<materials version="3">
    <material unique="true" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" name="mtr_glass" version="2">
        <opacity_texture file="units/payday2/glass/glass_clear_default_op"/>
        <diffuse_texture file="units/payday2/glass/glass_clear_default_df"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
        <variable type="vector3" name="fresnel_settings" value="1.5 0.38999998569489 0.28000000119209"/>
    </material>
    <material unique="true" render_template="solid_mask" name="mtr_msk" version="2">
        <diffuse_texture file="units/mods/masks/msk_reader/mono_df"/>
        <bump_normal_texture file="units/mods/masks/msk_reader/mono_nm"/>
        <reflection_texture file="units/payday2/matcaps/matcap_plastic_df"/>
        <material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df"/>
        <variable type="vector3" name="tint_color_a" value="0 0 0"/>
        <variable type="vector3" name="tint_color_b" value="0 0 0"/>
        <variable type="scalar" name="material_amount" value="1"/>
    </material>
</materials>
