<materials version="3" group="chest_armor">

	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE">
		<diffuse_texture file="units/mods/extra_units/duki_hair_df" />
        <opacity_texture file="units/mods/extra_units/duki_hair_op" />
        <bump_normal_texture file="units/mods/extra_units/duki_hair_nm" />
		<variable value="0.2" type="scalar" name="alpha_ref"/>
	</material>

	<material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2" name="mtr_dickgear">
		<diffuse_texture file="units/mods/extra_units/duki_gear_df" />
        <bump_normal_texture file="units/mods/extra_units/duki_gear_nm"/>
	</material>

	<material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2" name="mtr_cigar">
		<diffuse_texture file="units/mods/extra_units/cigar_df" />
        <bump_normal_texture file="units/mods/extra_units/cigar_nm" />
	</material>

	<material render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" version="2" name="mtr_ash">
		<diffuse_texture file="units/mods/extra_units/cigar_ash_df" />
        <self_illumination_texture file="units/mods/extra_units/cigar_ash_op"/>
        <variable type="scalar" name="il_bloom" value="3"/>
        <variable type="scalar" name="il_multiplier" value="reddot"/>
	</material>

</materials>