<generic_scriptdata type="table">
	<entry key="default" type="table">
		<entry key="activate_on_parsed" type="boolean" value="true"/>
		<entry key="continent" type="string" value="world"/>
		<entry key="elements" type="table">
			<entry index="1" type="table">
				<entry key="class" type="string" value="ElementPlayerSpawner"/>
				<entry key="editor_name" type="string" value="point_spawn_player_001"/>
				<entry key="id" type="number" value="100001"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="-221 109 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0.927184 -0.374607"/>
					<entry key="state" type="string" value="standard"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="2" type="table">
				<entry key="class" type="string" value="ElementPlayerSpawner"/>
				<entry key="editor_name" type="string" value="point_spawn_player_002"/>
				<entry key="id" type="number" value="100002"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="-303 -120 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0.615661 -0.788011"/>
					<entry key="state" type="string" value="standard"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="3" type="table">
				<entry key="class" type="string" value="ElementPlayerSpawner"/>
				<entry key="editor_name" type="string" value="point_spawn_player_003"/>
				<entry key="id" type="number" value="100003"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="0 -250 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0.317305 -0.948324"/>
					<entry key="state" type="string" value="standard"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="4" type="table">
				<entry key="class" type="string" value="ElementPlayerSpawner"/>
				<entry key="editor_name" type="string" value="point_spawn_player_004"/>
				<entry key="id" type="number" value="100004"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="100 50 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0.991445 0.130526"/>
					<entry key="state" type="string" value="standard"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="5" type="table">
				<entry key="class" type="string" value="MissionScriptElement"/>
				<entry key="editor_name" type="string" value="rand_spawn"/>
				<entry key="id" type="number" value="100006"/>
				<entry key="module" type="string" value="CoreMissionScriptElement"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100008"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2200 300 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="6" type="table">
				<entry key="class" type="string" value="ElementGlobalEventTrigger"/>
				<entry key="editor_name" type="string" value="end_assault"/>
				<entry key="id" type="number" value="100007"/>
				<entry key="module" type="string" value="CoreElementGlobalEventTrigger"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="global_event" type="string" value="end_assault"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100063"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100066"/>
						</entry>
						<entry index="3" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100097"/>
						</entry>
						<entry index="4" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100121"/>
						</entry>
						<entry index="5" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100132"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2800 -1000 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="7" type="table">
				<entry key="class" type="string" value="ElementRandom"/>
				<entry key="editor_name" type="string" value="pick_rand_spawn"/>
				<entry key="id" type="number" value="100008"/>
				<entry key="module" type="string" value="CoreElementRandom"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="amount" type="number" value="1"/>
					<entry key="amount_random" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="ignore_disabled" type="boolean" value="true"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100009"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100005"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2200 200 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="8" type="table">
				<entry key="class" type="string" value="MissionScriptElement"/>
				<entry key="editor_name" type="string" value="spawn_1"/>
				<entry key="id" type="number" value="100009"/>
				<entry key="module" type="string" value="CoreMissionScriptElement"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100010"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2200 100 0"/>
					<entry key="rotation" type="quaternion" value="-0 0 -0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="9" type="table">
				<entry key="class" type="string" value="MissionScriptElement"/>
				<entry key="editor_name" type="string" value="spawn_players_1"/>
				<entry key="id" type="number" value="100010"/>
				<entry key="module" type="string" value="CoreMissionScriptElement"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100001"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100002"/>
						</entry>
						<entry index="3" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100003"/>
						</entry>
						<entry index="4" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100004"/>
						</entry>
						<entry index="5" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100051"/>
						</entry>
						<entry index="6" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100054"/>
						</entry>
						<entry index="7" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100000"/>
						</entry>
						<entry index="8" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100086"/>
						</entry>
						<entry index="9" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100062"/>
						</entry>
						<entry index="10" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100142"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2200 0 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="10" type="table">
				<entry key="class" type="string" value="ElementCounter"/>
				<entry key="editor_name" type="string" value="max_snipers_allowed"/>
				<entry key="id" type="number" value="100011"/>
				<entry key="module" type="string" value="CoreElementCounter"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="counter_target" type="number" value="1"/>
					<entry key="digital_gui_unit_ids" type="table">
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="2992 398 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="11" type="table">
				<entry key="class" type="string" value="MissionScriptElement"/>
				<entry key="editor_name" type="string" value="spawn_loop"/>
				<entry key="id" type="number" value="100012"/>
				<entry key="module" type="string" value="CoreMissionScriptElement"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100015"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="20"/>
							<entry key="id" type="number" value="100031"/>
						</entry>
						<entry index="3" type="table">
							<entry key="delay" type="number" value="3"/>
							<entry key="id" type="number" value="100136"/>
						</entry>
						<entry index="4" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100085"/>
						</entry>
						<entry index="5" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100201"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="4600 -800 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="12" type="table">
				<entry key="class" type="string" value="ElementCounter"/>
				<entry key="editor_name" type="string" value="snipers_alive"/>
				<entry key="id" type="number" value="100013"/>
				<entry key="module" type="string" value="CoreElementCounter"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="counter_target" type="number" value="0"/>
					<entry key="digital_gui_unit_ids" type="table">
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="4800 -1300 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="13" type="table">
				<entry key="class" type="string" value="ElementCounterTrigger"/>
				<entry key="editor_name" type="string" value="all_dead"/>
				<entry key="id" type="number" value="100014"/>
				<entry key="module" type="string" value="CoreElementCounter"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
						<entry index="1" type="number" value="100013"/>
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100033"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="4800 -1000 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="trigger_type" type="string" value="value"/>
				</entry>
			</entry>
			<entry index="14" type="table">
				<entry key="class" type="string" value="ElementRandom"/>
				<entry key="editor_name" type="string" value="spawn_snipersA"/>
				<entry key="id" type="number" value="100015"/>
				<entry key="module" type="string" value="CoreElementRandom"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="amount" type="number" value="1"/>
					<entry key="amount_random" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="counter_id" type="number" value="100016"/>
					<entry key="enabled" type="boolean" value="false"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="ignore_disabled" type="boolean" value="true"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100017"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100076"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="4350 -1000 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="15" type="table">
				<entry key="class" type="string" value="ElementCounter"/>
				<entry key="editor_name" type="string" value="snipers_to_spawn"/>
				<entry key="id" type="number" value="100016"/>
				<entry key="module" type="string" value="CoreElementCounter"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="counter_target" type="number" value="1"/>
					<entry key="digital_gui_unit_ids" type="table">
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="4600 -1300 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="16" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
				<entry key="editor_name" type="string" value="sniper001"/>
				<entry key="id" type="number" value="100017"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="false"/>
					<entry key="enemy" type="string" value="units/payday2/characters/ene_sniper_1/ene_sniper_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100026"/>
						</entry>
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="false"/>
					<entry key="position" type="vector3" value="0 1550 400"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="e_sp_crh_to_std_rifle"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="1"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="17" type="table">
				<entry key="class" type="string" value="ElementEnemyDummyTrigger"/>
				<entry key="editor_name" type="string" value="sniper_spawned"/>
				<entry key="id" type="number" value="100018"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
						<entry index="1" type="number" value="100017"/>
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="event" type="string" value="spawn"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100020"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100022"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="4600 -1600 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="18" type="table">
				<entry key="class" type="string" value="ElementEnemyDummyTrigger"/>
				<entry key="editor_name" type="string" value="sniper_died"/>
				<entry key="id" type="number" value="100019"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
						<entry index="1" type="number" value="100017"/>
