#empty lines and lines starting with # will be ignored. so you can start lines with # to make comments #this file defines all the different body parts and emissive settings for live recolor mod to work with cc's. #a couple of notes about live recolor mod. the way the shader live recolor mod uses work is that it takes the red value of your cc's color, goes to a special pallette with 256 colors, and replaces the two. that means that when inputting values here, you should pay extra close attention to the red values. #make sure to not have duplicate r values (for example bullet in game has 3 different colors with r value of 255, and it makes the mod color some of the bullet's body white. if we wanted the mod to work we wouldve changed 2 of these values to 254 and 253.) #sometimes for some reason color values are distorted a bit when loaded into game, resualting in mod breaking. this only ever happened to me when the cc was using some sort of indexed low size png format. shouldnt really happen if you just stick to standard confiiguration probably #body parts follow the follow format
: ( r , g , b) # be sure to be very presice with the format or everything will break terribly and i will be sad. generally spaces before after the name/ within the colors dont matter, but the seperating characters including ( and ) are very important. #values follow the 32bit rgb standard, so you can put in numbers between 0-255 . you cant input the fourth opacity value. #the color should be the color corrosponding to your character sprite colors. #body parts will appear in the selction menu in the same order that you put here #now for emissive settings. emissive settings basically take a few defaults for your glow mode settings. #for emissivepart, the default glowing color , you put in a name of one of the parts make sure you capitalize correctly. spaces before/after dont matter #follow the format "emissivepart :