<materials version="3" group="anim_vehicle_van_player">
    
    <material name="mtr_interior" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/vehicles/str_vehicle_van_player/interior_df"/>
        <bump_normal_texture file="units/payday2/vehicles/str_vehicle_van_player/interior_nm"/>
    </material>

    <material name="mtr_exterior_wrecked" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/pd2_dlc_chill/vehicles/str_vehicle_van/exterior_brown_df"/>
        <bump_normal_texture file="units/payday2/vehicles/str_vehicle_van_dest/exterior_wrecked_nm"/>
    </material>

    <material name="mtr_exterior" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/pd2_dlc_overkill_pack/vehicles/vehicle_van_player/exterior_mystery_machine_df"/>
        <bump_normal_texture file="units/payday2/vehicles/str_vehicle_van_player/exterior_nm"/>
    </material>
    <material render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE" decal_material="glass_breakable" name="mtr_glass" version="2">
        <variable value="2 1 0.59999996423721" type="vector3" name="fresnel_settings"/>
        <opacity_texture file="units/payday2/glass/glass_shattered_op"/>
        <diffuse_texture file="units/payday2/glass/glass_shattered_df"/>
        <reflection_texture type="cubemap" global_texture="current_global_texture"/>
        <bump_normal_texture file="units/payday2/glass/glass_shattered_nm"/>
        <variable value="10 4000 0" type="vector3" name="opacity_fade"/>
    </material>
    
    <material name="shadow_caster" render_template="shadow_caster_only" version="2"/>
    <material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <bump_normal_texture file="units/payday2/characters/shared_textures/merit_head_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/merit_head_df"/>
    </material>
    <material name="mtr_suite_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <bump_normal_texture file="units/payday2/characters/shared_textures/suite_body_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/suite_01_body_df"/>
    </material>
    <material name="mtr_hands" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <bump_normal_texture file="units/payday2/characters/shared_textures/criminal_gloves_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/criminal_gloves_df"/>
    </material>
    <material name="glowing" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2">
        <variable value="sun" type="scalar" name="il_multiplier"/>
        <diffuse_texture file="units/world/props/apartment/facade_light/facade_light_df"/>
        <self_illumination_texture file="units/world/props/apartment/facade_light/facade_light_il"/>
    </material>
    <material name="mtr_lootbag" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df"/>
        <bump_normal_texture file="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_nm"/>
    </material>
    <material name="mtr_canvasbag" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/pickups/gen_pku_canvasbag/gen_pku_canvasbag_df"/>
        <bump_normal_texture file="units/payday2/pickups/gen_pku_canvasbag/gen_pku_canvasbag_nm"/>
    </material>

    <material name="hud_brackets" render_template="effect:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP" version="2">
        <diffuse_texture file="units/gui/gui_brackets_df"/>
        <variable value="identity" type="scalar" name="intensity"/>
        <variable value="1" type="scalar" name="falloff_exp"/>
    </material>
    <material name="mat_contour" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE" unique="true" version="2">
        <diffuse_texture file="units/white_df"/>
        <variable value="0 1 0" type="vector3" name="contour_color"/>
        <variable value="1" type="scalar" name="contour_opacity"/>
        <opacity_texture file="units/transparent_op"/>
    </material>

    <material name="mat_indicator_driver" render_template="effect:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP" version="2">
        <diffuse_texture file="units/gui/gui_drive_driver_df"/>
        <variable value="identity" type="scalar" name="intensity"/>
        <variable value="1" type="scalar" name="falloff_exp"/>
    </material>
    <material name="mat_indicator_passenger" render_template="effect:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP" version="2">
        <diffuse_texture file="units/gui/gui_drive_passenger_df"/>
        <variable value="identity" type="scalar" name="intensity"/>
        <variable value="1" type="scalar" name="falloff_exp"/>
    </material>
    <material name="mat_indicator_trunk" render_template="effect:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP" version="2">
        <diffuse_texture file="units/gui/gui_drive_trunk_df"/>
        <variable value="identity" type="scalar" name="intensity"/>
        <variable value="1" type="scalar" name="falloff_exp"/>
    </material>
    <material name="mat_indicator_repair" render_template="effect:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP" version="2">
        <diffuse_texture file="units/gui/gui_drive_repair_df"/>
        <variable value="identity" type="scalar" name="intensity"/>
        <variable value="1" type="scalar" name="falloff_exp"/>
    </material>
</materials>