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="event" type="string" value="death"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100021"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100023"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="4800 -1600 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="19" type="table">
				<entry key="class" type="string" value="ElementCounterOperator"/>
				<entry key="editor_name" type="string" value="add"/>
				<entry key="id" type="number" value="100020"/>
				<entry key="module" type="string" value="CoreElementCounter"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="amount" type="number" value="1"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
						<entry index="1" type="number" value="100013"/>
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
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				<entry key="class" type="string" value="ElementCounterOperator"/>
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					<entry key="event" type="string" value="death"/>
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				<entry key="class" type="string" value="ElementToggle"/>
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				<entry key="class" type="string" value="ElementSpecialObjective"/>
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					<entry key="SO_access" type="string" value="512"/>
					<entry key="action_duration_max" type="number" value="0"/>
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					<entry key="ai_group" type="string" value="enemies"/>
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					<entry key="attitude" type="string" value="engage"/>
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					<entry key="chance_inc" type="number" value="0"/>
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					<entry key="interrupt_dmg" type="number" value="1"/>
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					<entry key="is_navigation_link" type="boolean" value="false"/>
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					<entry key="no_arrest" type="boolean" value="false"/>
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					<entry key="path_haste" type="string" value="none"/>
					<entry key="path_stance" type="string" value="hos"/>
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					<entry key="repeatable" type="boolean" value="false"/>
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					<entry key="so_action" type="string" value="AI_sniper"/>
					<entry key="spawn_instigator_ids" type="table">
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					<entry key="use_instigator" type="boolean" value="true"/>
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				<entry key="module" type="string" value="CoreElementLogicChance"/>
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				</entry>
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			<entry index="28" type="table">
				<entry key="class" type="string" value="ElementLogicChanceTrigger"/>
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				<entry key="class" type="string" value="ElementLogicChanceOperator"/>
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					<entry key="operation" type="string" value="set_chance"/>
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					<entry key="trigger_times" type="number" value="0"/>
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			</entry>
			<entry index="32" type="table">
				<entry key="class" type="string" value="ElementLogicChanceOperator"/>
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					<entry key="base_delay" type="number" value="0"/>
					<entry key="chance" type="number" value="15"/>
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						<entry index="1" type="number" value="100027"/>
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					<entry key="trigger_times" type="number" value="0"/>
				</entry>
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			<entry index="33" type="table">
				<entry key="class" type="string" value="ElementWhisperState"/>
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				<entry key="id" type="number" value="100034"/>
				<entry key="script" type="string" value="default"/>
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					<entry key="base_delay" type="number" value="0"/>
					<entry key="disable_hud" type="boolean" value="false"/>
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					<entry key="execute_on_startup" type="boolean" value="false"/>
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							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100059"/>
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					</entry>
					<entry key="position" type="vector3" value="2500 0 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="state" type="boolean" value="false"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="34" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
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					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
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					<entry key="enabled" type="boolean" value="true"/>
					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
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					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="750 1800 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
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					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
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					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="650 1800 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
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					<entry key="team" type="string" value="default"/>
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			<entry index="36" type="table">
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					<entry key="accessibility" type="string" value="any"/>
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					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
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					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="-650 1800 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
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			</entry>
			<entry index="37" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
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					<entry key="accessibility" type="string" value="any"/>
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					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
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					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="-750 1800 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="voice" type="number" value="0"/>
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			</entry>
			<entry index="38" type="table">
				<entry key="class" type="string" value="ElementSpecialObjective"/>
				<entry key="editor_name" type="string" value="phalanx_so_001"/>
				<entry key="id" type="number" value="100051"/>
				<entry key="script" type="string" value="default"/>
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					<entry key="SO_access" type="string" value="0"/>
					<entry key="action_duration_max" type="number" value="0"/>
					<entry key="action_duration_min" type="number" value="0"/>
					<entry key="ai_group" type="string" value="none"/>
					<entry key="align_position" type="boolean" value="true"/>
					<entry key="align_rotation" type="boolean" value="true"/>
					<entry key="attitude" type="string" value="none"/>
					<entry key="base_chance" type="number" value="1"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="chance_inc" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="followup_elements" type="table">
					</entry>
					<entry key="interaction_voice" type="string" value="none"/>
					<entry key="interrupt_dis" type="number" value="7"/>
					<entry key="interrupt_dmg" type="number" value="0"/>
					<entry key="interrupt_objective" type="boolean" value="false"/>
					<entry key="interval" type="number" value="-1"/>
					<entry key="needs_pos_rsrv" type="boolean" value="true"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="path_haste" type="string" value="none"/>
					<entry key="path_stance" type="string" value="none"/>
					<entry key="path_style" type="string" value="none"/>
					<entry key="patrol_path" type="string" value="none"/>
					<entry key="pose" type="string" value="none"/>
					<entry key="position" type="vector3" value="0 1300 0"/>
					<entry key="rotation" type="quaternion" value="0 0 1 -0"/>
					<entry key="scan" type="boolean" value="true"/>
					<entry key="search_distance" type="number" value="0"/>
					<entry key="search_position" type="vector3" value="-2600 200 -700.005"/>
					<entry key="so_action" type="string" value="AI_phalanx"/>
					<entry key="spawn_instigator_ids" type="table">
					</entry>
					<entry key="test_unit" type="string" value="default"/>
					<entry key="trigger_on" type="string" value="none"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="39" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
				<entry key="editor_name" type="string" value="phalanx_spawn_001"/>
				<entry key="id" type="number" value="100052"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="enemy" type="string" value="units/payday2/characters/ene_swat_1/ene_swat_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="0.1"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="850 1800 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="40" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyGroup"/>
				<entry key="editor_name" type="string" value="ai_enemy_group_phx1"/>
				<entry key="id" type="number" value="100053"/>
				<entry key="script" type="string" value="default"/>
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					<entry key="amount" type="number" value="0"/>
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					<entry key="elements" type="table">
						<entry index="1" type="number" value="100052"/>
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="ignore_disabled" type="boolean" value="true"/>
					<entry key="interval" type="number" value="0"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="4700 -2150 0"/>
					<entry key="preferred_spawn_groups" type="table">
						<entry index="1" type="string" value="Phalanx"/>
					</entry>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_type" type="string" value="ordered"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="41" type="table">
				<entry key="class" type="string" value="ElementEnemyPreferedAdd"/>
				<entry key="editor_name" type="string" value="ai_enemy_prefered_add_phx1"/>
				<entry key="id" type="number" value="100054"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="4700 -2250 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_groups" type="table">
						<entry index="1" type="number" value="100053"/>
					</entry>
					<entry key="spawn_points" type="table">
					</entry>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="42" type="table">
				<entry key="class" type="string" value="MissionScriptElement"/>
				<entry key="editor_name" type="string" value="startup"/>
				<entry key="id" type="number" value="100056"/>
				<entry key="module" type="string" value="CoreMissionScriptElement"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="true"/>
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						<entry index="1" type="table">
							<entry key="delay" type="number" value="1"/>
							<entry key="id" type="number" value="100057"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100006"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2500 300 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="43" type="table">
