Hooks:PostHook(EconomyTweakData, "_init_armor_skins", "AddNewArmorSkins_dw_12990", function(self, ...)
	self.armor_skins.dw_12990 = {}
	self.armor_skins.dw_12990.name_id = "bm_askn_dw_12990"
	self.armor_skins.dw_12990.desc_id = "bm_askn_dw_12990_desc"
	self.armor_skins.dw_12990.rarity = "uncommon"
	self.armor_skins.dw_12990.reserve_quality = false
	self.armor_skins.dw_12990.steam_economy = false
	self.armor_skins.dw_12990.free = true
	self.armor_skins.dw_12990.unlocked = true
	self.armor_skins.dw_12990.texture_bundle_folder = "cash/safes/cvc"
	self.armor_skins.dw_12990.base_gradient = Idstring("units/payday2_cash/safes/cvc/base_gradient/base_cvc_011_df")
	self.armor_skins.dw_12990.sticker = Idstring("units/payday2_cash/safes/cvc/sticker/dw_12990")
	self.armor_skins.dw_12990.uv_scale = Vector3(1, 1, 1)
	self.armor_skins.dw_12990.uv_offset_rot = Vector3(-0.001, 0.994791, 0)
	self.armor_skins.dw_12990.cubemap_pattern_control = Vector3(0, 0.001, 0)
end)