<table>
	<!--new shield-->
	<unit_mat path="units/payday2/characters/ene_acc_shield_city/ene_acc_shield_city" load="true"/>
	<df_nm path="units/payday2/characters/ene_acc_shield_city/cityshield"/>

	<!--new shield/SMG unit-->
	<unit path="units/payday2/characters/ene_city_shield/ene_city_shield" force="true" load="true"/>
	<unit path="units/payday2/characters/ene_city_shield/ene_city_shield_husk" load="true"/>
	<unit path="units/payday2/characters/ene_city_swat_3/ene_city_swat_3" force="true"/>

	<!--shotgunner-->
	<unit path="units/payday2/characters/ene_city_swat_2/ene_city_swat_2_husk" force="true"/>
	<unit path="units/payday2/characters/ene_city_swat_r870/ene_city_swat_r870" force="true"/>
	<unit path="units/payday2/characters/ene_city_swat_r870/ene_city_swat_r870_husk" force="true"/>
	<texture path="units/payday2/characters/shared_textures/swat_shotty_df"/>

	<!--the heavy boys-->
	<unit path="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36" force="true"/>
	<unit path="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36_husk" force="true"/>

	<unit path="units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870" force="true"/>
	<unit path="units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870_husk" force="true"/>
	<texture path="units/payday2/characters/shared_textures/ene_shotty_heavy_df"/>
	
	<!-- light helmet drop-->
	<unit path="units/payday2/characters/ene_city_swat_1/ene_city_swat_1_husk" force="true"/>

	<!-- minigun dozer -->
	<df_nm path="units/pd2_dlc_drm/characters/ene_bulldozer_minigun_classic/mask"/>
	<object path="units/pd2_dlc_drm/characters/ene_bulldozer_minigun_classic/ene_bulldozer_minigun_classic" force="true"/>
	
	<!--generic new textures for all units-->
	<df_nm path="units/payday2/characters/shared_textures/gensec_atlas"/>
</table>