				<entry key="class" type="string" value="MissionScriptElement"/>
				<entry key="editor_name" type="string" value="delay"/>
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				<entry key="module" type="string" value="CoreMissionScriptElement"/>
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					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
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						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100060"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100061"/>
						</entry>
						<entry index="3" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100114"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2500 200 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="44" type="table">
				<entry key="class" type="string" value="ElementDifficulty"/>
				<entry key="editor_name" type="string" value="diff_1"/>
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				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="difficulty" type="number" value="1"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100065"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2500 -200 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="45" type="table">
				<entry key="class" type="string" value="ElementAiGlobalEvent"/>
				<entry key="editor_name" type="string" value="besiege"/>
				<entry key="id" type="number" value="100059"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="AI_event" type="string" value="police_called"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="blame" type="string" value="empty"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100070"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100058"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2500 -100 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="wave_mode" type="string" value="besiege"/>
				</entry>
			</entry>
			<entry index="46" type="table">
				<entry key="class" type="string" value="MissionScriptElement"/>
				<entry key="editor_name" type="string" value="waves_link"/>
				<entry key="id" type="number" value="100060"/>
				<entry key="module" type="string" value="CoreMissionScriptElement"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100034"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2500 100 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="47" type="table">
				<entry key="class" type="string" value="ElementInstanceInputEvent"/>
				<entry key="editor_name" type="string" value="spawn_hostage"/>
				<entry key="id" type="number" value="100061"/>
				<entry key="module" type="string" value="CoreElementInstance"/>
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				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="event_list" type="table">
						<entry index="1" type="table">
							<entry key="event" type="string" value="spawn_hostage"/>
							<entry key="instance" type="string" value="obj_skm_001"/>
						</entry>
					</entry>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="3000 -200 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="48" type="table">
				<entry key="class" type="string" value="ElementInstanceInputEvent"/>
				<entry key="editor_name" type="string" value="enable_trading"/>
				<entry key="id" type="number" value="100063"/>
				<entry key="module" type="string" value="CoreElementInstance"/>
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				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="event_list" type="table">
						<entry index="1" type="table">
							<entry key="event" type="string" value="enable_hostage_interaction"/>
							<entry key="instance" type="string" value="obj_skm_001"/>
						</entry>
					</entry>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="2600 -1000 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="49" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyGroup"/>
				<entry key="editor_name" type="string" value="ai_enemy_group_001"/>
				<entry key="id" type="number" value="100064"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
						<entry index="1" type="number" value="100044"/>
						<entry index="2" type="number" value="100043"/>
						<entry index="3" type="number" value="100046"/>
						<entry index="4" type="number" value="100045"/>
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="ignore_disabled" type="boolean" value="true"/>
					<entry key="interval" type="number" value="0"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="3800 600 0"/>
					<entry key="preferred_spawn_groups" type="table">
						<entry index="1" type="string" value="tac_shield_wall_charge"/>
						<entry index="2" type="string" value="FBI_spoocs"/>
						<entry index="3" type="string" value="tac_tazer_charge"/>
						<entry index="4" type="string" value="tac_tazer_flanking"/>
						<entry index="5" type="string" value="tac_shield_wall"/>
						<entry index="6" type="string" value="tac_swat_rifle_flank"/>
						<entry index="7" type="string" value="tac_shield_wall_ranged"/>
						<entry index="8" type="string" value="tac_bull_rush"/>
					</entry>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_type" type="string" value="group"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="50" type="table">
				<entry key="class" type="string" value="MissionScriptElement"/>
				<entry key="editor_name" type="string" value="start_combat"/>
				<entry key="id" type="number" value="100065"/>
				<entry key="module" type="string" value="CoreMissionScriptElement"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100069"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2500 -300 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="1"/>
				</entry>
			</entry>
			<entry index="51" type="table">
				<entry key="class" type="string" value="ElementInstanceInputEvent"/>
				<entry key="editor_name" type="string" value="obj_complete_001"/>
				<entry key="id" type="number" value="100066"/>
				<entry key="module" type="string" value="CoreElementInstance"/>
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				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="event_list" type="table">
						<entry index="1" type="table">
							<entry key="event" type="string" value="objective_complete"/>
							<entry key="instance" type="string" value="obj_link_001"/>
						</entry>
					</entry>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="2600 -1200 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="52" type="table">
				<entry key="class" type="string" value="ElementInstanceOutputEvent"/>
				<entry key="editor_name" type="string" value="obj_completed_001"/>
				<entry key="id" type="number" value="100067"/>
				<entry key="module" type="string" value="CoreElementInstance"/>
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				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="event_list" type="table">
						<entry index="1" type="table">
							<entry key="event" type="string" value="objective_completed"/>
							<entry key="instance" type="string" value="obj_link_001"/>
						</entry>
					</entry>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100108"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="4800 200 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="53" type="table">
				<entry key="class" type="string" value="ElementInstanceSetParams"/>
				<entry key="editor_name" type="string" value="func_instance_set_params_001"/>
				<entry key="id" type="number" value="100068"/>
				<entry key="module" type="string" value="CoreElementInstance"/>
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					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="instance" type="string" value="obj_link_001"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="params" type="table">
						<entry key="var_objective" type="string" value="hud_skm_1"/>
					</entry>
					<entry key="position" type="vector3" value="4300 200 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="54" type="table">
				<entry key="class" type="string" value="MissionScriptElement"/>
				<entry key="editor_name" type="string" value="start_combat_normal"/>
				<entry key="id" type="number" value="100069"/>
				<entry key="module" type="string" value="CoreMissionScriptElement"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100160"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100157"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2300 -700 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="55" type="table">
				<entry key="class" type="string" value="ElementAreaTrigger"/>
				<entry key="editor_name" type="string" value="trigger_gas_top"/>
				<entry key="id" type="number" value="100070"/>
				<entry key="module" type="string" value="CoreElementArea"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="amount" type="string" value="1"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="depth" type="number" value="200"/>
					<entry key="enabled" type="boolean" value="false"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="height" type="number" value="200"/>
					<entry key="instigator" type="string" value="player"/>
					<entry key="instigator_name" type="string" value=""/>
					<entry key="interval" type="number" value="0.1"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100135"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="3400 -800 0"/>
					<entry key="radius" type="number" value="250"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="shape_type" type="string" value="box"/>
					<entry key="spawn_unit_elements" type="table">
					</entry>
					<entry key="trigger_on" type="string" value="both"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="use_disabled_shapes" type="boolean" value="false"/>
					<entry key="width" type="number" value="200"/>
				</entry>
			</entry>
			<entry index="56" type="table">
				<entry key="class" type="string" value="ElementPlayEffect"/>
				<entry key="editor_name" type="string" value="effect_gas_top_001"/>
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				<entry key="module" type="string" value="CoreElementPlayEffect"/>
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					<entry key="base_delay" type="number" value="0"/>
					<entry key="base_time" type="number" value="0"/>
					<entry key="effect" type="string" value="effects/payday2/environment/cs_gas_damage_area"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="max_amount" type="number" value="0"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="3300 -800 0"/>
					<entry key="random_time" type="number" value="0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="screen_space" type="boolean" value="false"/>
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				</entry>
			</entry>
			<entry index="57" type="table">
				<entry key="class" type="string" value="ElementGlobalEventTrigger"/>
				<entry key="editor_name" type="string" value="start_assault"/>
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				<entry key="module" type="string" value="CoreElementGlobalEventTrigger"/>
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					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="global_event" type="string" value="start_assault"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100103"/>
						</entry>
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							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100092"/>
						</entry>
						<entry index="3" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100093"/>
						</entry>
						<entry index="4" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100094"/>
						</entry>
						<entry index="5" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100097"/>
