<materials version="3" group="ene_city_swat_3">
	<material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/heads_atlas_nm"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/heads_atlas_df"/>
	</material>
	<material name="mtr_head_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/heads_atlas_nm" mip="1"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/heads_atlas_df" mip="1"/>
	</material>
	<material name="mtr_head_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/heads_atlas_nm" mip="4"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/heads_atlas_df" mip="4"/>
	</material>


	<material name="mtr_city_swat" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/swat_body_nm"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/swat_city_df"/>
	</material>
	<material name="mtr_city_swat_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/swat_body_nm" mip="1"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/swat_city_df" mip="1"/>
	</material>
	<material name="mtr_city_swat_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture file="units/payday2/characters/shared_textures/swat_body_nm" mip="4"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/swat_city_df" mip="4"/>
	</material>


	<material name="mtr_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/helmets_atlas_nm"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/italian_head_df"/>
	</material>
	<material name="mtr_helmet_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/helmets_atlas_nm" mip="1"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/italian_head_df" mip="1"/>
	</material>
	<material name="mtr_helmet_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/helmets_atlas_nm" mip="4"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/italian_head_df" mip="4"/>
	</material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>