<table directory="assets">
	<add from_db="true" path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button" type="unit">
		<material_config path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<object path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<sequence_manager path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<unit path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_brb/environments/pd2_env_brb_exterior_v4" type="environment">
		<environment path="units/pd2_dlc_brb/environments/pd2_env_brb_exterior_v4"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/props/com_props_christmas_tree/com_prop_christmas_tree" type="unit">
		<material_config path="units/pd2_dlc2/props/com_props_christmas_tree/com_prop_christmas_tree"/>
		<object path="units/pd2_dlc2/props/com_props_christmas_tree/com_prop_christmas_tree"/>
		<unit path="units/pd2_dlc2/props/com_props_christmas_tree/com_prop_christmas_tree"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_1" type="unit">
		<material_config path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_1"/>
		<object path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_1"/>
		<sequence_manager path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gifts"/>
		<unit path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_1"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_2" type="unit">
		<material_config path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_2"/>
		<object path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_2"/>
		<sequence_manager path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gifts"/>
		<unit path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_2"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_3" type="unit">
		<material_config path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_3"/>
		<object path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_3"/>
		<sequence_manager path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gifts"/>
		<unit path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_3"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/off_int_fbi/off_int_fbi_floor_carpet_4x4m_a_corner" type="unit">
		<material_config path="units/payday2/architecture/off_int_fbi/off_int_fbi_floor_carpet"/>
		<object path="units/payday2/architecture/off_int_fbi/off_int_fbi_floor_carpet_4x4m_a_corner"/>
		<unit path="units/payday2/architecture/off_int_fbi/off_int_fbi_floor_carpet_4x4m_a_corner"/>
	</add>
	<add from_db="true" path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich" type="unit">
		<effect load="true" path="effects/payday2/particles/grab/grab_coke"/>
		<effect load="true" path="effects/payday2/particles/grab/parts/coke_smoke"/>
		<material_config path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<object path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<sequence_manager path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<unit path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
	</add>
	<add from_db="true" path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_multi" type="unit">
		<unit path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_multi"/>
		<object path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_multi"/>
		<material_config path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_multi"/>
		<sequence_manager path="units/payday2/props/com_prop_christmas_gifts/com_prop_christmas_gift_multi"/>
		<unit path="units/payday2/props/com_prop_store_wines/com_prop_store_wines_cognac"/>
		<object path="units/payday2/props/com_prop_store_wines/com_prop_store_wines_cognac"/>
		<material_config path="units/payday2/props/com_prop_store_wines/com_prop_store_wines_cognac"/>
		<sequence_manager path="units/payday2/props/com_prop_store_wines/com_prop_store_wines_single"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<unit path="units/payday2/props/com_prop_store_wines/com_prop_store_wines_white"/>
		<object path="units/payday2/props/com_prop_store_wines/com_prop_store_wines_white"/>
		<material_config path="units/payday2/props/com_prop_store_wines/com_prop_store_wines_white"/>
		<unit path="units/payday2/props/com_prop_store_wines/com_prop_store_wines_champagne"/>
		<object path="units/payday2/props/com_prop_store_wines/com_prop_store_wines_champagne"/>
		<material_config path="units/payday2/props/com_prop_store_wines/com_prop_store_wines_champagne"/>
		<unit path="units/pd2_dlc_moon/props/moo_props_store_boxes/moo_props_store_boxes_tin_boy"/>
		<object path="units/pd2_dlc_moon/props/moo_props_store_boxes/moo_props_store_boxes_tin_boy"/>
		<material_config path="units/pd2_dlc_moon/props/moo_props_store_boxes/moo_props_store_boxes"/>
		<sequence_manager path="units/pd2_dlc_moon/props/moo_props_store_boxes/moo_props_store_boxes"/>
		<unit path="units/pd2_dlc_moon/props/moo_props_store_boxes/moo_props_store_boxes_expensive_wine"/>
		<object path="units/pd2_dlc_moon/props/moo_props_store_boxes/moo_props_store_boxes_expensive_wine"/>
		<effect load="true" path="effects/particles/dest/brown_bottle_dest"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_chill/props/chl_props_trophies/chl_props_trophies_pig" type="unit">
		<material_config path="units/pd2_dlc_chill/props/chl_props_trophies/chl_props_trophies_pig"/>
		<object path="units/pd2_dlc_chill/props/chl_props_trophies/chl_props_trophies_pig"/>
		<unit path="units/pd2_dlc_chill/props/chl_props_trophies/chl_props_trophies_pig"/>
	</add>
	<add from_db="true" path="environments/pd2_indiana_big_room/pd2_indiana_big_room" type="environment">
		<environment path="environments/pd2_indiana_big_room/pd2_indiana_big_room"/>
	</add>
</table>