						</entry>
						<entry index="6" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100122"/>
						</entry>
						<entry index="7" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100099"/>
						</entry>
						<entry index="8" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100140"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="2300 -800 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="58" type="table">
				<entry key="class" type="string" value="ElementCounter"/>
				<entry key="editor_name" type="string" value="wave_4"/>
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				<entry key="module" type="string" value="CoreElementCounter"/>
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				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="counter_target" type="number" value="4"/>
					<entry key="digital_gui_unit_ids" type="table">
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
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							<entry key="id" type="number" value="100127"/>
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					</entry>
					<entry key="position" type="vector3" value="2300 -1000 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="59" type="table">
				<entry key="class" type="string" value="ElementCounter"/>
				<entry key="editor_name" type="string" value="wave_7"/>
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				<entry key="module" type="string" value="CoreElementCounter"/>
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					<entry key="counter_target" type="number" value="7"/>
					<entry key="digital_gui_unit_ids" type="table">
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
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						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100127"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100186"/>
						</entry>
						<entry index="3" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100194"/>
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					</entry>
					<entry key="position" type="vector3" value="2300 -1100 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="60" type="table">
				<entry key="class" type="string" value="ElementCounter"/>
				<entry key="editor_name" type="string" value="wave_9"/>
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					<entry key="counter_target" type="number" value="9"/>
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					</entry>
					<entry key="position" type="vector3" value="2300 -1200 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="61" type="table">
				<entry key="class" type="string" value="ElementSmokeGrenade"/>
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				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="duration" type="number" value="15"/>
					<entry key="effect_type" type="string" value="smoke"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="ignore_control" type="boolean" value="true"/>
					<entry key="immediate" type="boolean" value="true"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="3200 -400 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="62" type="table">
				<entry key="class" type="string" value="ElementAreaTrigger"/>
				<entry key="editor_name" type="string" value="trigger_area_006"/>
				<entry key="id" type="number" value="100096"/>
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				<entry key="values" type="table">
					<entry key="amount" type="string" value="1"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="depth" type="number" value="200"/>
					<entry key="enabled" type="boolean" value="false"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="height" type="number" value="200"/>
					<entry key="instigator" type="string" value="enemies"/>
					<entry key="instigator_name" type="string" value=""/>
					<entry key="interval" type="number" value="45"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100095"/>
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							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100097"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="3100 -400 0"/>
					<entry key="radius" type="number" value="250"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="shape_type" type="string" value="box"/>
					<entry key="spawn_unit_elements" type="table">
					</entry>
					<entry key="trigger_on" type="string" value="on_enter"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="use_disabled_shapes" type="boolean" value="false"/>
					<entry key="width" type="number" value="200"/>
				</entry>
			</entry>
			<entry index="63" type="table">
				<entry key="class" type="string" value="ElementToggle"/>
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				<entry key="module" type="string" value="CoreElementToggle"/>
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				<entry key="values" type="table">
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					<entry key="elements" type="table">
						<entry index="1" type="number" value="100096"/>
					</entry>
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					<entry key="execute_on_startup" type="boolean" value="false"/>
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					</entry>
					<entry key="position" type="vector3" value="3000 -400 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="set_trigger_times" type="number" value="-1"/>
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					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="64" type="table">
				<entry key="class" type="string" value="ElementCounter"/>
				<entry key="editor_name" type="string" value="wave_2"/>
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							<entry key="id" type="number" value="100158"/>
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						<entry index="3" type="table">
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							<entry key="id" type="number" value="100181"/>
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					</entry>
					<entry key="position" type="vector3" value="2300 -900 0"/>
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				</entry>
			</entry>
			<entry index="65" type="table">
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							<entry key="event" type="string" value="objective_complete"/>
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					</entry>
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					<entry key="position" type="vector3" value="4600 300 0"/>
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			<entry index="66" type="table">
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					</entry>
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			</entry>
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					<entry key="position" type="vector3" value="4700 200 0"/>
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							<entry key="event" type="string" value="link_objective_find_new"/>
							<entry key="instance" type="string" value="obj_link_001"/>
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						<entry index="2" type="table">
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							<entry key="instance" type="string" value="obj_link_002"/>
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					</entry>
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							<entry key="event" type="string" value="objective_reset"/>
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							<entry key="event" type="string" value="link_objective_start"/>
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						<entry index="1" type="table">
							<entry key="event" type="string" value="link_objective_start"/>
							<entry key="instance" type="string" value="obj_link_002"/>
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					</entry>
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					<entry key="position" type="vector3" value="4800 300 0"/>
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			</entry>
			<entry index="73" type="table">
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					<entry key="enabled" type="boolean" value="true"/>
					<entry key="event_list" type="table">
						<entry index="1" type="table">
							<entry key="event" type="string" value="play_VO_wave1"/>
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						</entry>
					</entry>
					<entry key="execute_on_startup" type="boolean" value="false"/>
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					</entry>
					<entry key="position" type="vector3" value="4600 50 0"/>
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					</entry>
					<entry key="position" type="vector3" value="22 -2660 -786"/>
					<entry key="rotation" type="quaternion" value="0 0 -0.052336 -0.99863"/>
					<entry key="state" type="string" value="standard"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="105" type="table">
				<entry key="class" type="string" value="ElementPlayerSpawner"/>
				<entry key="editor_name" type="string" value="point_spawn_player_007"/>
				<entry key="id" type="number" value="100038"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
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					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="-86 -2518 -786"/>
					<entry key="rotation" type="quaternion" value="0 0 0.173648 -0.984808"/>
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					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="106" type="table">
				<entry key="class" type="string" value="ElementPlayerSpawner"/>
				<entry key="editor_name" type="string" value="point_spawn_player_008"/>
				<entry key="id" type="number" value="100039"/>
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					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
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					</entry>
					<entry key="position" type="vector3" value="-40 -2604 -786"/>
					<entry key="rotation" type="quaternion" value="0 0 0.052336 -0.99863"/>
					<entry key="state" type="string" value="standard"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="107" type="table">
				<entry key="class" type="string" value="ElementInstancePoint"/>
				<entry key="editor_name" type="string" value="point_hostage01"/>
				<entry key="id" type="number" value="100000"/>
				<entry key="module" type="string" value="CoreElementInstance"/>
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				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="instance" type="string" value="obj_skm_001"/>
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					</entry>
					<entry key="position" type="vector3" value="0 -100 0"/>
					<entry key="rotation" type="quaternion" value="-0 0 -0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="108" type="table">
				<entry key="class" type="string" value="ElementInstancePoint"/>
				<entry key="editor_name" type="string" value="point_hostage02"/>
				<entry key="id" type="number" value="100040"/>
				<entry key="module" type="string" value="CoreElementInstance"/>
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					<entry key="base_delay" type="number" value="0"/>
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					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="instance" type="string" value="obj_skm_001"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="0 -2400 -786"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="109" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
				<entry key="editor_name" type="string" value="phalanx_spawn_002"/>
				<entry key="id" type="number" value="100041"/>
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				<entry key="values" type="table">
