<Entity tags="sacred_barrel,item_physics">

  <Base file="data/entities/base_item_physics.xml" >

    <PhysicsBodyComponent 
      auto_clean="0" >
    </PhysicsBodyComponent>

    <PhysicsImageShapeComponent 
      image_file="data/props_gfx/skull_01.png"
      material="bone_box2d" >
    </PhysicsImageShapeComponent>

  </Base>
  
  <CameraBoundComponent
    max_count="50"
    distance="500">
  </CameraBoundComponent>
  
  <DamageModelComponent 
    air_needed="0" 
    blood_material="" 
    drop_items_on_death="0" 
    falling_damage_damage_max="1.2" 
    falling_damage_damage_min="0.1" 
    falling_damage_height_max="250" 
    falling_damage_height_min="70" 
    falling_damages="1" 
    fire_damage_amount="0" 
    fire_probability_of_ignition="0" 
	critical_damage_resistance="1"
    hp="800" 
    is_on_fire="0" 
    materials_create_messages="0" 
    materials_damage="0" 
    ragdoll_filenames_file="" 
    ragdoll_material="" >
  </DamageModelComponent>

</Entity>
