<Entity>

	<Base file="data/entities/base_projectile.xml" >
      <VelocityComponent
        gravity_y="-0.5"
		mass="12.01"
		>
      </VelocityComponent>
	</Base>

	<ProjectileComponent 
		projectile_type="VERLET"
		speed_min="8"
		speed_max="8"
		die_on_low_velocity="0"
		on_death_explode="0"
		on_death_gfx_leave_sprite="0" 
		on_lifetime_out_explode="0"
		on_collision_die="0"
		penetrate_entities="1"
		damage="0"
		attach_to_parent_trigger="1"
		lifetime="250"
		shoot_light_flash_radius="80" 
		shoot_light_flash_r="50"
		shoot_light_flash_g="0"
		shoot_light_flash_b="90"
		knockback_force="6.0"
		>
		<damage_by_type
			melee="2"
			>
		</damage_by_type>
		<config_explosion
			never_cache="1" 
			damage="0"
			camera_shake="0" 
			explosion_radius="0" 
			explosion_sprite="" 
			explosion_sprite_lifetime="0" 
			create_cell_material=""
			create_cell_probability="0"  
			hole_destroy_liquid="0" 
			hole_enabled="0" 
			hole_image="" 
			particle_effect="0" 
			damage_mortals="0" 
			
			physics_explosion_power.min="0" 
			physics_explosion_power.max="0" 
			physics_throw_enabled="0" 
			shake_vegetation="0" 
			sparks_enabled="0" 
			stains_enabled="0" 
			>
		</config_explosion>
	</ProjectileComponent>
	
	<VerletWeaponComponent
		fade_duration_frames="20"
		damage_min_step="0.01"
		damage_max="0.5"
		damage_coeff="0.0002"
		impulse_coeff="0.5"
		physics_impulse_coeff="4.5" >
	</VerletWeaponComponent>
	
			<CellEaterComponent
        radius="5"
        eat_dynamic_physics_bodies="1" 
	    >
	    </CellEaterComponent>
	
	<LooseGroundComponent
  	probability="0.03"
       >
  </LooseGroundComponent>

	<Entity name="PAGE_MXXXII_FLESH_SNAKE">
	    <VerletPhysicsComponent
	    	num_points="14"
	    	stiffness="0.99"
	    	resting_distance="4.0" 
	    	pixelate_sprite_transforms="1"
	    	simulate_wind="1"
	    	constrain_stretching="0"
	    	simulate_gravity="0" >
	    </VerletPhysicsComponent>
		
		<CellEaterComponent
        radius="5"
        eat_dynamic_physics_bodies="1" 
	    >
	    </CellEaterComponent>
	
	<MagicConvertMaterialComponent
      kill_when_finished="0"
      from_material="1"
      steps_per_frame="5"
      to_material="rock_static_cursed"
      is_circle="1"
      radius="25" >
    </MagicConvertMaterialComponent>
	
	<LooseGroundComponent
  	probability="0.03"
       >
  </LooseGroundComponent>

		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/limb_0.xml" />
		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/limb_1.xml" />
		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/limb_1.xml" />
		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/limb_1.xml" />

		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/limb_1.xml" />
		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/limb_1b.xml" />
		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/limb_2.xml" />
		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/limb_2.xml" />

		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/limb_2.xml" />
		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/limb_2.xml" />
		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/limb_2.xml" />
		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/limb_2b.xml" />

		<Base file="data/clockwork_gfx/spells/necronomicon/projectile/page_mxxxii/monster_0.xml" /> 
		
	</Entity>

  <AudioComponent
      file="data/audio/Desktop/projectiles.snd"
      event_root="player_projectiles/bullet_tentacle">
  </AudioComponent>


</Entity>

