<materials version="3" group="fps_kiryu_watch">

	<material render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2" name="mtr_watch">
		<diffuse_texture file="units/mods/yakuza/accessories_df" />
        <bump_normal_texture file="units/mods/yakuza/accessories_nm"/>
	</material>

    <material render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" version="2" name="mtr_transparency">
        <variable value="1 0 2" type="vector3" name="fresnel_settings"/>
        <opacity_texture file="units/mods/yakuza/glass_op"/>
        <diffuse_texture file="units/mods/yakuza/glass_df"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
    </material>
	
</materials>