<table directory="assets">
	<add from_db="true" path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground" type="unit">
		<material_config path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground"/>
		<object path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground"/>
		<sequence_manager path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground"/>
		<unit path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_ground"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/gen_equipment_zipline_motor/gen_equipment_zipline_motor" type="unit">
		<bnk path="soundbanks/zipline"/>
		<material_config path="units/payday2/equipment/gen_equipment_zipline_motor/gen_equipment_zipline_motor"/>
		<object path="units/payday2/equipment/gen_equipment_zipline_motor/gen_equipment_zipline_motor"/>
		<sequence_manager path="units/payday2/equipment/gen_equipment_zipline_motor/gen_equipment_zipline_motor"/>
		<unit path="units/payday2/equipment/gen_equipment_zipline_motor/gen_equipment_zipline_motor"/>
	</add>
	<add from_db="true" path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_wall" type="unit">
		<material_config path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_wall"/>
		<object path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_wall"/>
		<unit path="units/payday2/equipment/gen_interactable_zipline/gen_interactable_zipline_mount_wall"/>
	</add>
	<add from_db="true" path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich" type="unit">
		<effect load="true" path="effects/payday2/particles/grab/grab_coke"/>
		<effect load="true" path="effects/payday2/particles/grab/parts/coke_smoke"/>
		<material_config path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<object path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<sequence_manager path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<unit path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_arena/props/are_prop_info_button_gensec/are_prop_info_button_gensec" type="unit">
		<material_config path="units/pd2_dlc_arena/props/are_prop_info_button_gensec/are_prop_info_button_gensec"/>
		<object path="units/pd2_dlc_arena/props/are_prop_info_button_gensec/are_prop_info_button_gensec"/>
		<sequence_manager path="units/pd2_dlc_arena/props/are_prop_info_button_gensec/are_prop_info_button_gensec"/>
		<unit path="units/pd2_dlc_arena/props/are_prop_info_button_gensec/are_prop_info_button_gensec"/>
	</add>
	<add from_db="true" path="units/dev_tools/editable_text_short/editable_text_short" type="unit">
		<material_config path="units/dev_tools/editable_text_short/editable_text_short"/>
		<object path="units/dev_tools/editable_text_short/editable_text_short"/>
		<unit path="units/dev_tools/editable_text_short/editable_text_short"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button" type="unit">
		<material_config path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<object path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<sequence_manager path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<unit path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
	</add>
	<add from_db="true" path="units/payday2/pickups/gen_pku_gold/gen_pku_gold" type="unit">
		<effect load="true" path="effects/payday2/particles/grab/grab_gold"/>
		<object path="units/payday2/pickups/gen_pku_gold/gen_pku_gold"/>
		<sequence_manager path="units/payday2/pickups/gen_pku_gold/gen_pku_gold"/>
		<unit path="units/payday2/pickups/gen_pku_gold/gen_pku_gold"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/bnk/bnk_stairs_railings" type="unit">
		<material_config path="units/payday2/architecture/bnk/bnk_int"/>
		<object path="units/payday2/architecture/bnk/bnk_stairs_railings"/>
		<unit path="units/payday2/architecture/bnk/bnk_stairs_railings"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/ind/ind_ext_dock_bld/ind_ext_dock_bld_2x2_indoor_metal_floor" type="unit">
		<material_config path="units/payday2/architecture/ind/ind_instanced"/>
