<materials version="3" group="vr_hands">
    <material version="2" render_template="effect:LAZER" name="mtr_beam" src="GLOBAL">
        <diffuse_texture file="units/pd2_dlc_vr/units/gen_pen_laser/beam_df"/>
        <variable type="scalar" name="lazer_time_scale" value="0.79300003766548"/>
        <variable type="scalar" name="lazer_smoke_scale" value="0.036000001709908"/>
        <variable type="scalar" name="lazer_length" value="5"/>
        <variable type="vector3" name="lazer_color" value="0 1 0.14509804546833"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_hands" version="2">
        <diffuse_texture file="units/pd2_dlc_hnd/characters/hnd_glv_kidswool/glv_kidswool_df"/>
        <bump_normal_texture file="units/pd2_dlc_hnd/characters/hnd_glv_kidswool/glv_kidswool_nm"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" name="mtr_gadgets" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_ass_m4_pts/m4_barrel_sd_df"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_ass_m4_pts/m4_barrel_sd_nm"/>
    </material>
    <material unique="true" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP" name="mtr_hud" version="2">
        <variable type="scalar" name="intensity" value="reddot"/>
        <diffuse_texture file="units/pd2_dlc_vr/player/hud_weapon_il"/>
        <variable type="scalar" name="falloff_exp" value="3"/>
    </material>
    <material unique="true" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP" name="mtr_tablet_hud" version="2">
        <variable type="scalar" name="intensity" value="reddot"/>
        <diffuse_texture file="units/pd2_dlc_vr/player/hud_tablet_il"/>
        <variable type="scalar" name="falloff_exp" value="1"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" name="mtr_lazer" version="2">
        <diffuse_texture file="units/pd2_dlc_vr/units/gen_pen_laser/pen_laser_df"/>
        <bump_normal_texture file="units/pd2_dlc_vr/units/gen_pen_laser/pen_laser_nm"/>
    </material>
    <material render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP" name="mtr_steel" version="2">
        <diffuse_texture file="units/pd2_dlc_vr/units/gen_pen_laser/pen_laser_df"/>
        <bump_normal_texture file="units/pd2_dlc_vr/units/gen_pen_laser/pen_laser_nm"/>
		<reflection_texture type="cubemap" global_texture="current_global_texture"/>
    </material>
    <material name="mtr_glass" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" decal_material="glass_breakable" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_effects_textures/green_glass_df"/>
        <opacity_texture file="units/payday2/weapons/wpn_fps_upg_o_specter/wpn_specter_glass_op"/>
        <reflection_texture type="cubemap" global_texture="current_global_texture"/>
        <variable type="vector3" name="fresnel_settings" value="0.89999997615814 0 1"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" name="display" version="2">
        <diffuse_texture file="units/pd2_dlc_vr/player/display_df"/>
        <bump_normal_texture file="units/pd2_dlc_vr/player/normal_nm"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" name="rubber" version="2">
        <diffuse_texture file="units/pd2_dlc_vr/player/rubber_df"/>
        <bump_normal_texture file="units/pd2_dlc_vr/player/normal_nm"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" name="metal_bright" version="2">
        <diffuse_texture file="units/pd2_dlc_vr/player/stainless_df"/>
        <bump_normal_texture file="units/pd2_dlc_vr/player/normal_nm"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" name="brushed_bright" version="2">
        <diffuse_texture file="units/pd2_dlc_vr/player/stainless_df"/>
        <bump_normal_texture file="units/pd2_dlc_vr/player/normal_nm"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" name="brushed_dark" version="2">
        <diffuse_texture file="units/pd2_dlc_vr/player/stainless_dark_df"/>
        <bump_normal_texture file="units/pd2_dlc_vr/player/normal_nm"/>
    </material>
    <material name="mtr_flare" version="2" unique="true" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:VIEW_ANGLE_FALLOFF_OP">
        <variable value="sun" type="scalar" name="intensity"/>
        <diffuse_texture file="units/pd2_dlc_vr/units/gen_pen_laser/flare_df"/>
        <variable value="100" type="scalar" name="falloff_exp"/>
    </material>
	<material name="mtr_dof_cutter" version="2" render_template="effect:DOF_CUTTER_STANDARD">
        <variable value="5" type="scalar" name="cut_depth"/>
        <variable value="1" type="scalar" name="cut_amount"/>
        <diffuse_texture file="units/payday2/weapons/wpn_effects_textures/wpn_effect_no_blurr_df"/>
    </material>
    <material render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE" name="mtr_fade_blue" version="2">
        <diffuse_texture file="units/pd2_dlc_vr/units/gen_pen_laser/vr_fade_blue_df"/>
        <variable type="scalar" name="intensity" value="desklight"/>
    </material>
    <material render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE" name="mtr_fade_orange" version="2">
        <diffuse_texture file="units/pd2_dlc_vr/units/gen_pen_laser/vr_fade_orange_df"/>
        <variable type="scalar" name="intensity" value="desklight"/>
    </material>
    <material render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE" name="mtr_fade_green" version="2">
        <diffuse_texture file="units/pd2_dlc_vr/units/gen_pen_laser/vr_fade_green_df"/>
        <variable type="scalar" name="intensity" value="desklight"/>
    </material>
</materials>
