<table min_lib_ver="4.5" name="Henry's Rock Better Spawns">
	<Localization default="english.txt" directory="loc">
		<loc file="english.txt" language="english"/>
	</Localization>
	<level ai_group_type="murkywater" briefing_dialog="Play_loc_des_brf" cube="cube_apply_heist_bank" id="Henry's Rock (Better Spawns)" intro_event="Play_loc_des_intro" load_screen="guis/dlcs/des/textures/loading/job_des_df" max_bags="999" music="heist" narrator="locke">
		<assets>
			<asset name="ammo_bag"/>
			<asset name="gage_assignment"/>
			<asset name="grenade_crate"/>
			<asset name="health_bag"/>
		</assets>
		<outro_event>
			<value_node value="Play_loc_des_end"/>
		</outro_event>
		<packages>
			<value_node value="packages/job_des"/>
			<value_node value="levels/narratives/locke/des/world"/>
			<value_node value="levels/narratives/locke/des/world_sounds"/>
			<value_node value="levels/narratives/locke/des/collision/collision"/>
			<value_node value="levels/narratives/locke/des/props/props"/>
			<value_node value="levels/narratives/locke/des/lights/lights"/>
			<value_node value="levels/narratives/locke/des/world/world"/>
			<value_node value="levels/narratives/locke/des/art/art"/>
			<value_node value="levels/narratives/locke/des/editor_only/editor_only"/>
		</packages>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="Play_rb22_des_cbf_01" contact="locke" icon="guis/dlcs/des/textures/pd2/crimenet/des" id="Henry's Rock Better Spawns" jc="30" region="street">
		<chain>
			<table level_id="Henry's Rock (Better Spawns)" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="24000"/>
			<value_node value="48000"/>
			<value_node value="120000"/>
			<value_node value="240000"/>
			<value_node value="300000"/>
			<value_node value="300000"/>
			<value_node value="300000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="Play_loc_des_cnc_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="codex/locke1"/>
		</crimenet_videos>
		<date_added>
			<value_node value="2018"/>
			<value_node value="4"/>
			<value_node value="29"/>
		</date_added>
		<debrief_event/>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
		</min_mission_xp>
		<payout>
			<value_node value="50000"/>
			<value_node value="125000"/>
			<value_node value="250000"/>
			<value_node value="550000"/>
			<value_node value="700000"/>
			<value_node value="700000"/>
			<value_node value="700000"/>
		</payout>
	</narrative>
</table>