					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="enemy" type="string" value="units/payday2/characters/ene_swat_1/ene_swat_1"/>
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					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="0.1"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="-600 -200 -800"/>
					<entry key="rotation" type="quaternion" value="0 0 1 -4.37114e-008"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="110" type="table">
				<entry key="class" type="string" value="ElementSpecialObjective"/>
				<entry key="editor_name" type="string" value="phalanx_so_002"/>
				<entry key="id" type="number" value="100042"/>
				<entry key="script" type="string" value="default"/>
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					<entry key="action_duration_max" type="number" value="0"/>
					<entry key="action_duration_min" type="number" value="0"/>
					<entry key="ai_group" type="string" value="none"/>
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					<entry key="align_rotation" type="boolean" value="true"/>
					<entry key="attitude" type="string" value="none"/>
					<entry key="base_chance" type="number" value="1"/>
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					<entry key="chance_inc" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="followup_elements" type="table">
					</entry>
					<entry key="interaction_voice" type="string" value="none"/>
					<entry key="interrupt_dis" type="number" value="7"/>
					<entry key="interrupt_dmg" type="number" value="0"/>
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					<entry key="interval" type="number" value="-1"/>
					<entry key="needs_pos_rsrv" type="boolean" value="true"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="path_haste" type="string" value="none"/>
					<entry key="path_stance" type="string" value="none"/>
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					<entry key="patrol_path" type="string" value="none"/>
					<entry key="pose" type="string" value="none"/>
					<entry key="position" type="vector3" value="0 -1300 -800"/>
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					<entry key="scan" type="boolean" value="true"/>
					<entry key="search_distance" type="number" value="0"/>
					<entry key="search_position" type="vector3" value="-2600 200 -700.005"/>
					<entry key="so_action" type="string" value="AI_phalanx"/>
					<entry key="spawn_instigator_ids" type="table">
					</entry>
					<entry key="test_unit" type="string" value="default"/>
					<entry key="trigger_on" type="string" value="none"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="111" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyGroup"/>
				<entry key="editor_name" type="string" value="ai_enemy_group_phx2"/>
				<entry key="id" type="number" value="100072"/>
				<entry key="script" type="string" value="default"/>
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					<entry key="amount" type="number" value="0"/>
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					<entry key="elements" type="table">
						<entry index="1" type="number" value="100041"/>
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
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					<entry key="ignore_disabled" type="boolean" value="true"/>
					<entry key="interval" type="number" value="0"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="4600 -2150 0"/>
					<entry key="preferred_spawn_groups" type="table">
						<entry index="1" type="string" value="Phalanx"/>
					</entry>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_type" type="string" value="ordered"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="112" type="table">
				<entry key="class" type="string" value="ElementEnemyPreferedAdd"/>
				<entry key="editor_name" type="string" value="ai_enemy_prefered_add_phx2"/>
				<entry key="id" type="number" value="100073"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="4600 -2250 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_groups" type="table">
						<entry index="1" type="number" value="100072"/>
					</entry>
					<entry key="spawn_points" type="table">
					</entry>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="113" type="table">
				<entry key="class" type="string" value="ElementToggle"/>
				<entry key="editor_name" type="string" value="reenable_sniper002"/>
				<entry key="id" type="number" value="100055"/>
				<entry key="module" type="string" value="CoreElementToggle"/>
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				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
						<entry index="1" type="number" value="100076"/>
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					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="4300 -1300 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="set_trigger_times" type="number" value="1"/>
					<entry key="toggle" type="string" value="on"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="114" type="table">
				<entry key="class" type="string" value="ElementEnemyDummyTrigger"/>
				<entry key="editor_name" type="string" value="sniper_died002"/>
				<entry key="id" type="number" value="100074"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
						<entry index="1" type="number" value="100076"/>
					</entry>
					<entry key="enabled" type="boolean" value="false"/>
					<entry key="event" type="string" value="death"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100055"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="4300 -1400 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="115" type="table">
				<entry key="class" type="string" value="ElementSpecialObjective"/>
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				<entry key="id" type="number" value="100075"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="SO_access" type="string" value="512"/>
					<entry key="action_duration_max" type="number" value="0"/>
					<entry key="action_duration_min" type="number" value="0"/>
					<entry key="ai_group" type="string" value="enemies"/>
					<entry key="align_position" type="boolean" value="true"/>
					<entry key="align_rotation" type="boolean" value="true"/>
					<entry key="attitude" type="string" value="engage"/>
					<entry key="base_chance" type="number" value="1"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="chance_inc" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="followup_elements" type="table">
					</entry>
					<entry key="forced" type="boolean" value="false"/>
					<entry key="interaction_voice" type="string" value="none"/>
					<entry key="interrupt_dis" type="number" value="0"/>
					<entry key="interrupt_dmg" type="number" value="1"/>
					<entry key="interrupt_objective" type="boolean" value="false"/>
					<entry key="interval" type="number" value="-1"/>
					<entry key="is_navigation_link" type="boolean" value="false"/>
					<entry key="needs_pos_rsrv" type="boolean" value="true"/>
					<entry key="no_arrest" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="path_haste" type="string" value="none"/>
					<entry key="path_stance" type="string" value="hos"/>
					<entry key="path_style" type="string" value="destination"/>
					<entry key="patrol_path" type="string" value="none"/>
					<entry key="pose" type="string" value="stand"/>
					<entry key="position" type="vector3" value="-100 -650 400"/>
					<entry key="repeatable" type="boolean" value="false"/>
					<entry key="rotation" type="quaternion" value="0 0 0.0610485 -0.998135"/>
					<entry key="scan" type="boolean" value="true"/>
					<entry key="search_distance" type="number" value="0"/>
					<entry key="search_position" type="vector3" value="2700 1800 1100"/>
					<entry key="so_action" type="string" value="AI_sniper"/>
					<entry key="spawn_instigator_ids" type="table">
					</entry>
					<entry key="test_unit" type="string" value="default"/>
					<entry key="trigger_on" type="string" value="none"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="use_instigator" type="boolean" value="true"/>
				</entry>
			</entry>
			<entry index="116" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
				<entry key="editor_name" type="string" value="sniper002"/>
				<entry key="id" type="number" value="100076"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="false"/>
					<entry key="enemy" type="string" value="units/payday2/characters/ene_sniper_1/ene_sniper_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100075"/>
						</entry>
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="false"/>
					<entry key="position" type="vector3" value="-500 -1750 400"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="e_sp_crh_to_std_rifle"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="1"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="117" type="table">
				<entry key="class" type="string" value="ElementToggle"/>
				<entry key="editor_name" type="string" value="reenable_sniper003"/>
				<entry key="id" type="number" value="100077"/>
				<entry key="module" type="string" value="CoreElementToggle"/>
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				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
						<entry index="1" type="number" value="100080"/>
					</entry>
					<entry key="enabled" type="boolean" value="false"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
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					</entry>
					<entry key="position" type="vector3" value="4200 -1300 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="set_trigger_times" type="number" value="1"/>
					<entry key="toggle" type="string" value="on"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="118" type="table">
				<entry key="class" type="string" value="ElementEnemyDummyTrigger"/>
				<entry key="editor_name" type="string" value="sniper_died003"/>
				<entry key="id" type="number" value="100078"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
						<entry index="1" type="number" value="100080"/>
					</entry>
					<entry key="enabled" type="boolean" value="false"/>
					<entry key="event" type="string" value="death"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100077"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="4200 -1400 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="119" type="table">
				<entry key="class" type="string" value="ElementSpecialObjective"/>
				<entry key="editor_name" type="string" value="sniper_so003"/>
				<entry key="id" type="number" value="100079"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="SO_access" type="string" value="512"/>
					<entry key="action_duration_max" type="number" value="0"/>
					<entry key="action_duration_min" type="number" value="0"/>
					<entry key="ai_group" type="string" value="enemies"/>
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					<entry key="align_rotation" type="boolean" value="true"/>
					<entry key="attitude" type="string" value="engage"/>
					<entry key="base_chance" type="number" value="1"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="chance_inc" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="followup_elements" type="table">
					</entry>
					<entry key="forced" type="boolean" value="false"/>
					<entry key="interaction_voice" type="string" value="none"/>
					<entry key="interrupt_dis" type="number" value="0"/>
					<entry key="interrupt_dmg" type="number" value="1"/>
					<entry key="interrupt_objective" type="boolean" value="false"/>
					<entry key="interval" type="number" value="-1"/>
					<entry key="is_navigation_link" type="boolean" value="false"/>
					<entry key="needs_pos_rsrv" type="boolean" value="true"/>
					<entry key="no_arrest" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="path_haste" type="string" value="none"/>