		<object path="units/payday2/architecture/ind/ind_ext_dock_bld/ind_ext_dock_bld_2x2_indoor_metal_floor"/>
		<unit path="units/payday2/architecture/ind/ind_ext_dock_bld/ind_ext_dock_bld_2x2_indoor_metal_floor"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/bnk/bnk_railing_corner" type="unit">
		<material_config path="units/payday2/architecture/bnk/bnk_int"/>
		<object path="units/payday2/architecture/bnk/bnk_railing_corner"/>
		<unit path="units/payday2/architecture/bnk/bnk_railing_corner"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/bnk/bnk_railing_1m" type="unit">
		<material_config path="units/payday2/architecture/bnk/bnk_int"/>
		<object path="units/payday2/architecture/bnk/bnk_railing_1m"/>
		<unit path="units/payday2/architecture/bnk/bnk_railing_1m"/>
	</add>
	<add from_db="true" path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_2x3m" type="unit">
		<material_config path="core/material_configs/hub_elements"/>
		<object path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_2x3m"/>
		<unit path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_2x3m"/>
	</add>
	<add from_db="true" path="units/dev_tools/level_tools/navigation/navigation_blocker_01m_square" type="unit">
		<material_config path="core/material_configs/hub_elements"/>
		<object path="units/dev_tools/level_tools/navigation_splitter"/>
		<unit path="units/dev_tools/level_tools/navigation/navigation_blocker_01m_square"/>
	</add>
	<add from_db="true" path="units/dev_tools/level_tools/navigation/navigation_blocker_10m" type="unit">
		<material_config path="core/material_configs/hub_elements"/>
		<object path="units/dev_tools/level_tools/navigation_splitter_10m"/>
		<unit path="units/dev_tools/level_tools/navigation/navigation_blocker_10m"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_fish/lxy_prop_cardboard_boxes/lxy_prop_cardboard_box_01" type="unit">
		<material_config path="units/pd2_dlc_fish/lxy_prop_cardboard_boxes/lxy_prop_cardboard_box_01"/>
		<object path="units/pd2_dlc_fish/lxy_prop_cardboard_boxes/lxy_prop_cardboard_box_01"/>
		<unit path="units/pd2_dlc_fish/lxy_prop_cardboard_boxes/lxy_prop_cardboard_box_01"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_fish/lxy_prop_cardboard_boxes/lxy_prop_cardboard_box_04" type="unit">
		<material_config path="units/pd2_dlc_fish/lxy_prop_cardboard_boxes/lxy_prop_cardboard_box_01"/>
		<object path="units/pd2_dlc_fish/lxy_prop_cardboard_boxes/lxy_prop_cardboard_box_04"/>
		<unit path="units/pd2_dlc_fish/lxy_prop_cardboard_boxes/lxy_prop_cardboard_box_04"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_fish/lxy_prop_cardboard_boxes/lxy_prop_cardboard_box_02" type="unit">
		<material_config path="units/pd2_dlc_fish/lxy_prop_cardboard_boxes/lxy_prop_cardboard_box_01"/>
		<object path="units/pd2_dlc_fish/lxy_prop_cardboard_boxes/lxy_prop_cardboard_box_02"/>
		<unit path="units/pd2_dlc_fish/lxy_prop_cardboard_boxes/lxy_prop_cardboard_box_02"/>
	</add>
	<add from_db="true" path="units/payday2/architecture/bnk/bnk_railing_ending" type="unit">
		<material_config path="units/payday2/architecture/bnk/bnk_int"/>
		<object path="units/payday2/architecture/bnk/bnk_railing_ending"/>
		<unit path="units/payday2/architecture/bnk/bnk_railing_ending"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_usm1/characters/ene_male_marshal_marksman_1/ene_male_marshal_marksman_1" type="unit">
		<unit load="true" path="units/pd2_dlc_usm1/characters/ene_male_marshal_marksman_1/ene_male_marshal_marksman_1"/>
		<object path="units/pd2_dlc_usm1/characters/ene_male_marshal_marksman_1/ene_male_marshal_marksman_1"/>
		<unit path="units/pd2_dlc_usm1/characters/ene_acc_marksman_hat/ene_acc_marksman_hat"/>
		<object path="units/pd2_dlc_usm1/characters/ene_acc_marksman_hat/ene_acc_marksman_hat"/>
		<unit load="true" path="units/pd2_dlc_usm1/characters/ene_male_marshal_marksman_1/ene_male_marshal_marksman_1_husk"/>
		<material_config path="units/pd2_dlc_usm1/characters/ene_acc_marksman_hat/ene_acc_marksman_hat"/>
	</add>
</table>
