using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace BoxingGloveBoost { public class Module : ETGModule { public override void Start() { try { (PickupObjectDatabase.GetById(539) as Gun).DefaultModule.chargeProjectiles[0].Projectile.baseData.damage = 30; ETGModConsole.Log("Boxing Glove's base damage has been raised to 30."); } catch (Exception e) { ETGModConsole.Log(e.Message); ETGModConsole.Log(e.StackTrace); } } public override void Exit() { } public override void Init() { } } }