					<entry key="path_stance" type="string" value="hos"/>
					<entry key="path_style" type="string" value="destination"/>
					<entry key="patrol_path" type="string" value="none"/>
					<entry key="pose" type="string" value="crouch"/>
					<entry key="position" type="vector3" value="4200 -1600 0"/>
					<entry key="repeatable" type="boolean" value="false"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="scan" type="boolean" value="true"/>
					<entry key="search_distance" type="number" value="0"/>
					<entry key="search_position" type="vector3" value="2700 1800 1100"/>
					<entry key="so_action" type="string" value="AI_sniper"/>
					<entry key="spawn_instigator_ids" type="table">
					</entry>
					<entry key="test_unit" type="string" value="default"/>
					<entry key="trigger_on" type="string" value="none"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="use_instigator" type="boolean" value="true"/>
				</entry>
			</entry>
			<entry index="120" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
				<entry key="editor_name" type="string" value="sniper003"/>
				<entry key="id" type="number" value="100080"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="false"/>
					<entry key="enemy" type="string" value="units/payday2/characters/ene_sniper_1/ene_sniper_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100079"/>
						</entry>
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="false"/>
					<entry key="position" type="vector3" value="4200 -1500 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="e_sp_crh_to_std_rifle"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="1"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="121" type="table">
				<entry key="class" type="string" value="ElementToggle"/>
				<entry key="editor_name" type="string" value="reenable_sniper004"/>
				<entry key="id" type="number" value="100081"/>
				<entry key="module" type="string" value="CoreElementToggle"/>
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					<entry key="elements" type="table">
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					<entry key="set_trigger_times" type="number" value="1"/>
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					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="122" type="table">
				<entry key="class" type="string" value="ElementEnemyDummyTrigger"/>
				<entry key="editor_name" type="string" value="sniper_died004"/>
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						<entry index="1" type="number" value="100083"/>
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					<entry key="enabled" type="boolean" value="false"/>
					<entry key="event" type="string" value="death"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
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						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100081"/>
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					</entry>
					<entry key="position" type="vector3" value="4100 -1400 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="123" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
				<entry key="editor_name" type="string" value="sniper004"/>
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					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="false"/>
					<entry key="enemy" type="string" value="units/payday2/characters/ene_sniper_1/ene_sniper_1"/>
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							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100084"/>
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					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="false"/>
					<entry key="position" type="vector3" value="4100 -1500 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="e_sp_crh_to_std_rifle"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="1"/>
					<entry key="voice" type="number" value="0"/>
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				<entry key="class" type="string" value="ElementSpecialObjective"/>
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				<entry key="values" type="table">
					<entry key="SO_access" type="string" value="512"/>
					<entry key="action_duration_max" type="number" value="0"/>
					<entry key="action_duration_min" type="number" value="0"/>
					<entry key="ai_group" type="string" value="enemies"/>
					<entry key="align_position" type="boolean" value="true"/>
					<entry key="align_rotation" type="boolean" value="true"/>
					<entry key="attitude" type="string" value="engage"/>
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					<entry key="chance_inc" type="number" value="0"/>
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					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="followup_elements" type="table">
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					<entry key="interaction_voice" type="string" value="none"/>
					<entry key="interrupt_dis" type="number" value="0"/>
					<entry key="interrupt_dmg" type="number" value="1"/>
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					<entry key="is_navigation_link" type="boolean" value="false"/>
					<entry key="needs_pos_rsrv" type="boolean" value="true"/>
					<entry key="no_arrest" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="path_haste" type="string" value="none"/>
					<entry key="path_stance" type="string" value="hos"/>
					<entry key="path_style" type="string" value="destination"/>
					<entry key="patrol_path" type="string" value="none"/>
					<entry key="pose" type="string" value="crouch"/>
					<entry key="position" type="vector3" value="4100 -1600 0"/>
					<entry key="repeatable" type="boolean" value="false"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="scan" type="boolean" value="true"/>
					<entry key="search_distance" type="number" value="0"/>
					<entry key="search_position" type="vector3" value="2700 1800 1100"/>
					<entry key="so_action" type="string" value="AI_sniper"/>
					<entry key="spawn_instigator_ids" type="table">
					</entry>
					<entry key="test_unit" type="string" value="default"/>
					<entry key="trigger_on" type="string" value="none"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="use_instigator" type="boolean" value="true"/>
				</entry>
			</entry>
			<entry index="125" type="table">
				<entry key="class" type="string" value="ElementRandom"/>
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				<entry key="module" type="string" value="CoreElementRandom"/>
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					<entry key="amount" type="number" value="1"/>
					<entry key="amount_random" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="counter_id" type="number" value="100016"/>
					<entry key="enabled" type="boolean" value="false"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
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						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100083"/>
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							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100080"/>
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					</entry>
					<entry key="position" type="vector3" value="4150 -1000 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="126" type="table">
				<entry key="class" type="string" value="ElementToggle"/>
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						<entry index="3" type="number" value="100158"/>
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					<entry key="enabled" type="boolean" value="true"/>
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					<entry key="position" type="vector3" value="2200 -100 0"/>
					<entry key="rotation" type="quaternion" value="-0 0 -0 -1"/>
					<entry key="set_trigger_times" type="number" value="-1"/>
					<entry key="toggle" type="string" value="on"/>
					<entry key="trigger_times" type="number" value="0"/>
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			</entry>
			<entry index="127" type="table">
				<entry key="class" type="string" value="ElementToggle"/>
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					<entry key="position" type="vector3" value="2050 -100 0"/>
					<entry key="rotation" type="quaternion" value="-0 0 -0 -1"/>
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					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="128" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyGroup"/>
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				<entry key="id" type="number" value="100047"/>
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				<entry key="values" type="table">
					<entry key="amount" type="number" value="0"/>
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					<entry key="elements" type="table">
						<entry index="1" type="number" value="100049"/>
						<entry index="2" type="number" value="100048"/>
						<entry index="3" type="number" value="100050"/>
						<entry index="4" type="number" value="100088"/>
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					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="4000 600 0"/>
					<entry key="preferred_spawn_groups" type="table">
						<entry index="1" type="string" value="tac_shield_wall_charge"/>
						<entry index="2" type="string" value="FBI_spoocs"/>
						<entry index="3" type="string" value="tac_tazer_charge"/>
						<entry index="4" type="string" value="tac_tazer_flanking"/>
						<entry index="5" type="string" value="tac_shield_wall"/>
						<entry index="6" type="string" value="tac_swat_rifle_flank"/>
						<entry index="7" type="string" value="tac_shield_wall_ranged"/>
						<entry index="8" type="string" value="tac_bull_rush"/>
					</entry>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_type" type="string" value="group"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="129" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
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					<entry key="accessibility" type="string" value="any"/>
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					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="50 -2800 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="130" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
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				<entry key="id" type="number" value="100049"/>
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					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
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					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="-50 -2800 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="131" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
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				<entry key="id" type="number" value="100050"/>
				<entry key="script" type="string" value="default"/>
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					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
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					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="-50 -2700 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="132" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
				<entry key="editor_name" type="string" value="ai_spawn_enemy_003"/>
				<entry key="id" type="number" value="100088"/>
				<entry key="script" type="string" value="default"/>
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					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="50 -2700 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="133" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyGroup"/>
				<entry key="editor_name" type="string" value="ai_enemy_group_003"/>
				<entry key="id" type="number" value="100089"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
