<table directory="assets">
	<add from_db="true" path="units/payday2/vehicles/str_vehicle_truck/str_vehicle_truck" type="unit">
		<effect load="true" path="effects/payday2/particles/window/storefront_window_small"/>
		<effect load="true" path="effects/particles/bullet_hit/misc/misc_tire"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/payday2/vehicles/str_vehicle_truck/str_vehicle_truck"/>
		<sequence_manager path="units/payday2/vehicles/str_vehicle_truck/str_vehicle_truck"/>
		<unit path="units/payday2/vehicles/str_vehicle_truck/str_vehicle_truck"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_plywood/gen_prop_plywood_v2" type="unit">
		<material_config path="units/payday2/props/gen_prop_plywood/gen_prop_plywood"/>
		<object path="units/payday2/props/gen_prop_plywood/gen_prop_plywood_v2"/>
		<unit path="units/payday2/props/gen_prop_plywood/gen_prop_plywood_v2"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_ranc/vehicles/fps_vehicle_golfcart/fps_vehicle_golfcart" type="unit">
		<effect load="true" path="effects/payday2/particles/vehicle/vehicle_damage_small_smoke"/>
		<effect load="true" path="effects/payday2/particles/vehicle/vehicle_damage_big_smoke"/>
		<bnk path="soundbanks/regular_car_sfx"/>
		<material_config path="units/pd2_dlc_ranc/vehicles/fps_vehicle_golfcart/fps_vehicle_golfcart"/>
		<object path="units/pd2_dlc_ranc/vehicles/fps_vehicle_golfcart/fps_vehicle_golfcart"/>
		<sequence_manager path="units/pd2_dlc_ranc/vehicles/fps_vehicle_golfcart/fps_vehicle_golfcart"/>
		<unit path="units/pd2_dlc_ranc/vehicles/fps_vehicle_golfcart/fps_vehicle_golfcart"/>
	</add>
	<add from_db="true" path="units/payday2/props/gen_prop_police_barrier/gen_prop_police_barrier" type="unit">
		<material_config path="units/payday2/props/gen_prop_police_barrier/gen_prop_police_barrier"/>
		<object path="units/payday2/props/gen_prop_police_barrier/gen_prop_police_barrier"/>
		<sequence_manager path="units/payday2/props/gen_prop_police_barrier/gen_prop_police_barrier"/>
		<unit path="units/payday2/props/gen_prop_police_barrier/gen_prop_police_barrier"/>
	</add>
	<add from_db="true" path="units/payday2/props/str_prop_construction_waterbarrier_4m/str_prop_construction_waterbarrier_4m" type="unit">
		<material_config path="units/payday2/props/str_prop_construction_waterbarrier_4m/str_prop_construction_waterbarrier_4m"/>
		<object path="units/payday2/props/str_prop_construction_waterbarrier_4m/str_prop_construction_waterbarrier_4m"/>
		<unit path="units/payday2/props/str_prop_construction_waterbarrier_4m/str_prop_construction_waterbarrier_4m"/>
	</add>
	<add from_db="true" path="units/payday2/props/bnk_prop_street_cart_fastfood/bnk_prop_street_cart_fastfood" type="unit">
		<material_config path="units/payday2/props/bnk_prop_street_cart_fastfood/bnk_prop_street_cart_fastfood"/>
		<object path="units/payday2/props/bnk_prop_street_cart_fastfood/bnk_prop_street_cart_fastfood"/>
		<sequence_manager path="units/payday2/props/bnk_prop_street_cart_fastfood/bnk_prop_street_cart_fastfood"/>
		<unit path="units/payday2/props/bnk_prop_street_cart_fastfood/bnk_prop_street_cart_fastfood"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_run/props/run_prop_sign_street_cover_poster_01/run_sign_street_cover_poster_01" type="unit">
		<material_config path="units/pd2_dlc_run/props/run_prop_sign_street_cover_poster_01/run_sign_street_cover_poster_01"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/pd2_dlc_run/props/run_prop_sign_street_cover_poster_01/run_sign_street_cover_poster_01"/>
		<sequence_manager path="units/pd2_dlc_run/props/run_prop_sign_street_cover_poster_01/run_sign_street_cover_poster_01"/>
		<unit path="units/pd2_dlc_run/props/run_prop_sign_street_cover_poster_01/run_sign_street_cover_poster_01"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button" type="unit">
		<material_config path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<object path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<sequence_manager path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<unit path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
	</add>
	<add from_db="true" path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich" type="unit">
		<effect load="true" path="effects/payday2/particles/grab/grab_coke"/>
		<effect load="true" path="effects/payday2/particles/grab/parts/coke_smoke"/>
		<material_config path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<object path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<sequence_manager path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<unit path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_arena/props/are_prop_info_button_gensec/are_prop_info_button_gensec" type="unit">
		<material_config path="units/pd2_dlc_arena/props/are_prop_info_button_gensec/are_prop_info_button_gensec"/>
		<object path="units/pd2_dlc_arena/props/are_prop_info_button_gensec/are_prop_info_button_gensec"/>
		<sequence_manager path="units/pd2_dlc_arena/props/are_prop_info_button_gensec/are_prop_info_button_gensec"/>
		<unit path="units/pd2_dlc_arena/props/are_prop_info_button_gensec/are_prop_info_button_gensec"/>
	</add>
	<add from_db="true" path="units/payday2/props/mcm_prop_kitchen_wastebin/mcm_prop_kitchen_wastebin" type="unit">
		<material_config path="units/payday2/props/mcm_prop_kitchen_wastebin/mcm_prop_kitchen_wastebin"/>
		<object path="units/payday2/props/mcm_prop_kitchen_wastebin/mcm_prop_kitchen_wastebin"/>
		<unit path="units/payday2/props/mcm_prop_kitchen_wastebin/mcm_prop_kitchen_wastebin"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling_hatch/mad_turret_ceiling_hatch" type="unit">
		<unit path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling_hatch/mad_turret_ceiling_hatch"/>
		<object path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling_hatch/mad_turret_ceiling_hatch"/>
		<material_config path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling_hatch/mad_turret_ceiling_hatch"/>
		<sequence_manager path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling_hatch/mad_turret_ceiling_hatch"/>
		<unit path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling/mad_turret_ceiling"/>
		<object path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling/mad_turret_ceiling"/>
		<sequence_manager path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling/mad_turret_ceiling"/>
		<unit path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling/spawn_turret_debris"/>
		<object path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling/spawn_turret_debris"/>
		<unit path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling/spawn_shield_front"/>
		<object path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling/spawn_shield_front"/>
		<effect load="true" path="effects/payday2/particles/explosions/sentry_aftersmoke"/>
		<effect load="true" path="effects/payday2/particles/explosions/sentry_damage_smoke"/>
		<effect load="true" path="effects/payday2/particles/explosions/sentry_damage_smoke_med"/>
		<effect load="true" path="effects/payday2/particles/explosions/sentry_damage_smoke_large"/>
		<effect load="true" path="effects/payday2/particles/explosions/sparks/sparks_loop"/>
		<effect load="true" path="effects/payday2/particles/explosions/sentry_explosion"/>
		<unit path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling/spawn_shield_upper"/>
		<object path="units/pd2_dlc_mad/vehicles/mad_turret_ceiling/spawn_shield_upper"/>
		<physic_effect path="physic_effects/push_sphere"/>
		<bnk path="soundbanks/weapon_swatturret"/>
	</add>
</table>
