<table name="skmc_fish">
	<Localization default="english.txt" directory="loc"/>
	<level ai_group_type="america" briefing_dialog="Play_loc_skm_brf" cube="cube_apply_heist_bank" group_ai_state="skirmish" id="skmc_fish" intro_event="Play_loc_skm_intro" music_ext_start="heist" narrator="locke" wave_count="9">
		<add file="levels/skmc_fish/add.xml"/>
		<assets/>
		<include directory="levels/skmc_fish">
			<file file="world.world" type="generic_xml"/>
			<file file="continents.continents" type="custom_xml"/>
			<file file="mission.mission" type="custom_xml"/>
			<file file="nav_manager_data.nav_data" type="generic_xml"/>
			<file file="world_sounds.world_sounds" type="generic_xml"/>
			<file file="world_cameras.world_cameras" type="custom_xml"/>
			<file file="editor_only/editor_only.continent" type="custom_xml"/>
			<file file="editor_only/editor_only.mission" type="generic_xml"/>
			<file file="world/world.continent" type="custom_xml"/>
			<file file="world/world.mission" type="generic_xml"/>
			<file file="cover_data.cover_data" type="custom_xml"/>
		</include>
		<outro_event>
			<value_node value="Play_loc_skm_end_win"/>
			<value_node value="Play_loc_skm_end_fail"/>
		</outro_event>
		<packages>
			<value_node value="packages/dlcs/skm/job_skm"/>
			<value_node value="levels/narratives/skm/skm_mus/world_sounds"/>
			<value_node value="packages/lvl_fish"/>	
			<value_node value="levels/narratives/continental/fish/world"/>
			<value_node value="levels/narratives/continental/fish/world_sounds"/>
			<value_node value="levels/narratives/continental/fish/collision/collision"/>
			<value_node value="levels/narratives/continental/fish/world/world"/>
			<value_node value="levels/narratives/continental/fish/temp/temp"/>
			<value_node value="levels/narratives/continental/fish/basement/basement"/>
			<value_node value="levels/narratives/continental/fish/art/art"/>
			<value_node value="levels/narratives/continental/fish/editor_only/editor_only"/>
		</packages>
		<script_data_mods directory="scriptdata"/>
	</level>
	<narrative briefing_event="" contact="skirmish" dlc="spa" id="skmc_fish" jc="50" region="street" max_mission_xp="135900" min_mission_xp="8000" icon="guis/dlcs/bro/textures/pd2/crimenet/yacht" load_screen="guis/dlcs/pic/textures/loading/job_yachtheist">
		<chain>
			<table dlc="spa" level_id="skmc_fish" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="16000"/>
			<value_node value="32000"/>
			<value_node value="80000"/>
			<value_node value="160000"/>
			<value_node value="200000"/>
			<value_node value="200000"/>
			<value_node value="200000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value=""/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="contact_continental1"/>
		</crimenet_videos>
		<debrief_event>
			<value_node value=""/>
		</debrief_event>
        <date_added>
            <value_node value="2018"/>
            <value_node value="4"/>
            <value_node value="23"/>
        </date_added>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<payout>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
		</payout>
	</narrative>
</table>