						<entry index="1" type="number" value="100100"/>
						<entry index="2" type="number" value="100090"/>
						<entry index="3" type="number" value="100101"/>
						<entry index="4" type="number" value="100102"/>
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="ignore_disabled" type="boolean" value="true"/>
					<entry key="interval" type="number" value="0"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="4200 600 0"/>
					<entry key="preferred_spawn_groups" type="table">
						<entry index="1" type="string" value="tac_shield_wall_charge"/>
						<entry index="2" type="string" value="FBI_spoocs"/>
						<entry index="3" type="string" value="tac_tazer_charge"/>
						<entry index="4" type="string" value="tac_tazer_flanking"/>
						<entry index="5" type="string" value="tac_shield_wall"/>
						<entry index="6" type="string" value="tac_swat_rifle_flank"/>
						<entry index="7" type="string" value="tac_shield_wall_ranged"/>
						<entry index="8" type="string" value="tac_bull_rush"/>
					</entry>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_type" type="string" value="group"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="134" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
				<entry key="editor_name" type="string" value="ai_spawn_enemy_001"/>
				<entry key="id" type="number" value="100090"/>
				<entry key="script" type="string" value="default"/>
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					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
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					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="-900 -1700 -400"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="135" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
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				<entry key="id" type="number" value="100100"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="-1000 -1700 -400"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="136" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
				<entry key="editor_name" type="string" value="ai_spawn_enemy_004"/>
				<entry key="id" type="number" value="100101"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
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					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="4700 1200 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="185" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
				<entry key="editor_name" type="string" value="ai_spawn_enemy_003"/>
				<entry key="id" type="number" value="100190"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="4800 1300 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="186" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyDummy"/>
				<entry key="editor_name" type="string" value="ai_spawn_enemy_001"/>
				<entry key="id" type="number" value="100191"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="accessibility" type="string" value="any"/>
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="enemy" type="string" value="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="force_pickup" type="string" value="none"/>
					<entry key="interval" type="number" value="5"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="participate_to_group_ai" type="boolean" value="true"/>
					<entry key="position" type="vector3" value="4800 1200 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_action" type="string" value="none"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="voice" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="187" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyGroup"/>
				<entry key="editor_name" type="string" value="ai_enemy_group_012"/>
				<entry key="id" type="number" value="100192"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
						<entry index="1" type="number" value="100189"/>
						<entry index="2" type="number" value="100191"/>
						<entry index="3" type="number" value="100188"/>
						<entry index="4" type="number" value="100190"/>
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="ignore_disabled" type="boolean" value="true"/>
					<entry key="interval" type="number" value="0"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="4800 1100 0"/>
					<entry key="preferred_spawn_groups" type="table">
						<entry index="1" type="string" value="tac_shield_wall_charge"/>
						<entry index="2" type="string" value="FBI_spoocs"/>
						<entry index="3" type="string" value="tac_tazer_charge"/>
						<entry index="4" type="string" value="tac_tazer_flanking"/>
						<entry index="5" type="string" value="tac_shield_wall"/>
						<entry index="6" type="string" value="tac_swat_rifle_flank"/>
						<entry index="7" type="string" value="tac_shield_wall_ranged"/>
						<entry index="8" type="string" value="tac_bull_rush"/>
					</entry>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_type" type="string" value="group"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="188" type="table">
				<entry key="class" type="string" value="ElementFleePoint"/>
				<entry key="editor_name" type="string" value="point_fleepoint_002"/>
				<entry key="id" type="number" value="100062"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="functionality" type="string" value="flee_point"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="-900 -1800 -400"/>
					<entry key="rotation" type="quaternion" value="-0 0 -0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="189" type="table">
				<entry key="class" type="string" value="ElementFleePoint"/>
				<entry key="editor_name" type="string" value="point_fleepoint_004"/>
				<entry key="id" type="number" value="100098"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="functionality" type="string" value="flee_point"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="-750 -3975 -800.586"/>
					<entry key="rotation" type="quaternion" value="-0 0 -0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="190" type="table">
				<entry key="class" type="string" value="ElementFleePoint"/>
				<entry key="editor_name" type="string" value="point_fleepoint_003"/>
				<entry key="id" type="number" value="100111"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="functionality" type="string" value="flee_point"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="625 -200 -800.586"/>
					<entry key="rotation" type="quaternion" value="-0 0 -0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="191" type="table">
				<entry key="class" type="string" value="ElementSpecialObjective"/>
				<entry key="editor_name" type="string" value="navlink_001"/>
				<entry key="id" type="number" value="100112"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="SO_access" type="string" value="1073741823"/>
					<entry key="action_duration_max" type="number" value="0"/>
					<entry key="action_duration_min" type="number" value="0"/>
					<entry key="ai_group" type="string" value="enemies"/>
					<entry key="align_position" type="boolean" value="true"/>
					<entry key="align_rotation" type="boolean" value="true"/>
					<entry key="attitude" type="string" value="engage"/>
					<entry key="base_chance" type="number" value="1"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="chance_inc" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="true"/>
					<entry key="followup_elements" type="table">
					</entry>
					<entry key="forced" type="boolean" value="false"/>
					<entry key="interaction_voice" type="string" value="none"/>
					<entry key="interrupt_dis" type="number" value="0"/>
					<entry key="interrupt_dmg" type="number" value="1"/>
					<entry key="interrupt_objective" type="boolean" value="false"/>
					<entry key="interval" type="number" value="-1"/>
					<entry key="is_navigation_link" type="boolean" value="true"/>
					<entry key="needs_pos_rsrv" type="boolean" value="true"/>
					<entry key="no_arrest" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="path_haste" type="string" value="none"/>
					<entry key="path_stance" type="string" value="hos"/>
					<entry key="path_style" type="string" value="destination"/>
					<entry key="patrol_path" type="string" value="none"/>
					<entry key="pose" type="string" value="stand"/>
					<entry key="position" type="vector3" value="-300 -650 400"/>
					<entry key="repeatable" type="boolean" value="false"/>
					<entry key="rotation" type="quaternion" value="-0 0 -0 -1"/>
					<entry key="scan" type="boolean" value="true"/>
					<entry key="search_distance" type="number" value="0"/>
					<entry key="search_position" type="vector3" value="-300 -550 0"/>
					<entry key="so_action" type="string" value="e_nl_up_1m_down_4m_window"/>
					<entry key="spawn_instigator_ids" type="table">
					</entry>
					<entry key="test_unit" type="string" value="default"/>
					<entry key="trigger_on" type="string" value="none"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="use_instigator" type="boolean" value="true"/>
				</entry>
			</entry>
			<entry index="192" type="table">
				<entry key="class" type="string" value="ElementSpecialObjective"/>
				<entry key="editor_name" type="string" value="navlink_002"/>
				<entry key="id" type="number" value="100141"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="SO_access" type="string" value="1073741823"/>
					<entry key="action_duration_max" type="number" value="0"/>
					<entry key="action_duration_min" type="number" value="0"/>
					<entry key="ai_group" type="string" value="enemies"/>
					<entry key="align_position" type="boolean" value="true"/>
					<entry key="align_rotation" type="boolean" value="true"/>
					<entry key="attitude" type="string" value="engage"/>
					<entry key="base_chance" type="number" value="1"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="chance_inc" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="true"/>
					<entry key="followup_elements" type="table">
					</entry>
					<entry key="forced" type="boolean" value="false"/>
					<entry key="interaction_voice" type="string" value="none"/>
					<entry key="interrupt_dis" type="number" value="0"/>
					<entry key="interrupt_dmg" type="number" value="1"/>
					<entry key="interrupt_objective" type="boolean" value="false"/>
					<entry key="interval" type="number" value="-1"/>
					<entry key="is_navigation_link" type="boolean" value="true"/>
					<entry key="needs_pos_rsrv" type="boolean" value="true"/>
					<entry key="no_arrest" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="path_haste" type="string" value="none"/>
					<entry key="path_stance" type="string" value="hos"/>
					<entry key="path_style" type="string" value="destination"/>
					<entry key="patrol_path" type="string" value="none"/>
					<entry key="pose" type="string" value="stand"/>
					<entry key="position" type="vector3" value="-450 -250 400"/>
					<entry key="repeatable" type="boolean" value="false"/>
					<entry key="rotation" type="quaternion" value="0 0 0.67559 -0.737277"/>
					<entry key="scan" type="boolean" value="true"/>
					<entry key="search_distance" type="number" value="0"/>
					<entry key="search_position" type="vector3" value="-350 -200 0"/>
					<entry key="so_action" type="string" value="e_nl_up_1m_down_4m_window"/>
					<entry key="spawn_instigator_ids" type="table">
					</entry>
					<entry key="test_unit" type="string" value="default"/>
					<entry key="trigger_on" type="string" value="none"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="use_instigator" type="boolean" value="true"/>
				</entry>
			</entry>
			<entry index="193" type="table">
				<entry key="class" type="string" value="ElementSpecialObjective"/>
				<entry key="editor_name" type="string" value="navlink_003"/>
				<entry key="id" type="number" value="100159"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="SO_access" type="string" value="1073741823"/>
