<Entity 
  name="$projectile_default" 
   >

	<Base file="data/entities/base_projectile.xml" >
		<VelocityComponent
			air_friction="-100"
			gravity_y="0"
			mass="73.04"
		>
	</VelocityComponent>
	  	<CellEaterComponent
        radius="6"
        eat_dynamic_physics_bodies="1" 
	    >
	</CellEaterComponent>
	</Base>

  	<CellEaterComponent
        radius="6"
        eat_dynamic_physics_bodies="1" 
	    >
	</CellEaterComponent>
  <ProjectileComponent 
    _enabled="1" 
    lob_min="0.8"
    lob_max="1.0"
    speed_min="65"
    speed_max="85"
    friction="-15.0"
    direction_random_rad="0"
    on_death_explode="1"
    on_death_gfx_leave_sprite="0" 
    on_lifetime_out_explode="1"
    explosion_dont_damage_shooter="1" 
    on_collision_die="0"
	die_on_liquid_collision="0"
	penetrate_world="1"
	ground_collision_fx="1"
	bounce_always="0"
	bounce_energy="0"
	bounce_at_any_angle="0"
    lifetime="55"
    damage="9.35"
    velocity_sets_scale="1"
    lifetime_randomness="7"
    ragdoll_force_multiplier="0.01"
    hit_particle_force_multiplier="0.25"
    camera_shake_when_shot="2.0"
    shoot_light_flash_radius="180"
	muzzle_flash_file="data/entities/particles/muzzle_flashes/muzzle_flash_laser.xml"
    shoot_light_flash_r="70"
    shoot_light_flash_g="70"
    shoot_light_flash_b="155" 
	knockback_force="1.5"
	>
  </ProjectileComponent>
  
  	<CellEaterComponent
        radius="6"
        eat_dynamic_physics_bodies="1" 
	    >
	</CellEaterComponent>
	<CellEaterComponent
        radius="6"
        eat_dynamic_physics_bodies="1" 
	    >
	</CellEaterComponent>
	<CellEaterComponent
        radius="6"
        eat_dynamic_physics_bodies="1" 
	    >
	</CellEaterComponent>
	<CellEaterComponent
        radius="6"
        eat_dynamic_physics_bodies="1" 
	    >
	</CellEaterComponent>
	<CellEaterComponent
        radius="6"
        eat_dynamic_physics_bodies="1" 
	    >
	</CellEaterComponent>
  
  <SpriteComponent 
    _enabled="1" 
    alpha="1" 
    image_file="data/clockwork_gfx/spells/infinity_stones/projectile/mind_stone_gfx/beam.png" 
    next_rect_animation="" 
    offset_x="0" 
    offset_y="0" 
    rect_animation="" 
     >
  </SpriteComponent>

  <LightComponent 
    _enabled="1" 
    radius="650" 
    r="255"
    g="255"
    b="0">
  </LightComponent>

  <ParticleEmitterComponent 
    emitted_material_name="spark_yellow"
    count_min="0"
    count_max="1"
    offset.x="0"
    offset.y="0"
	gravity.y="0"
    count_min="1"
    count_max="1"
	is_trail="1"
	trail_gap="0.5"
    lifetime_min="0.2"
    lifetime_max="0.4"
	render_on_grid="1"
    emit_real_particles="1"
    emit_cosmetic_particles="0"
	fade_based_on_lifetime="1"
    emission_interval_min_frames="1"
    emission_interval_max_frames="1"
    is_emitting="1" >
  </ParticleEmitterComponent>
  
  <AudioComponent
      file="data/audio/Desktop/projectiles.snd"
      event_root="projectiles/laser">
  </AudioComponent>

</Entity>