<table name="new_van_skins">
	<AddFiles directory="assets">
		<sequence_manager path="units/payday2/vehicles/str_vehicle_van_player/str_vehicle_van_player" force="true"/>
		<material_config path="units/pd2_dlc_overkill_pack/vehicles/vehicle_van_player/str_vehicle_van_mystery_machine" force="true"/>
		<material_config path="units/pd2_dlc_overkill_pack/vehicles/vehicle_van_player/str_vehicle_van_mystery_machine_nskn" force="true"/>
		<material_config path="units/pd2_dlc_overkill_pack/vehicles/vehicle_van_player/str_vehicle_van_mystery_machine_nskn_wrecked" force="true"/>
		<texture path="units/pd2_dlc_overkill_pack/vehicles/vehicle_van_player/exterior_mystery_machine_df" force="true"/>
		<texture path="units/pd2_dlc_overkill_pack/vehicles/vehicle_van_player/exterior_wrecked_mystery_machine_df" force="true"/>
		<material_config path="units/pd2_dlc_overkill_pack/vehicles/vehicle_van_player/str_vehicle_van_bodhi_pool_repair" force="true"/>
		<material_config path="units/pd2_dlc_overkill_pack/vehicles/vehicle_van_player/str_vehicle_van_bodhi_pool_repair_nskn" force="true"/>
		<material_config path="units/pd2_dlc_overkill_pack/vehicles/vehicle_van_player/str_vehicle_van_bodhi_pool_repair_nskn_wrecked" force="true"/>
		<texture path="units/pd2_dlc_overkill_pack/vehicles/vehicle_van_player/exterior_bodhi_pool_repair_df" force="true"/>
		<texture path="units/pd2_dlc_overkill_pack/vehicles/vehicle_van_player/exterior_wrecked_bodhi_pool_repair_df" force="true"/>
    </AddFiles>
	<Hooks directory="Hooks">
		<hook file="vanskinstweakdata.lua" source_file="lib/tweak_data/vanskinstweakdata"/>
		<hook file="elementchangevanskin.lua" source_file="lib/managers/mission/elementchangevanskin"/>
	</Hooks>
</table>