if not tweak_data then return end

-- All values are multiplied by 10

tweak_data.projectiles.frag.damage = 20
tweak_data.projectiles.frag.player_damage = 10
tweak_data.projectiles.frag.range = 500

tweak_data.projectiles.frag_com.damage = 20
tweak_data.projectiles.frag_com.player_damage = 10
tweak_data.projectiles.frag_com.range = 500

tweak_data.projectiles.dada_com.damage = 20
tweak_data.projectiles.dada_com.player_damage = 10

tweak_data.projectiles.dynamite.damage = 20
tweak_data.projectiles.dynamite.player_damage = 10


tweak_data.projectiles.launcher_frag.damage = 40
tweak_data.projectiles.launcher_frag.player_damage = 20
tweak_data.projectiles.launcher_frag_slap.damage = 40
tweak_data.projectiles.launcher_frag_slap.player_damage = 20
tweak_data.projectiles.launcher_frag_m32.damage = 40
tweak_data.projectiles.launcher_frag_m32.player_damage = 20
tweak_data.projectiles.launcher_frag_china.damage = 40
tweak_data.projectiles.launcher_frag_china.player_damage = 20
tweak_data.projectiles.launcher_frag_arbiter.damage = 20
tweak_data.projectiles.launcher_frag_arbiter.player_damage = 10

tweak_data.projectiles.launcher_incendiary.damage = 1
tweak_data.projectiles.launcher_incendiary_slap.damage = 1
tweak_data.projectiles.launcher_incendiary_m32.damage = 1
tweak_data.projectiles.launcher_incendiary_china.damage = 1
tweak_data.projectiles.launcher_incendiary_arbiter.damage = 13

tweak_data.projectiles.launcher_rocket.damage = 300
tweak_data.projectiles.launcher_rocket.player_damage = 100
tweak_data.projectiles.rocket_ray_frag.damage = 100
tweak_data.projectiles.rocket_ray_frag.player_damage = 33

tweak_data.projectiles.wpn_prj_ace.damage = 5 
tweak_data.projectiles.wpn_prj_target.damage = 10 
tweak_data.projectiles.wpn_prj_hur.damage = 15 
tweak_data.projectiles.wpn_prj_jav.damage = 20 

tweak_data.projectiles.west_arrow.damage = 10
tweak_data.projectiles.west_arrow_exp.damage = 5
tweak_data.projectiles.bow_poison_arrow.damage = 1

tweak_data.projectiles.long_arrow.damage = 20
tweak_data.projectiles.long_arrow_exp.damage = 15
tweak_data.projectiles.long_poison_arrow.damage = 2

tweak_data.projectiles.elastic_arrow.damage = 25
tweak_data.projectiles.elastic_arrow_exp.damage = 20
tweak_data.projectiles.elastic_poison_arrow.damage = 2.5

tweak_data.projectiles.frankish_arrow.damage = 15
tweak_data.projectiles.frankish_arrow_exp.damage = 12
tweak_data.projectiles.frankish_poison_arrow.damage = 1.5

tweak_data.projectiles.arblast_arrow.damage = 35
tweak_data.projectiles.arblast_arrow_exp.damage = 30
tweak_data.projectiles.arblast_poison_arrow.damage = 3

tweak_data.projectiles.crossbow_arrow.damage = 10
tweak_data.projectiles.crossbow_arrow_exp.damage = 5
tweak_data.projectiles.crossbow_poison_arrow.damage = 1