<materials version="3" group="bakamitai">
	
	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE">
		<diffuse_texture file="units/mods/yakuza/hair_df" />
        <opacity_texture file="units/mods/yakuza/hair_op" />
        <bump_normal_texture file="units/mods/yakuza/hair_nm" />
		<variable value="0.1" type="scalar" name="alpha_ref"/>
	</material>
	
</materials>