<Entity name="$animal_gazer">
  
	<Base file="data/entities/base_enemy_flying.xml" >
		<ItemChestComponent level="1" > </ItemChestComponent>
		
		<AnimalAIComponent
			attack_ranged_entity_file="data/entities/projectiles/fireball.xml"
			attack_ranged_enabled="1"
			attack_ranged_action_frame="1"
			attack_dash_enabled="0"
			attack_ranged_frames_between="50"
			can_fly="1" >
		</AnimalAIComponent>

		<DamageModelComponent 
            hp="6" 
            ragdoll_material="rotten_meat"
			blood_material="blood"
			blood_spray_material="blood"
			fire_probability_of_ignition="0" 
            ragdoll_filenames_file="data/clockwork_gfx/animals/ammutseba/ragdoll/filenames.txt"
			materials_that_damage="water" 
			materials_how_much_damage="0.007"
			blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_orange_$[1-3].xml"
			blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_orange_$[1-3].xml"
			wet_status_effect_damage="0.1"
			>
			<damage_multipliers
				melee="1.0"
				projectile="1.0"
				explosion="0.8"
				electricity="0.8"
				ice="1.2"
				fire="0" >
			</damage_multipliers>
		</DamageModelComponent>

		<PathFindingComponent
			can_fly="1" 
			can_walk="0"
			>
		</PathFindingComponent>

		<SpriteComponent 
			image_file="data/clockwork_gfx/animals/ammutseba/ammutseba.xml" 
			offset_x="0"
			offset_y="0">
		</SpriteComponent>
		
		<HitboxComponent 
			_enabled="1" 
			aabb_min_x="-10.5" 
			aabb_max_x="10.5" 
			aabb_min_y="-18.0" 
			aabb_max_y="6" 
			is_enemy="1" 
			is_item="0" 
			is_player="0" >
		</HitboxComponent>		
		
		<GenomeDataComponent 
			herd_id="slimes" >
		</GenomeDataComponent>
		
		<CharacterDataComponent
			collision_aabb_min_x="-10.0" 
			collision_aabb_max_x="10.0" 
			collision_aabb_min_y="-19" 
			collision_aabb_max_y="3" 
			mass="2.3"
			>
		</CharacterDataComponent>
	</Base>

	<MaterialInventoryComponent 
		_enabled="1" 
		drop_as_item="0" 
		leak_on_damage_percent="0.999" 
		>
		<count_per_material_type>
		<Material material="blood" count="600"  />
		</count_per_material_type>
	</MaterialInventoryComponent>

</Entity>

