<Sprite 
  default_animation="stand" 
  filename="data/clockwork_gfx/animals/ammutseba/ammutseba.png" 
  offset_x="16" 
  offset_y="22" >

  <RectAnimation 
    frame_count="4" 
    frame_height="32" 
    frame_wait="0.16" 
    frame_width="32" 
    frames_per_row="4" 
    name="stand" 
    pos_x="0" 
    pos_y="1" >

  </RectAnimation>

  <RectAnimation 
    frame_count="4" 
    frame_height="32" 
    frame_wait="0.16" 
    frame_width="32" 
    frames_per_row="4" 
    name="fly" 
    pos_x="0" 
    pos_y="1" >

  </RectAnimation>

  <RectAnimation 
    frame_count="4" 
    frame_height="32" 
    frame_wait="0.16" 
    frame_width="32" 
    frames_per_row="4" 
    name="fly_idle" 
    pos_x="0" 
    pos_y="1" >

  </RectAnimation>

  <RectAnimation 
    frame_count="5" 
    frame_height="33" 
    frame_wait="0.1" 
    frame_width="33" 
    frames_per_row="5" 
    loop="0" 
    name="attack_ranged" 
    pos_x="0" 
    pos_y="34" 
    shrink_by_one_pixel="1" >

    <Event 
      check_physics_material="0" 
      frame="1" 
      max_distance="500" 
      name="shoot_fire" 
      on_finished="0" 
      probability="1" >

    </Event>

  </RectAnimation>

</Sprite>

