<table name="Zero Gloves" image="guis/dlcs/mods/textures/pd2/blackmarket/icons/gloves/zero_glvs">
	<Localization directory="localization" default="english.txt"/>

	<!-- Compared to LAS all the data is inverted to the original "fps_" setup, now it's "_third" for third person and nothing for first person. -->

	<!-- Gloves don't actually have different units for first and third person, they just use the same unit but with a new material config that gets swapped in for third person. -->
	<Gloves id="zero_glvs" unit="units/zero_glvs/gloves/zero_glvs/zero_glvs" third_material="units/zero_glvs/gloves/zero_glvs/zero_glvs_third" unlocked="false">
	
	
	</Gloves>

	<AddFiles directory="assets">
		<!-- Icon -->

		<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/gloves/zero_glvs"/>

		<!-- Textures -->
		
		<df_nm path="units/zero_glvs/gloves/zero_glvs/zero_glvs"/>

		<!-- Materials -->
		
		<unit_mat path="units/zero_glvs/gloves/zero_glvs/zero_glvs"/>
		<material_config path="units/zero_glvs/gloves/zero_glvs/zero_glvs_third"/>

	</AddFiles>
	<Hooks directory="hooks">
		<hook file="glovestweakdata.lua"			source_file="lib/tweak_data/blackmarket/glovestweakdata"/>
		<hook file="playerstyletweakdata.lua"		source_file="lib/tweak_data/blackmarket/playerstyletweakdata"/>
	</Hooks>

</table>