<Entity name="$projectile_default">

  <Base file="data/entities/base_projectile.xml" >
		<VelocityComponent
    		gravity_y="10"
			mass="0.07"
			>
    	</VelocityComponent> 
	</Base>
  
    <ProjectileComponent
      lifetime="1"
	  muzzle_flash_file="data/entities/particles/muzzle_flashes/muzzle_flash_small.xml"
	  shoot_light_flash_radius="10"
	  shoot_light_flash_r="255"
	  shoot_light_flash_g="240"
	  shoot_light_flash_b="30"
	  speed_min="5"
    speed_max="5"
	friction="1"
    direction_random_rad="0.00"
    on_death_explode="1"
    on_death_gfx_leave_sprite="0" 
    on_lifetime_out_explode="1"
    explosion_dont_damage_shooter="1"
    on_collision_die="1"
      >
	  
	  <config_explosion
		never_cache="1" 
      camera_shake="0" 
      explosion_radius="2" 
      explosion_sprite="" 
      explosion_sprite_lifetime="0" 
      create_cell_probability="0" 
      hole_destroy_liquid="0"
	  explosion_sprite_emissive="0"
	  explosion_sprite_additive="0"
      hole_enabled="0" 
      ray_energy="0"
      damage="0"
      particle_effect="0" 
      damage_mortals="0"
	  physics_explosion_power.min="0" 
      physics_explosion_power.max="0"
	  load_this_entity="files/entities/projectiles/deck/rumbling_earth_effect.xml"
	  physics_throw_enabled="0"
      shake_vegetation="0" 
      sparks_enabled="0" 
      stains_enabled="0" 
	  >
      </config_explosion>
    </ProjectileComponent>
	
	<AudioComponent
      file="data/audio/Desktop/projectiles.snd"
      event_root="player_projectiles/crumbling_earth">
  </AudioComponent>

</Entity>
