<materials version="3">
	<material render_template="solid_mask" unique="true" version="2" name="chef_hat">
        <diffuse_texture file="units/mods/masks/msk_plushie/plushie_df"/>
        <bump_normal_texture file="units/mods/masks/msk_plushie/plushie_nm"/>
	</material>
</materials>