<Sprite
 filename="data/clockwork_gfx/animals/albinodeer/albinodeer.png"
 offset_x="16"
 offset_y="17" >

 <!-- stand -->
 <RectAnimation
  name="stand"
  pos_x="0"
  pos_y="0"
  frame_count="1"
  frame_width="32"
  frame_height="32"
  frame_wait="0.2"
  frames_per_row="10"
  loop="1"   >
 </RectAnimation>

 <!-- walk -->
 <RectAnimation
  name="walk"
  pos_x="0"
  pos_y="32"
  frame_count="6"
  frame_width="32"
  frame_height="32"
  frame_wait="0.1"
  frames_per_row="10"
  loop="1"   >
  <Event frame="0" name="step" probability="1" check_physics_material="1"/>
  <Event frame="3" name="step" probability="1" check_physics_material="1"/>
 </RectAnimation>

 <!-- run (placeholder) -->
 <RectAnimation
  name="run"
  pos_x="0"
  pos_y="32"
  frame_count="6"
  frame_width="32"
  frame_height="32"
  frame_wait="0.1"
  frames_per_row="10"
  loop="1"   >
  <Event frame="0" name="step" probability="1" check_physics_material="1"/>
  <Event frame="3" name="step" probability="1" check_physics_material="1"/>
 </RectAnimation>
 
 <!-- lower head -->
 <RectAnimation
  name="lower_head"
  pos_x="0"
  pos_y="64"
  frame_count="5"
  frame_width="32"
  frame_height="32"
  frame_wait="0.2"
  frames_per_row="10"
  loop="0"   >
 </RectAnimation>

 <!-- eat -->
 <RectAnimation
  name="eat"
  pos_x="0"
  pos_y="96"
  frame_count="12"
  frame_width="32"
  frame_height="32"
  frame_wait="0.3"
  frames_per_row="10"
  loop="1"   >
  <Event frame="3" name="eat" probability="1" check_physics_material="0"/>
  <Event frame="9" name="eat" probability="1" check_physics_material="0"/>
 </RectAnimation>

 <!-- raise head -->
 <RectAnimation
  name="raise_head"
  pos_x="0"
  pos_y="128"
  frame_count="4"
  frame_width="32"
  frame_height="32"
  frame_wait="0.2"
  frames_per_row="10"
  loop="0"   >
 </RectAnimation>

 <!-- wag tail -->
 <RectAnimation
  name="wag_tail"
  pos_x="0"
  pos_y="160"
  frame_count="5"
  frame_width="32"
  frame_height="32"
  frame_wait="0.09"
  frames_per_row="10"
  loop="1"   >
 </RectAnimation>
 
 <!-- poop -->
 <RectAnimation
  name="poop"
  pos_x="0"
  pos_y="160"
  frame_count="5"
  frame_width="32"
  frame_height="32"
  frame_wait="0.09"
  frames_per_row="10"
  loop="1"   >
 </RectAnimation>

 <!-- look around -->
 <RectAnimation
  name="look_around"
  pos_x="0"
  pos_y="192"
  frame_count="10"
  frame_width="32"
  frame_height="32"
  frame_wait="0.15"
  frames_per_row="10"
  loop="0"   >
 </RectAnimation>

 <!-- party -->
 <RectAnimation
  name="party"
  pos_x="0"
  pos_y="224"
  frame_count="6"
  frame_width="32"
  frame_height="32"
  frame_wait="0.09"
  frames_per_row="10"
  loop="1"   >
 </RectAnimation>

 <!-- lie down -->
 <RectAnimation
  name="lie_down"
  pos_x="0"
  pos_y="256"
  frame_count="6"
  frame_width="32"
  frame_height="32"
  frame_wait="0.12"
  frames_per_row="10"
  loop="0"   >
 </RectAnimation>

 <!-- sleep -->
 <RectAnimation
  name="sleep"
  pos_x="0"
  pos_y="288"
  frame_count="2"
  frame_width="32"
  frame_height="32"
  frame_wait="1.3"
  frames_per_row="10"
  loop="1"   >
 </RectAnimation>

 <!-- rise up -->
 <RectAnimation
  name="rise_up"
  pos_x="0"
  pos_y="320"
  frame_count="6"
  frame_width="32"
  frame_height="32"
  frame_wait="0.12"
  frames_per_row="10"
  loop="0"   >
 </RectAnimation>
 
 <!-- attack placeholder -->
 <RectAnimation
  name="attack"
  pos_x="0"
  pos_y="64"
  frame_count="5"
  frame_width="32"
  frame_height="32"
  frame_wait="0.2"
  frames_per_row="10"
  loop="0"   >
 </RectAnimation>
 
 <!-- swim -->
 <RectAnimation
  name="swim_idle"
  pos_x="0"
  pos_y="352"
  frame_count="6"
  frame_width="32"
  frame_height="32"
  frame_wait="0.13"
  frames_per_row="10"
  loop="1"   >
  <Event frame="0" name="paddle" probability="1" check_physics_material="0"/>
  <Event frame="3" name="paddle" probability="1" check_physics_material="0"/>
 </RectAnimation>
 
 <!-- swim -->
 <RectAnimation
  name="swim_move"
  pos_x="0"
  pos_y="352"
  frame_count="6"
  frame_width="32"
  frame_height="32"
  frame_wait="0.11"
  frames_per_row="10"
  loop="1"   >
  <Event frame="0" name="paddle" probability="1" check_physics_material="0"/>
  <Event frame="3" name="paddle" probability="1" check_physics_material="0"/>
 </RectAnimation>
</Sprite>