<materials version="3" group="hair">

	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE">
		<diffuse_texture file="units/mods/yakuza/hairy_df"/>
		<opacity_texture file="units/mods/yakuza/hairy_op"/>
		<variable value="0.1" type="scalar" name="alpha_ref"/>
		<bump_normal_texture file="units/mods/yakuza/hairy_nm"/>
	</material>

	<material name="mtr_frame" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP">
		<diffuse_texture file="units/mods/yakuza/glass_df"/>
		<bump_normal_texture file="units/mods/yakuza/glass_nm"/>
	</material>

    <material render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" version="2" name="mtr_glass">
        <variable value="1 0 2" type="vector3" name="fresnel_settings"/>
        <opacity_texture file="units/mods/yakuza/glass_op"/>
        <diffuse_texture file="units/mods/yakuza/glass_df"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
    </material>
	
</materials>