<materials version="3" group="chest_armor">

	<material name="mtr_hairmesh" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE">
		<diffuse_texture file="units/mods/extra_units/tamamo_hair_df" />
        <opacity_texture file="units/mods/extra_units/tamamo_hair_op" />
        <bump_normal_texture file="units/mods/extra_units/tamamo_hair_nm" />
		<variable value="0.1" type="scalar" name="alpha_ref"/>
	</material>

	<material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2" name="mtr_eyes">
		<diffuse_texture file="units/mods/extra_units/tamamo_eye_df" />
        <bump_normal_texture file="units/mods/extra_units/tamamo_eye_nm"/>
	</material>

	<material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2" name="mtr_face">
		<diffuse_texture file="units/mods/extra_units/tamamo_face_df" />
        <bump_normal_texture file="units/mods/extra_units/tamamo_face_nm"/>
	</material>

	<material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2" name="mtr_hair">
		<diffuse_texture file="units/mods/extra_units/tamamo_hair_df" />
        <bump_normal_texture file="units/mods/extra_units/tamamo_hair_nm"/>
	</material>

</materials>