<table>
	<unit_mat path="units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870" force="true" load="true"/>
	<unit path="units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870_husk" force="true" load="true"/>
	<material_config path="units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870_contour"/>

	<unit_mat path="units/payday2/characters/ene_fbi_heavy_r870/ene_fbi_heavy_r870" force="true" load="true"/>
	<unit path="units/payday2/characters/ene_fbi_heavy_r870/ene_fbi_heavy_r870_husk" force="true" load="true"/>
	<material_config path="units/payday2/characters/ene_fbi_heavy_r870/ene_fbi_heavy_r870_contour"/>

	<unit_mat path="units/payday2/characters/ene_swat_heavy_r870/ene_swat_heavy_r870" force="true" load="true"/>
	<unit path="units/payday2/characters/ene_swat_heavy_r870/ene_swat_heavy_r870_husk" force="true" load="true"/>
	<material_config path="units/payday2/characters/ene_swat_heavy_r870/ene_swat_heavy_r870_contour"/>

	<df_nm path="units/payday2/characters/shared_textures/helmet_shotgun"/>
	<texture path="units/payday2/characters/shared_textures/helmets_swat_r870_df"/>
</table>