<dynamic_object>
	<diesel materials="units/pd2_dlc_vr/player/vr_hand_kids" orientation_object="rp_vr_hand_left" />
	<sequence_manager file="units/pd2_dlc_vr/player/vr_hand_kids" />
	<animation_def name="anims/units/fps_hands_vr/fps_hand_left_vr" />

	<graphics>
		<object name="g_glove" enabled="true" />
		<object name="g_watch" enabled="true" />
		<object name="g_tablet" enabled="true" />
		<object name="g_laser_pointer" enabled="false" />
		<object name="g_beam" enabled="false" />
		<object name="g_cutter" enabled="true" />
	</graphics>

	<dynamic_geometries>
		<dynamic_geometry name="g_dyn_move" enabled="true" material="mtr_fade_blue"/>
		<dynamic_geometry name="g_dyn_jump" enabled="true" material="mtr_fade_orange"/>
		<dynamic_geometry name="g_dyn_throw" enabled="true" material="mtr_fade_green"/>
	</dynamic_geometries>	
</dynamic_object>
