teams>
	</level>
	<narrative briefing_event="Play_vld_fex_cbf_01" contact="vlad" dlc="fex" icon="guis/dlcs/fex/textures/pd2/crimenet/fex" id="Buluc's Mansion (Better Spawns)" jc="30" region="street">
		<chain>
			<table level_id="fexbetterspawns" type="d" type_id="heist_type_assault">
				<mission_filter>
					<value_node value="1"/>
				</mission_filter>
			</table>
		</chain>
		<contract_cost>
			<value_node value="24000"/>
			<value_node value="48000"/>
			<value_node value="120000"/>
			<value_node value="240000"/>
			<value_node value="300000"/>
			<value_node value="300000"/>
			<value_node value="300000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="Play_vld_fex_cnc_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="codex/vlad1"/>
		</crimenet_videos>
		<date_added>
			<value_node value="2020"/>
			<value_node value="11"/>
			<value_node value="11"/>
		</date_added>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
		</min_mission_xp>
		<payout>
			<value_node value="50000"/>
			<value_node value="125000"/>
			<value_node value="250000"/>
			<value_node value="550000"/>
			<value_node value="700000"/>
			<value_node value="700000"/>
			<value_node value="700000"/>
		</payout>
	</narrative>
	<Localization default="english.txt" directory="loc">
		<loc file="english.txt" language="english"/>
	</Localization>
</table>
