<table name="skm_wd2_x">
	<Localization default="english.txt" directory="loc">
		<loc file="english.txt" language="english"/>
	</Localization>
	<level ai_group_type="America" briefing_dialog="Play_loc_skm_brf" cube="cube_apply_heist_bank" group_ai_state="skirmish" id="skm_wd2_x" intro_event="Play_loc_skm_intro" max_bags="0" music="heist" narrator="locke" player_style="raincoat" wave_count="9">
		<add file="levels/skm_wd2_x/add.xml"/>
		<assets/>
		<environment_effects>
			<value_node value="rain"/>
			<value_node value="raindrop_screen"/>
			<value_node value="lightning"/>
		</environment_effects>
		<include directory="levels/skm_wd2_x">
			<file file="world.world" type="generic_xml"/>
			<file file="continents.continents" type="custom_xml"/>
			<file file="mission.mission" type="custom_xml"/>
			<file file="nav_manager_data.nav_data" type="generic_xml"/>
			<file file="world_sounds.world_sounds" type="generic_xml"/>
			<file file="world_cameras.world_cameras" type="custom_xml"/>
			<file file="night_only/night_only.continent" type="custom_xml"/>
			<file file="night_only/night_only.mission" type="generic_xml"/>
			<file file="world/world.continent" type="custom_xml"/>
			<file file="world/world.mission" type="generic_xml"/>
			<file file="pc_only/pc_only.continent" type="custom_xml"/>
			<file file="pc_only/pc_only.mission" type="generic_xml"/>
			<file file="editor_only/editor_only.continent" type="custom_xml"/>
			<file file="editor_only/editor_only.mission" type="generic_xml"/>
			<file file="cover_data.cover_data" type="custom_xml"/>
			<file file="environments/purple_notrain.environment" type="custom_xml"/>
			<file file="environments/purple_rain.environment" type="custom_xml"/>
		</include>
		<outro_event>
			<value_node value="Play_loc_skm_end_win"/>
			<value_node value="Play_loc_skm_end_fail"/>
		</outro_event>
		<packages>
			<value_node value="packages/dlcs/skm/job_skm"/>
			<value_node value="levels/narratives/skm/skm_watchdogs_stage2/world"/>
			<value_node value="levels/narratives/skm/skm_watchdogs_stage2/world_sounds"/>
			<value_node value="levels/narratives/skm/skm_watchdogs_stage2/world/world"/>
			<value_node value="levels/narratives/skm/skm_watchdogs_stage2/night_only/night_only"/>
			<value_node value="levels/narratives/skm/skm_watchdogs_stage2/pc_only/pc_only"/>
			<value_node value="levels/narratives/skm/skm_watchdogs_stage2/editor_only/editor_only"/>
			<value_node value="packages/narr_watchdogs1_night"/>
			<value_node value="levels/instances/unique/sub_sewer_sidespawn/world/world"/>
			<value_node value="levels/instances/unique/tag/tag_phone/world"/>
			<value_node value="packages/deathvoxclassics"/>
		</packages>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="pln_fwb_cbf_01" contact="skirmish" debrief_event="pln_fwb_34" icon="guis/dlcs/shl/textures/pd2/crimenet/skm_watchdogs" id="skm_wd2_x" jc="60" max_mission_xp="135900" min_mission_xp="8000" region="street">
		<chain>
			<table level_id="skm_wd2_x" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="16000"/>
			<value_node value="32000"/>
			<value_node value="80000"/>
			<value_node value="160000"/>
			<value_node value="200000"/>
			<value_node value="200000"/>
			<value_node value="200000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="Play_loc_tag_cnc_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="codex/locke1"/>
		</crimenet_videos>
		<date_added>
			<value_node value="2018"/>
			<value_node value="4"/>
			<value_node value="23"/>
		</date_added>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<payout>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
		</payout>
	</narrative>
</table>
