<materials version="3">
    <material name="mtr_shield" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/characters/ene_acc_shield_city/cityshield_df"/>
        <bump_normal_texture file="units/payday2/characters/ene_acc_shield_city/cityshield_nm"/>
    </material>
    <material name="mtr_shield_lod_1" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/characters/ene_acc_shield_city/cityshield_df" mip="1"/>
        <bump_normal_texture file="units/payday2/characters/ene_acc_shield_city/cityshield_nm" mip="1"/>
    </material>
    <material name="mtr_shield_lod_2" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/characters/ene_acc_shield_city/cityshield_df" mip="4"/>
        <bump_normal_texture file="units/payday2/characters/ene_acc_shield_city/cityshield_nm" mip="4"/>
    </material>

    <material name="mtr_light_il" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2">
        <diffuse_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il"/>
        <self_illumination_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il"/>
        <variable value="sun" type="scalar" name="il_multiplier"/>
    </material>
    <material name="mtr_light_il_lod_1" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2">
        <diffuse_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il" mip="1"/>
        <self_illumination_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il" mip="1"/>
        <variable value="sun" type="scalar" name="il_multiplier"/>
    </material>
    <material name="mtr_light_il_lod_2" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2">
        <diffuse_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il" mip="4"/>
        <self_illumination_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il" mip="4"/>
        <variable value="sun" type="scalar" name="il_multiplier"/>
    </material>

</materials>