					<entry key="action_duration_max" type="number" value="0"/>
					<entry key="action_duration_min" type="number" value="0"/>
					<entry key="ai_group" type="string" value="enemies"/>
					<entry key="align_position" type="boolean" value="true"/>
					<entry key="align_rotation" type="boolean" value="true"/>
					<entry key="attitude" type="string" value="engage"/>
					<entry key="base_chance" type="number" value="1"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="chance_inc" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="true"/>
					<entry key="followup_elements" type="table">
					</entry>
					<entry key="forced" type="boolean" value="false"/>
					<entry key="interaction_voice" type="string" value="none"/>
					<entry key="interrupt_dis" type="number" value="0"/>
					<entry key="interrupt_dmg" type="number" value="1"/>
					<entry key="interrupt_objective" type="boolean" value="false"/>
					<entry key="interval" type="number" value="-1"/>
					<entry key="is_navigation_link" type="boolean" value="true"/>
					<entry key="needs_pos_rsrv" type="boolean" value="true"/>
					<entry key="no_arrest" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="path_haste" type="string" value="none"/>
					<entry key="path_stance" type="string" value="hos"/>
					<entry key="path_style" type="string" value="destination"/>
					<entry key="patrol_path" type="string" value="none"/>
					<entry key="pose" type="string" value="stand"/>
					<entry key="position" type="vector3" value="450 100 400"/>
					<entry key="repeatable" type="boolean" value="false"/>
					<entry key="rotation" type="quaternion" value="0 0 -0.707107 -0.707107"/>
					<entry key="scan" type="boolean" value="true"/>
					<entry key="search_distance" type="number" value="0"/>
					<entry key="search_position" type="vector3" value="350 100 0"/>
					<entry key="so_action" type="string" value="e_nl_up_1m_down_4m_window"/>
					<entry key="spawn_instigator_ids" type="table">
					</entry>
					<entry key="test_unit" type="string" value="default"/>
					<entry key="trigger_on" type="string" value="none"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="use_instigator" type="boolean" value="true"/>
				</entry>
			</entry>
			<entry index="194" type="table">
				<entry key="class" type="string" value="ElementSpecialObjective"/>
				<entry key="editor_name" type="string" value="navlink_004"/>
				<entry key="id" type="number" value="100193"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="SO_access" type="string" value="1073741823"/>
					<entry key="action_duration_max" type="number" value="0"/>
					<entry key="action_duration_min" type="number" value="0"/>
					<entry key="ai_group" type="string" value="enemies"/>
					<entry key="align_position" type="boolean" value="true"/>
					<entry key="align_rotation" type="boolean" value="true"/>
					<entry key="attitude" type="string" value="engage"/>
					<entry key="base_chance" type="number" value="1"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="chance_inc" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="true"/>
					<entry key="followup_elements" type="table">
					</entry>
					<entry key="forced" type="boolean" value="false"/>
					<entry key="interaction_voice" type="string" value="none"/>
					<entry key="interrupt_dis" type="number" value="0"/>
					<entry key="interrupt_dmg" type="number" value="1"/>
					<entry key="interrupt_objective" type="boolean" value="false"/>
					<entry key="interval" type="number" value="-1"/>
					<entry key="is_navigation_link" type="boolean" value="true"/>
					<entry key="needs_pos_rsrv" type="boolean" value="true"/>
					<entry key="no_arrest" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="path_haste" type="string" value="none"/>
					<entry key="path_stance" type="string" value="hos"/>
					<entry key="path_style" type="string" value="destination"/>
					<entry key="patrol_path" type="string" value="none"/>
					<entry key="pose" type="string" value="stand"/>
					<entry key="position" type="vector3" value="-300 650 400"/>
					<entry key="repeatable" type="boolean" value="false"/>
					<entry key="rotation" type="quaternion" value="0 0 1 4.37114e-008"/>
					<entry key="scan" type="boolean" value="true"/>
					<entry key="search_distance" type="number" value="0"/>
					<entry key="search_position" type="vector3" value="-300 550 0"/>
					<entry key="so_action" type="string" value="e_nl_up_1m_down_4m_window"/>
					<entry key="spawn_instigator_ids" type="table">
					</entry>
					<entry key="test_unit" type="string" value="default"/>
					<entry key="trigger_on" type="string" value="none"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="use_instigator" type="boolean" value="true"/>
				</entry>
			</entry>
			<entry index="195" type="table">
				<entry key="class" type="string" value="MissionScriptElement"/>
				<entry key="editor_name" type="string" value="spawn_cloaker"/>
				<entry key="id" type="number" value="100194"/>
				<entry key="module" type="string" value="CoreMissionScriptElement"/>
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				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100195"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="3400 -2100 0"/>
					<entry key="rotation" type="quaternion" value="-0 0 -0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="196" type="table">
				<entry key="class" type="string" value="ElementRandom"/>
				<entry key="editor_name" type="string" value="pick_cloaker"/>
				<entry key="id" type="number" value="100195"/>
				<entry key="module" type="string" value="CoreElementRandom"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="amount" type="number" value="1"/>
					<entry key="amount_random" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="ignore_disabled" type="boolean" value="true"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100196"/>
						</entry>
						<entry index="2" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100197"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="3400 -2000 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="197" type="table">
				<entry key="class" type="string" value="ElementEnemyPreferedAdd"/>
				<entry key="editor_name" type="string" value="ai_enemy_prefered_add_cloaker_001"/>
				<entry key="id" type="number" value="100196"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="3400 -1900 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_groups" type="table">
						<entry index="1" type="number" value="100199"/>
					</entry>
					<entry key="spawn_points" type="table">
					</entry>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="198" type="table">
				<entry key="class" type="string" value="ElementEnemyPreferedAdd"/>
				<entry key="editor_name" type="string" value="ai_enemy_prefered_add_cloaker_002"/>
				<entry key="id" type="number" value="100197"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="3500 -1900 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_groups" type="table">
						<entry index="1" type="number" value="100198"/>
					</entry>
					<entry key="spawn_points" type="table">
					</entry>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="199" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyGroup"/>
				<entry key="editor_name" type="string" value="ai_enemy_group_cloaker_002"/>
				<entry key="id" type="number" value="100198"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="ignore_disabled" type="boolean" value="true"/>
					<entry key="interval" type="number" value="45"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100200"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="3500 -1800 0"/>
					<entry key="preferred_spawn_groups" type="table">
						<entry index="1" type="string" value="single_spooc"/>
					</entry>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_type" type="string" value="random"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="200" type="table">
				<entry key="class" type="string" value="ElementSpawnEnemyGroup"/>
				<entry key="editor_name" type="string" value="ai_enemy_group_cloaker_001"/>
				<entry key="id" type="number" value="100199"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="amount" type="number" value="0"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="elements" type="table">
					</entry>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="ignore_disabled" type="boolean" value="true"/>
					<entry key="interval" type="number" value="45"/>
					<entry key="on_executed" type="table">
						<entry index="1" type="table">
							<entry key="delay" type="number" value="0"/>
							<entry key="id" type="number" value="100200"/>
						</entry>
					</entry>
					<entry key="position" type="vector3" value="3400 -1800 0"/>
					<entry key="preferred_spawn_groups" type="table">
						<entry index="1" type="string" value="single_spooc"/>
					</entry>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="spawn_type" type="string" value="random"/>
					<entry key="team" type="string" value="default"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="201" type="table">
				<entry key="class" type="string" value="ElementDebug"/>
				<entry key="editor_name" type="string" value="point_debug_013"/>
				<entry key="id" type="number" value="100200"/>
				<entry key="module" type="string" value="CoreElementDebug"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="as_subtitle" type="boolean" value="false"/>
					<entry key="base_delay" type="number" value="0"/>
					<entry key="debug_string" type="string" value="spawn cloaker"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="3400 -1700 0"/>
					<entry key="rotation" type="quaternion" value="0 0 0 -1"/>
					<entry key="show_instigator" type="boolean" value="false"/>
					<entry key="trigger_times" type="number" value="0"/>
				</entry>
			</entry>
			<entry index="202" type="table">
				<entry key="class" type="string" value="ElementDialogue"/>
				<entry key="editor_name" type="string" value="dialogue_sniperinos"/>
				<entry key="id" type="number" value="100201"/>
				<entry key="script" type="string" value="default"/>
				<entry key="values" type="table">
					<entry key="base_delay" type="number" value="0"/>
					<entry key="dialogue" type="string" value="Play_loc_skm_12"/>
					<entry key="enabled" type="boolean" value="true"/>
					<entry key="execute_on_executed_when_done" type="boolean" value="false"/>
					<entry key="execute_on_startup" type="boolean" value="false"/>
					<entry key="on_executed" type="table">
					</entry>
					<entry key="position" type="vector3" value="4599.66 -968.33 2.5"/>
					<entry key="rotation" type="quaternion" value="0 0 0 1"/>
					<entry key="trigger_times" type="number" value="0"/>
					<entry key="use_position" type="boolean" value="false"/>
				</entry>
			</entry>
		</entry>
		<entry key="instances" type="table">
			<entry index="1" type="string" value="obj_skm_001"/>
			<entry index="2" type="string" value="obj_link_001"/>
			<entry index="3" type="string" value="obj_link_002"/>
			<entry index="4" type="string" value="skm_negotiator_001"/>
			<entry index="5" type="string" value="server_rack_001"/>
			<entry index="6" type="string" value="server_rack_002"/>
			<entry index="7" type="string" value="server_rack_003"/>
			<entry index="8" type="string" value="server_rack_004"/>
			<entry index="9" type="string" value="bookshelf_001"/>
			<entry index="10" type="string" value="bookshelf_002"/>
			<entry index="11" type="string" value="bookshelf_003"/>
			<entry index="12" type="string" value="bookshelf_004"/>
		</entry>
		<entry key="name" type="string" value="default"/>
	</entry>
</generic_scriptdata>